Infinite Money
You can edit the cost of a cheap item, say a Small laser, sell it, then edit the cost back down. Browse to the following folder: YourSteamInstallationFolder\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\weapon\
Open the "Weapon_Laser_SmallLaser_0-STOCK.json" file with a text editor, find the: "Cost" : 20000,
Entry and change it to a high number, such as making it ten million, which would get you one million C-Bills per sale back in the shop. Remember to change it back later and always back up any files you edit just in case.
Tips in Company Management
Invest in Training Pods and Pilots early on. Your pilots will be inevitably injured. If you have pilots with high enough guts, they will survive sometimes but will be out of commision for 60-90 days at worst. If you need a reserve pilot, they should have Bulwark at the least. Training Pods will give enough experience to get at least 2 of the Basic Skills without needing to take them out in missions. You should at least hire 4 spare pilots and only use the XP to level their skills when the need arises.
When negotiating, always get 3 Priority Salvage slots. Meeting a King Crab or Atlas with max Cbills and no Priority Salvage is the most frustrating thing you can experience.
Keep spare mechs mission ready if you can. Preferably Mediums. Mediums are still viable at 4 Skull missions and can be used to supplement your lance if you find your some of your Heavier mechs under repair. Another thing is that Escort missions will most likely need mechs with significant sprint distance to keep up, you will need 1-2 mechs to get ahead to draw fire and keep the enemy from focusing the escortee.