Estimating trajectory
You can usually determine the height of the ball from the time you send it towards the building. This gives you a very brief amount of time to judge its trajectory and decide when will be the exact time to jump. You can never get a ball so low that it hits the caveman's feet. If you think it will be a low ball, still jump when it is very close just to be safe.
When the ball hits the creeping monster that appears occasionally, it changes directions. The height of the ball will be different, making it necessary for you to be ready to execute a quick jump.
Hitting the ball
Hit the ball while jumping, and not falling. You can anticipate the jump's speed slightly easier than your fall, which is slower.
Various Game Tips
Tip 1: Try to hit the ball while jumping, and not falling. You can prepare for the jump's speed a little much easier than your fall, which is slower.
Tip 2: You can typically figure out the height of the ball from the time you send it to the structure. When will certainly be the precise time to jump, this provides you an extremely short amount of time to evaluate its trajectory and choose. You can never ever get a ball so low that it attacks the caveman's feet. Still jump when it is really close just to be safe if you believe it will certainly be a low ball.
Tip 3: When the ball attacks the sneaking monster that appears sometimes, it alters directions. The height of the ball will certainly be various, making it required for you to be prepared to carry out a fast jump.