Two Worlds 2



Crystals

After ec.addobjecttoinventory type one of the following: art_add_damage_#x <- for damage art_add_protect_#x <- for resistance art_add_points_#y <- for adding points to your status art_add_maxinventoryweight_# <- for increasing the inventory's weight capacity art_close_# <- for the sealing crystals Note: y = #ePoints x = #eDamage # = Crystal's level (01 - 07)

CodeEffect

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