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Little Lords of Twilight



Little Lords of Twilight Cheats...

  Little Lords of Twilight Walkthroughs

   Various Gameplay Tips...
   Various Tips...

More Cheats & Tips...

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Various Gameplay Tips

Tap on the Summon ability and then on the desired Tile. Each Hero can summon 2 Hirelings in combat (1 per turn). Tap on Veraline to select the character and Move into melee range. Tap on the enemy Golem to select it as a target. The hero attack range is outlined in RED. You can change TARGET as long as you haven't tapped the same target twice. Tap on the Spell in your Spellbar. Tap on the enemy unit to cast the Spell. The Spell Cast Range is outlined in Purple. Casting ModZik Spells does not affect Action Order. You only need to have enough MANA. Move actions should be ordered first. If you Summon, Attack or use an ability first, you'll be unable to move the unit until next turn.

LightShift Talisman is imbued with the most powerful kind of ModZik, it will instantly turn NightFall to SunPop or vice versa. Quickly move over there to retrieve it. Heroes and Hirelings have different attributes in SunPop and NightFall, study them well. Guard Zones are displayed by a red Sword & Shield. Units cannot pass through and will stop.

There should have atleast a total of 10 spells, a minimum requirement to create a useful deck.
Each hero can build up to a 3 different decks. Each time you prepare for battle, you may pick one of those decks before entering the fray. How can you master new spells you say? Seek Modzik Boxes: they contain new enchantments to further customize your decks.

These support cards can even be activated during your opponent's turn. Trap Cards must first be set before they can be activated. Set Trap Cards can be activated during your opponent's turn, but not in the same turn you set them. There are 3 types of Trap Cards, and each is represented by an Icon.

Normal Traps: These are basic Trap Cards. After they activate and their effect has been resolved, they are sent to the Graveyard.

Continuous Traps: These Trap cards remain in the Spell & Trap Zone after activation. As long as a Continuous Trap is face-up in your Spell & Trap Zone, it's effect stays active.

Counter Traps: These cards interfere with your opponent's actions. They activate in response to another card's activation, and block it's effect.

Little Lords of Twilight Promo Code: LLTPMODZIK

Various Tips

Learn which attributes heroes have in SunPop and which in NightFall. You'll need that information later on.

Guards Zones are easy to spot as they have a red shield and a sword symbols on them.

You need at least 10 spells to create any decent deck.

Remember that continuous traps are still active as long as they are facing up.

Make sure your internet connection is good enough to play the game. If you happen to lose the connection during a match, it will be forfeited immediately.

Always keep an eye out on the enemy hero. If you manage to defeat him, you win the game, so it's worth the sacrifice sometimes.

You get nothing by ending your turn quickly. Take your time and make sure you've done everything you can first.

More Cheats & Tips...

   All Cheats & Tips for iPhone iPod...
   All Cheats & Tips for All Systems...

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