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Alto's Adventure



Jumps

Jump immediately before flying off a ramp to get a small amount of extra altitude. With correct timing, this will allow you to traverse chasms and other obstacles. If you jump over a campfire, the elder resting near it will jump on its llama and chase you. If they catch you or if you leap on top of them, it will end your run. Elders slow down slightly when you jump. Well-timed hops can help you avoid them. To get rid of them, jump over a chasm.

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