This is a pistol with a zoom function instead of a flashlight, and also seems to be more powerful. It is a good substitute for a sniper rifle. It is inside the Nine Worlds Tavern in Trier Germany. Once inside, there is a part where you will see stairs that lead up to a closed door and down into a bar. Go up, pick the lock, and enter. You will meet the Omar here if you can find their contact. In one of the corners under some junk (you must throw it around as it hides the stash), you will find the weapon along with some other assorted items.
Cheat Method
This cheat involves editing a game file. Always make a backup before making changes to original game files. Also note that this file may be "READ ONLY". You will need to go to the properties of the file and uncheck "read only" before making your changes. Locate the "default.ini" file in your game folder. Open it with Notepad and make the following changes:
God Mode
For god mode, find the following lines and change the values to 0.0:
[Difficulty]; Player Damage multiplier - damage player takes from AIs
Difficulty_Player_Damage_Easy__d=1.0
Difficulty_Player_Damage_Normal__d=1.0
Difficulty_Player_Damage_Hard__d=1.25
Difficulty_Player_Damage_Real__d=1.75
Easy Kills
For easier kills, find the following lines:
AI Damage multiplier - damage AIs take from player
Difficulty_AI_Damage_Easy__d=1.25
Difficulty_AI_Damage_Normal__d=1.0
Difficulty_AI_Damage_Hard__d=0.75
Difficulty_AI_Damage_Real__d=1.5
This is an energy sword that hurts very much. Go inside JC's sanctuary. It is on top of a bookshelf when you enter the first remembered area (Maggie Chow's apartment, Hong Kong, from the first game).
Emerald Suites Penthouse
At the Greasel Pit bar in Lower Seattle, you can talk to the man who owns the penthouse at Emerald Suites. Talk to him and agree to be his "chamber boy". He will give you the key. He warns you to stay in the kitchen "or the bot will take offense". However, it is just a spider bot and can be taken out easily. From there, you can hack the security terminal to turn off the laser grid, then go upstairs and hack another to open his vault. From in there, you can find all sorts of items , including an Energy Blade and the evidence the WTO wants you to find for a secondary mission.
Explosive crates
Use explosive crates whenever you can to blow up cameras, beams, turrets and almost anything else that gets in your way.
Free Biocanister
Find the mutant and get a sample before bartering with the Omar in Seattle to get a 50% discount and a free Black Market Biocanister. It is in the basement of Club Vox in Upper Seattle.
Free Pilot
You will need some Multitools and the Neural Interface Biomod to do this trick. In Lower Seattle, there is a bar called the Greasel Pit. Look around until you find an empty room with a Holocomm inside. A girl named Ava Johnson will start talking to you, saying that the WTO is holding her captive. She wants you to help her escape. Go to the WTO Air Terminal and to that elevator that two guards are standing by (you will have the keycode by now). Wait until the bot is not looking then move straight up the stairs. Go all the way down the walkway. To your right is a building guarded by a camera. Sneak past the camera and unlock the door with a Multitool. Go in, hack the security computer, turn off the turret, then sneak back up the walkway. To the left there is a bot guarding another building. When it is facing away from you, drop down and crouch behind the boxes or the turret. Wait for the correct moment to make a dash for the door. Once inside, deactivate the second turret, but do not leave just yet. There is a vent in the room that you can use a Multitool on. Hop in, move to the right, and get the other Multitool. Then, go back and head up the vent. You can turn on the Pilot Beacon from inside this room. Head back down the vent. There are now more guards outside looking for you. It is slightly difficult to get to the helipad from here, Try waiting until the bot is not looking and make a mad dash for it. Once you talk to Ava, she will give you free transportation for the rest of the game. It is difficult to do this, but is well worth it as you will have a lot more money to spend on other things. Note: If you are working for the WTO they will get mad at you for doing this, but will let it slide.
Getting items
When in any area, check dumpsters and look behind small boxes or items for multitools, food, guns, ammo, etc.
Hellfire Boltcaster
This is a boltcaster that makes enemies burst into flames instead of being knocked out. Its inside the Nassif greenhouse and is slightly difficult to get. Go through the warehouse and into the office, then make a left in the hall (away from hydroponics control). Then, save the game when you get to the balcony save (so you do not have to run all the way around). Carefully jump to the beams sticking out on the other side of the rail. Then, jump to the ledge to your right. It is small, but you can stand on it. Use the outcropping window as a foothold to jump up onto the balcony above you, then go through the vent shaft. In this room you will find the weapon in the corner amidst some junk.
There is a hidden Boltcaster in the Tarsus Academy in Seattle. Go to your room and Billie will tell you to look up at the ceiling. It will disappear. Then, jump and climb up onto the ledge above the counter. Jump to the other side and you will find a Boltcaster.
Party mission
Go to the underground UNATCO ruins on Liberty Island. Take the U.N. flag from near the beginning of the ruins and find your way to to James Manderley's office from the first Deus Ex. Hold the flag while flushing the toilet inside the bathroom to play the programmer's party mission.
Proximity mines
You can use the alternate fire of the proximity mines to set a timer. This is also useful for blowing up beams and turrets that are not triggered regularly.
Red Greasel Hunter
This is a pistol with a red flashlight. In Lower Seattle, you can find this under the sewer grate in front of the Greasel Pit Bar. It is lying near or under an Omar corpse. Watch out; you will have to kill two Karkians to get it. If you do not like close encounters, once they start chasing you, climb out and drop a concussion grenade on them.
Save health and energy
Using the Active Black Market Biomod that allows you to control an EMP Armed Spybot next to an Engineering Bot that refills your Bioelectricity. This allows you to have an infinite range. You can destroy all electrical equipment and bots in the vicinity without having to use energy cells or risk health.
Seattle: Entering apartments
In the Emerald Suites in Seattle, there are several ways to enter the penthouse, Dr. Nassif's apartment, and apartment 2226 in which the lawyer who the owner of Club Vox asks you to kill, lives. If you have several Multitools, use them to disable the power in the elevator shaft. From there you can access a vent shaft that leads to the Minister Of Culture's penthouse. At the end of the hall (not the penthouse), you can find a Multitool under the staircase. Use it to disable the power to the alarms of apartment 2226 and you can break the glass sunroof to gain entry. You can also use the Glass Destabilizer and save your Multitool. However, be sure to have an EMP or Scrambler Grenade for a Security Bot on the roof. Elsewhere in the suites is an easy to find vent shaft that leads into Dr. Nassif's apartment.
Toxic gas
Shoot cylinders that contain toxic gas to fill a the room and kill anyone within the blast radius. Also, if you have the strength modification you can pick up these cylinders and throw them into a desired room. This is a good way to kill guards without being seen.
Toxin Blade
This is a knife that does excellent damage and stuns your opponents with the first hit. In Upper Seattle within the Emerald Suites building, you can find the Toxin Blade. It is in the apartment next to Dr. Nassif's under the pillow on the bed. There is one hostile in the apartment.
Widowmaker
This is a SMG that fires Spider bots instead of flash grenades at the expense of an entire ammo clip. It can be found in the Cairo Archology on your second visit. From floor 107, near the Templar recruiting booth and Tarsus academy, go down the ramp into the maintenance area. Make a left and look on the right wall for an opening. Crawl in, make a left, then look left for another opening. Push the junk out of your way and enter the little hiding place. It is near a corpse.