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East India Company



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Modify ships

Use a text editor such as notepad to edit the "shiptypes" file in the "\Program Files\Paradox Interactive\East India Company\Data\AI" directory. This file contain the configuration of every ship. You can edit their price, health, cannons, cargo space, etc. This procedure may affect AI game play, because the AI may use these same configurations to purchase and use their ships of the same kind. The following is an example for the Galleon.


galleon
{
// name from locale
type = str_SHIP_TYPE_GALLEON

unit = uSHIP_galleon

part1 = pSH_ga01

warship = 1

speed_strategic = 0.05
speed_tactical = 0.50
maximum_speed = 8

The following indicates the health of the hull, sails, and cannons in tactical mode.

hitpoints_hull = 700
hitpoints_sails = 700
hitpoints_cannons = 18

The following indicates the crew size available.

crew_max = 120
crew_min = 20
cannoncrew_size = 3

The following indicates the price to purchase the ship, the unlocking price, and the repair price.

price = 75000
unlockPrice = 150000
repairPrice = 10

repairHullPrice = 26
repairSailPrice = 9
repairCannonPrice = 200

ammoPrice = 20
crewPrice = 10
marinePrice = 20

The following indicates how many months it will take to build the ship.

buildTime = 7

The following indicates the cargo space for items to trade.

cargo_space = 10

cannon_range = 1100
cannons_max = 18
cannon_type = 2

solid_max = 180
grape_max = 90
chain_max = 90
fire_max = 90

visibility_range = 1000

sailing_range = 2500

shipyard_min = 3

The following indicates when the ship is available to be unlocked.

available_from = 1600

hull_low = -4.9
hull_high = 9.0
sail_low = 10.5
sail_high = 60

draft_min = -2.0
draft_max = 2.0

sail_speed = 0.6
bank_speed = 0.025

arcade_turn_speed = 0.015
arcade_rudder_max = 22.0

normal_turn_speed = 0.015
normal_rudder_max = 19.0

simulation_turn_speed = 0.013
simulation_rudder_max = 15.0

rudder_speed = 0.06
rudder_damp = 0.03

weight = 10000
construction_time = 8
sail_damage_scale = 1.0

}

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