Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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- A Little Help From My Friends
| - Find the Radicals' hidden camp and make your introductions.
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| - Venture across a deep gorge on a rickety rope bridge.
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| - Complete Episode 3: Escape Into Light without using a single hint.
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| - Complete all of Episode One without using the Hint Button.
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| - Gather five collectibles in Episode One.
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| - Gather all the collectibles in Episode One.
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- Balance Has Been Restored
| - Stop the Elders' plot and save the Aderans from encapsulation.
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| - Fill every available space in all three levels of the Wire Puzzle on the falling glider.
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| - Enter Amaro's hidden library.
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| - Complete the Vine Bridge game in only six moves.
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| - Find the three animal tokens to unlock the Ceremonial Gate.
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| - Find more than half of the hidden collectibles in Episode Two.
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| - Find all 45 hidden collectibles in Episode Two.
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| - Enter the Great Hall and speak with the Elders.
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| - Fashion a crude rope and escape through a crack in the floor.
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| - Find the picture of Jane's mother.
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| - Complete the Glider Wire Puzzle and the Radicals' Camp Wire Puzzle in less than one minute each.
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| - Gather your first collectible.
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| - Solve all the minigames in Episode One without skipping.
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| - Use the Hint Button five times.
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| - Use the key glyphs to open the door to Amaro's Tower.
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- Grandfather? Grandfather!
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| - Find every item in a Hidden Object scene in under 30 seconds.
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| - Discover Amaro's secret workshop behind the waterfall.
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- I've Definitely Seen This Before
| - Examine ten symbols of Adera in Part 2 of the episode.
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- I've Seen This Symbol Before...
| - Examine seven symbols of Adera in Part 1 of the episode.
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| - Reveal the contents of the secret note inside Amaro's library.
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| - Find a use for the kaleidoscope.
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| - Complete a Hidden Object scene without using the Hint Button.
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| - Complete the Knight's Tour chess puzzle in Amaro's cave without undoing a single move.
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| - Complete the Maze Puzzle in the Great Hall with only 10 maze rotations.
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| - Revive Hawk with water and the medkit.
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| - Receive the rapid-tap warning in a Hidden Object scene three times.
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| - Line up all the planets in the celestial observatory in 15 moves or less.
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| - Find all landmarks through the observatory telescope in under two minutes.
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| - Complete Episode Two using the Hint Button no more than five times.
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| - Observe a childhood memory of Jane and her grandfather, Amaro.
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| - Build the tower of stones on the far-right platform in the strength trial.
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| - Repair the glass mural and open the path to the corrupted swamp.
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| - Complete the Blue Grotto orb game without losing a single node to an orange sphere.
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| - Unlock the orb's ability to see through illusions and take it for a test drive.
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| - Revisit each page of the Journal.
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| - Complete Episode Two without receiving a rapid-tap warning.
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| - Miss no more than three taps while shifting the boulder in the cave pool.
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| - Set the quetzal aflame to discover a secret path.
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| - Escape the abandoned plaza and make your way into the jungle.
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| - Chase snakes away from the clogged water channel.
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| - Arrive at the tower where Jane believes Amaro is located.
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| - Obscure the stone mask's vision in the bath house.
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| - Escape the Aderan underground and make it back to the surface.
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| - Pop 20 bubbles in the Orb Shifting game within the Jungle Cavern.
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- Thanks for Flying Adera Airlines
| - Make a successful emergency landing in your glider.
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| - Pour the glowing mixture into the base of the sundial.
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| - Properly place the missing items on six statues.
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| - Discover the encapsulation cocoon in Amaro's testing chamber.
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| - Find your way into Amaro's tower.
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| - Travel back and forth between the same 2 scenes 4 times in 30 seconds.
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| - Complete the Aderan trials of strength, intelligence, and faith.
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| - Build Amaro's flying machine and escape the tower.
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- Why Did It Have to Be Bees?
| - Chase away the bees and enter the mysterious Aderan city.
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| - Gather 30 collectibles in Episode One.
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