Starting stats for Tribes
Clavats
Hearts/HP: 4/8
Attack: 6
Defense: 7
Magic: 13
Styles: Males: Cow lick, natural, head band, and cap.
Styles: female: Long hair, short hair, dark coat, and white cap.
Clavats start with an advantage in defense and spellcasting, but are not initially skilled with weapons. They wield swords and other blades.
Lilty
Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Bare head, horned helm, steel visor, and bucket head.
Styles: Females: Bare head, blue armor, elegant, and red mask.
Small but fierce, Lilties have the best starting stats for combat but cannot put as much into spells. Lilties use spears, lances, and halberds.
Yuke
Hearts/HP: 4/8
Attack: 5
Defense: 5
Magic: 15
Styles: Males: One horn, bumpy, long beak, black mage.
Styles: Female: Spiral, tulip, spoon, and heart top.
Yukes have the best magic stats and power-up spells quickly. Their Attack and defense tend to suffer. Yukes wield hammers in battle.
Selkie
Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Wolfie, shark eyes, raccoon tail, and bandana.
Styles: Female: Wolfie, shark eyes, raccoon tail, and owl head.
Selkies do not have high strength, but can power up the fastest Focus Attacks with their weapons. They strike with mauls, cudgels and rackets.
You will need to choose one of the eight family trades to occupy your parents and siblings while you are on the road. When you return home, you can get trade-specific items from your family. Consider starting eight characters to cram your town with every item-gaining opportunity possible. When you create your character, you will select one of eight family trades. The one you choose can have a big impact on your inventory over time. Your family will ask you to send gifts in your letters from afar. If you send back items that pertain to the family trade, you will get a big payoff in due time. You will not find many towns or tradespeople on your journey. Visit your family (and other families in your town) for rare opportunities to trade.