Complete the indicated task to unlock the achievement.
| Achievement | How to unlock
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| - Complete the Side Quest: New Beginnings.
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| - Upgrade the first building in the settlement.
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| - Build two wood outposts within the first day.
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| - Complete the Quest: Debt.
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| - Help the native tribe with the bandits.
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| - Escape from the government prison through the underground passage.
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| - Find enough Gold to pay off Bill, for real this time.
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| - Finish cooking the poison.
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| - Complete the Side Quest: Cattle for Natives.
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| - Complete the Side Quest: Natives.
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| - Escape from prison by exploiting the conflicts among the criminals.
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- Don't you know that you're toxic?
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| - Visit all locations in the game (without secret ones)
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| - Complete the Side Quest: Bit boring Here, Partner...
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| - Establish first resource chain.
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- Father's friend is my friend
| - Reach the end of the early access content.
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- Five stars, would visit again
| - Complete the Quest: Satisfaction.
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| - Complete the Quest: The end of bandits is close.
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| - Try some local mushrooms.
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| - Complete the Quest: Freedom.
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| - Go behind the priest's back and steal all the alcohol.
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| - Complete the Side Quest: Band of Ghosts.
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| - Place every type of decoration.
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| - Complete the Side Quest: Forever and After.
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| - Place twenty buildings along main road.
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| - Destroy the rogue moonshining operation.
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| - Complete the Quest: Government Swamp.
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| - Complete the Quest: Residents Needs.
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| - Complete the Quest: Order from behind the desk.
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| - Complete the Quest: Where is my father.
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- I mean, they were right there
| - Escape from prison by stealing the keys.
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| - Start producing moonshine.
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| - Complete the Side Quest: Whack-A-Mole.
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| - Have only one resident remaining.
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- Just when I thought I was out...
| - Complete the Quest: Retired Bandit.
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| - Kill the bandits with guns.
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| - Complete the Side Quest: Breeder Problem.
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| - Unlock all recipes for the Kitchen.
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- Ministry of Silly Paperwork
| - Appoint the first Official in Sand storm.
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| - Reach the resident amount limit.
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| - Complete the Side Quest: Traveling Merchant.
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| - Don't help the native tribe with the bandits.
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- Not the Bandit You're Looking For
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| - Establish your second settlement.
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- One small upgrade for a man...
| - Unlock the first Improvement in the Idea Tree.
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| - Mistake a regular citizen for a bandit.
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| - Appoint all three officials in Sand Storm.
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| - Escape from prison using fire.
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| - Complete the Side Quest: Moonshine Scandal.
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| - Resupply scouts in the field.
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- Source: Trust me, Partner
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| - Trade with a merchant for the first time.
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| - Complete the Side Quest: Spare Change Boss.
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| - Complete the Quest: End of bandits.
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- The Good, the Bad, and the Reformed
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| - Appoint all three officials in Dust Creek.
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| - Complete the Side Quest: Red Ghost.
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| - Complete the Side Quest: Mother-in-Law.
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| - Complete the Quest: Growing Family.
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| - Appoint the first Official in Dust Creek.
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- The power of Christ compels you
| - Complete the Side Quest: Priest.
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- This is how we do things 'round here
| - Brew a poison for the interrogation.
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| - Complete the Quest: the End of Peace.
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| - Complete the Side Quest: Broken Business.
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| - Escape from the government prison through the door.
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| - Complete the Side Quest: The Lumberjack Saga.
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| - Complete the Quest: Suspicious Customer.
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| - Complete the Quest: On the trail of bandits.
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- We need... we need... MONEY!
| - Find enough Gold to pay off Bill.
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| - Establish your first settlement.
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- Where you make your own luck
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| - Pet dog in Shrubby Glade.
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| - Build twenty bridges in one settlement.
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| - Find the treasure buried in Hidden Grove.
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| - Blow up all the rocks in Sand Storm.
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| - Complete the Quest: Blocked Passage.
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| - Complete the Side Quest: Secret Admirer.
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| - Reach 0 Happiness after "Residents Needs" quest.
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