Use one of the following numbers with the unlockachievement code.
Achievement
Number
Medal of Honor
1
Medal of Heroism
2
Distinguished Service Medal
3
Council Legion of Merit
4
Honorarium of Corporate Service
5
Long Service Medal
6
Distinguished Combat Medal
7
Medal of Valor
8
Pistol Expert
9
Shotgun Expert
10
Assault Rifle Expert
11
Sniper Expert
12
Lift Mastery
13
Throw Mastery
14
Warp Mastery
15
Singularity Mastery
16
Barrier Mastery
17
Stasis Mastery
18
Damping Specialist
19
AI Hacking Specialist
20
Overload Specialist
21
Sabotage Specialist
22
First Aid Specialist
23
Neural Shock Specialist
24
Invalid; may be Colonial Savior; Complete the Bring Down the Sky downloadable content
25
Scholar
26
Completionist
27
Tactician
28
Medal of Exploration
29
Rich
30
Dogs of War
31
Geth Hunter
32
Soldier Ally
33
Sentinel Ally
34
Krogan Ally
35
Turian Ally
36
Quarian Ally
37
Asari Ally
38
Power Gamer
39
Extreme Power Gamer
40
Renegade
41
Paragon
42
Paramour
43
Spectre Inductee
44
Charismatic
45
Search and Rescue
46
Adepts
Adepts are biotic specialists. Starting out equipped with pistols and light armor, the true strength of the adept is through the upgradeable implants that give them their biotic powers. These powers can be used to lift or throw objects, shield the party and disable or destroy enemies.
Alternate Cheat Mode
Use a text editor such as notepad to edit the "DefaultGame.ini" file in the "C:\Games\Mass Effect\BioGame\Config" directory in Windows XP. Change any of the following lines to activate the corresponding cheat function.
To get more inventory space, set the value of the "m_nMaxInventoryItems" entry to "9999".
To increase your grenade capacity, change the value of the "m_nMaxGrenades" entry to any number up to "999".
To increase your Medigel capacity, change the value of the "m_fMaxMedigel" entry to any number up to "999".
Ammunition mods
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of ammunition mod. For example, enter giveitem self 8 x_wammo_ap as a code to spawn level VIII armor-piercing ammunition.
Use one of the following entries with the giveitem self code. For example, enter giveitem self 10 light_armor spectre03_armor as a code to spawn a HMLX Spectre Master light armor prototype.
Use one of the following entries with the giveitem self code.
light_armor
medium_armor
heavy_armor
qasuperarmor
Note: The qasuperarmor code can be used as in the following example, giveitem self 10 qasuperarmor manf_jorman_armor_hazard. This spawns a level X suit of Jormangund Technologies light armor, with the following stats: 99 physical protection, 20,000 shields, and 99 Tech/Biotic protection. There appears to be no way to specify medium or heavy armor types. The stats and appearance will vary greatly depending on which manufacturer string is used.
Armor upgrade mods
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of armor upgrade mod. For example, enter giveitem self 10 x_armor_motojoints as a code to spawn a level X motor joints armor upgrade mod (+20% to strength).
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Bioamp. For example, enter giveitem self 10 bioamp manf_aldrin_bioamp as a code.
If you want to take the time, you can max out your Paragon and your Renegade stats without using any points. Once you get Spectre status, you can get up to four free points in each ability with each playthrough. Just play through the game three times and use the points you save elsewhere. The "Unlimited Paragon or Renegade" glitch helps.
Completion bonuses
Complete the indicated task to unlock the corresponding bonus the next time a new game is started. Once the game is completed you can also use your existing character with previously earned equipment and skills.
Bonus
How to unlock
+10% Damage Reduction
Earn the "Soldier Ally" achievement.
+10% Damping and Overload reduced cooldown
Have a 75% game completion with Garrus in your squad.
+10% Experience
Reach level 60.
