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Tales of Wind



Paladin Class

The Paladins are the foundation of any team, taking on all the weight of a fight on their shoulders. Being amazing tanks, they have very high defense while holding their holy shield and can take on pretty much anything, as long as they have a team behind to inflict the damage.

Since they don't really do a ton of damage, they will do OK in single-player instances, even if they don't kill super fast, but when in multiplayer instances, the whole team will rely on them to take on the aggro of the enemy and mitigate as much damage as possible.

Skills:

Holy Strike: Summons a beam of light that damages the enemies nearby and stunning them, while also granting the caster a sustained damage reduction effect.
Enhanced Protection of Light: Light shines upon the caster, pulling the enemies nearby towards them, while also healing the caster and granting them a temporary invincibility buff.
Savage Jump: Leaps into the air and delivers a devastating strike on the enemies in range, stunning them afterwards.

As you can see from these skills, the Paladin has some damage but not quite that much. It has mainly crowd control skills and damage reduction, which will prove super useful in every situation.

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