While playing the game, press Alt and D and the version number will be displayed, your X/Y coordinates on the current screen will be shown, a command line will appear at the bottom of the screen, and several debug commands will be unlocked. Although the command line will remain, debug commands will only be unlocked for the current screen you are on.
Effect
Code
Assign new value to chosen variable
set var
Change your current X/Y coordinates on current screen
position
Obtain all items in game
gimme gimme
Prompts you to select an object to obtain
get object
Resets chosen flag
reset flag
Sets chosen flag
set flag
Show Priorities of current screen. Press ESC or Enter to return to normal view.
show priority
Shows chosen flag
show flag
Shows chosen variable
show var
Teleport
tp
Debug Mode Item Obtaining Codes
Enter Debug Mode and input the "get object" command. Enter one of the following numbers to get its corresponding item.
Effect
Code
Apple
8
Book of Knowledge
20
Bread
25
Bread
24
Bread
5
Cookies
9
Corn
2
Dagger
11
Flying Dust
15
Food Wallet
4
Gruel
3
Harp
13
Hero Shield
22
Keys
16
Knapsack
1
Lute
14
Magic Mirror
19
Magic Sword
12
Magic Word
18
Pot of Gold
21
Rope
10
Suit of Armor
23
Tin Cup
17
Water
7
Water Flask
6
Exceed maximum score
When required to give a musical instrument to the king of the fair folk (and having to choose between the Harp and the Lute), if you're quick enough you can squeeze in giving them both before the plot continues, getting 10 points for each. This way, it's possible to end up with 240 out of 230 points at the end of the game.
King's Quest 3: To Heir Is Human
Walk Taran repeatedly into the eastern wall of the room where Fflewddur appears. He will discover a crack in the wall and peek through, seeing someone playing "King's Quest 3: To Heir Is Human" on the other side.
Walk on Water
After successfully climbing the rope across the mountain, press the F6 key to grasp the rope once again. Press the END key and Taran will simultaneously fall off the rope and land on the cliff at the same time. This will cause Taran's feet to move continuously while standing still. You can now walk across any body of water. This will allow you to cross the Morva Marsh, the rapid river, and the alligator lake without dying.