+10% Hardening
Have a 75% game completion with Ashley in your squad.
+10% Health
Kill 150 Organic enemies.
+10% Lift and Throw reduced cooldown
Have a 75% game completion with Kaiden in your squad.
+10% Sabotage and AI Hacking reduced cooldown
Have a 75% game completion with Tali in your squad.
+10% Shield strength
Complete the game with shield damage greater than health damage.
+10% Shield
Kill 250 Synthetic enemies.
+10% Stasis and Barrier reduced cooldown
Have a 75% game completion with Liara in your squad.
+25% Marksman reduced cooldown
Get 150 kills with the pistol.
+5% Experience
Reach level 50 with a character.
+5% Weapon Damage
Complete the game two times.
Assault Rifle skill for new characters
Get 150 kills with the assault rifle.
Barrier skill for new characters
Use Barrier 75 times.
Decryption skill for new characters
Use Sabotage 75 times.
Electronics skill for new characters
Use Overload 75 times.
First Aid skill for new characters
Use Medi-gel 150 times.
Hacking skill for new characters
Use AI Hacking 75 times.
Hardcore difficulty
Complete the game.
Insane difficulty
Complete the game under the Hardcore difficulty.
Level 60 level cap
Complete the game.
Lift skill (for non-Biotics)
Use Lift 75 times.
Medicine Skill for new characters
Use Neural Hacking 75 times.
Prestige Class
Reach level 34.
Regenerate 1 health per second
Have a 75% game completion with Wrex in your squad.
Shielding skill for new characters
Use Dampening 75 times.
Shotgun skill for new characters
Get 150 kills with the shotgun.
Singularity skill for new characters
Use "Singularity" 75 times.
Sniper Rifle skill for new characters
Get 150 kills with the sniper rifle.
Spectre grade weapons for purchase
Get 1 million credits. The weapons are available through the Normandy or C-Sec Requisitions Officers.
Stasis skill for new characters
Use Stasis 75 times.
Throw skill for new characters
Use Throw 75 times.
Warp skill for new characters
Use Warp 75 times.
Console Cheats
First, enable the console by going to Documents>BioWare>Mass Effect>Config on your computer. Then open BIOInput in Notepad. Find the line [Engine.Console] and under it add the line ConsoleKey=Tilde. Then when playing in game simply press the tilde key (above tab) to open the console, then type in the desired cheat.
Effect
Code
Add indicated number of credits into your account
initcredits [1-9999999]
Add indicated number of talent points for player
givetalentpoints [number]
Adjust credits plus or minus the amount entered
adjustcredits [+ or - 1-9999999]
All grenades
giveallgrenades [manufacturer name]
All human armor
giveallarmorhuman [manufacturer name]
All Krogan armor
giveallarmorkrogan [manufacturer name]
All Quarian armor
giveallarmorquarian [manufacturer name]
All Turian armor
giveallarmorturian [manufacturer name]
All weapons
giveallweapons [manufacturer name]
All weapons and armor mods
giveallxmods
Disable ghost and fly codes
walk
End game
quit
Flight mode when you climb stairs
fly
Get armor from indicated manufacturer
giveallarmor [manufacturer]
Get assault rifle that inflicts 25000 points of damage
givesupergun
Get Bioamps from indicated manufacturer
giveallbioamps [manufacturer]
Get indicated amount of experience points
givexp [number]
Get Omnitools from indicated manufacturer
giveallomnitools [manufacturer]
Get one of every weapon and modifier item level 1-X
giveall
Get the indicated talent, regardless of your character's class
givebonustalent [talent number]
Increase jump height of Mako ATV3
upgradevehicle [1-6] vehthrusterforcebooster
May increase armor value of Mako ATV
upgradevehicle [1-?] veharmorboost
Set paragon to indicated value
setparagon [number]
Set renegade to indicated value
setrenegade [number]
Show game settings
show
Spawn indicated item(See Note 1)
giveitem self [level 1-10] [type] [manufacturer]
Spawn indicated number of grenades2
initgrenades [1-5]
Spawn indicated number of Medigel doses2
initmedigel [1-5]
Spawn indicated number of Omnigel "doses"
initsalvage [1-999]
Suit of light "Survivor X" armor with 8000 shields
givesuperarmor
Teleport to pointer
teleport
Unlock the indicated achievement
unlockachievement [achievement number]
Walk through walls and fly
ghost
Note 1. For example, enter giveitem self 8 assault_rifle manf_ariake_weap to spawn a Ariake Technologies Tsumani VIII assault rifle. Note that the numerical value after giveitem self portion of the code represents the level of the item or weapons spawned.
