Sync Pairs
The Sync Pairs, which are essentially a Trainer and their Pokemon. These can be thought about the "characters" in the game as you can't have a Trainer without their matching Sync Pair. Each Sync Pair comes from a particular aspect, and each aspect follows the rock, paper, scissors guideline, indicating that it's strong versus an aspect and weak versus another. Your main goal in all battles will be developing a team that has the essential strength versus the enemy (however more on that later).
Each set also has a variety of stars associated to them: the higher the star number, the more levels they can go up. Even a 3 star Sync Pair can be progressed to five stars, so with a bit of preparation and a lot of grinding, you can turn your preferred pokemons into genuinely remarkable fighters no matter what their beginning star number is.
Each Sync Pair is developed in such a way that it will have a function in the game: Attack, Support and Tech. While the very first 2 are practically obvious, the latter may not be as apparent. Here are a couple of words about each function that the Sync Pairs have in Pokemon Masters:
Attack (fist): This is the offense team. They typically have high Attack and Special Attack scores, however low health.
Support (heart): They are therapists or boosters of other Pokemon abilities. They generally have higher health that Strike teams, however do less damage. This is countered by the reality that they in fact bring back health and/or boost stats.
Tech (exclamation mark): Also sort of an assistance Sync Pair, these teams will generally concentrate on affecting the battle by using numerous unfavorable impacts to the enemy.
The optimum level for Sync Pairs in Pokemon Masters is set at 100 at the minute. To get to that level, you will require a 5 star Sync Team.