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Strategy: Kernsin

Follow the path south of Terris to Kernsin. While following the path you'll overhear a conversation between two Cast members saying that they plan to crash the parade. Talk to the girl by the fountain in the town square and then head to the bookstore and talk to the mayor. You'll find out that you're going to need some evidence. You're also going to need a bow. Save up for the bow and buy one. Sure you could head south to the Goblin Sanctuary right now but that would be a death wish. First, save up 1500 gold and then head to the western beach and pick up Bow Lore. (It's under a tree you have to burn with Fireball.) This is practically essential because you can't damage the boss goblin without it. Then just scour the countryside picking up any heart containers and potions you can find lying around. Once you feel pumped head south of Kernsin to the Goblin Sanctuary. Equip your bow and talk to the guard. He'll open the gate and let you in. Head north a screen and kill the four goblins there. Then, the boss goblin will appear. Kill him by getting power shots. Some elixers of life might help you if you get low on hit ponits. After killing him he'll lead you to the Cast's camp. A short automatic sequence will happen that shows Dink sneaking inside a hut and stealing the evidence he needs to prove what the Cast is doing. He'll then run away and get caught. You'll have to fight three Cast troops. Keep your distance and wear them down with power shots and fireballs and the battle will be over quickly. Back at town the parade will go as planned and you'll gain hero status here as well. Head to the bookstore and talk to the owner. Talk about news and the owner will tell you the bridge to Windemere is fixed. It's time to head to Windemere.

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