Person and object codes
Use one of the following values with the "player.placeatme [object code], [number], [x axis], [y axis]" code. Note: Use "1" for the value of the x axis and y axis. You can use the same values with the "player.removeitem [object or item code], [number]" code to remove the same item.
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- AudioTemplateMirelurkKing
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- AudioTemplateRobotMrHandy
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- AudioTemplateRobotProtectron
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- AudioTemplateRobotRobobrain
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- AudioTemplateRobotSentrybot
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- AudioTemplateSentryTurret
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- AudioTemplateSuperMutantBehemoth
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- AudioTemplateTurretCeiling
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