Note 2. You normally can only have a maximum of five grenades or doses of Medigel in your inventory. However these maximums can be increased by changing entries in the "DefaultGame.ini" file.
Note 3. The Mako tends to take some damage upon landing from increased height. You will have to re-enable this code whenever you return to or from the Normandy, or anytime you land on a new planet.
Easy experience points
To gain extra experience from battles, make sure to get out of the Mako for the final hit. You can weaken the stronger enemies from inside the Mako and then get out to finish them off. You will only get 60% of the experience if you kill enemies with the Mako.
When you are using the Mako, try to kill as few enemies as possible with it. You can even use the Mako sitting in the garage on Noveria that you can decrypt and use (only the guns), because it is worth the same as far as experience points earned. Most of the time you will gain more experience points if you defeat enemies with your own weapons. In the case of a Thresher Maw, Heavy Turret, or a Geth Colossus, just use the Mako's cannon and mini-gun to get them to a sliver of health, then finish them off with your weapons. You will gain the same amount of experience points as you would have if you had fought them entirely with your own weapons. The sniper rifle can also earn you more experience points if your character is trained with it. Be careful on planets with hazardous environments when using either of these methods.
Easy Mako repairs
Use the following trick when your Mako is badly damaged and you do not want to or cannot spend Omni-gel to repair it. Save the game and reload it. You will find that the Mako is now totally repaired.
Engineers
Engineers are tech specialists. Using the holographic OmniTool they can decrypt security systems, repair and/or modify technical equipment, disrupt enemy weapons or shields and heal their party. Even though they begin the game with only pistols and the OmniTool, engineers can unlock the ability to wear light armor and to reverse engineer enemy technology. They can also learn to put up protective shields and to heal the party.
Ensure experience points and gamerpoints
After a major plot has been played, make sure to talk to your crew. This will give you experience points for clues and boost your crew's morale.There is also a subplot for romance where you must choose who you want to have a relation with. You may lose the gamerpoints if you do not talk to the crew.
Finding all the elements
The best way to find the elements, minerals, and anomalies on planets that you can explore is to drive along the edges of the operational area (the red area). Drive the Mako in a circle around the area to where you can barely see the edge of the red line. You should find at least two elements/minerals on each planet that can be explored. There are rare things that will not show up on your map -- you will also have to drive around like this to find them. There are several more items than you are required to find, but it is good to go ahead and get them if you need the experience points. Also if you say the correct things to the Asari Consort, she will give you a trinket that will allow you to activate a Prothean Orb found on Eletania, or the "monkey" planet, in the Hercules system. It contains the memories of a Cro-Magnon that was observed by the Protheans. The orb will show up as an anomaly on your map, in the lower left corner.
Grenade ammo type mods
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of grenade ammo mod. For example, enter giveitem self 8 X_gammo_incendiary as a code to spawn a level VIII incendiary grenade ammo mod.
To play the hidden mission in the Plutus system of the Hades Gamma Cluster, get 75% Renegade. To play the hidden mission in the Cacus system, get 75% Paragon.
Infiltrators
Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use OmniTools, but the focus is on decryption and offensive abilities rather than healing. They can train with pistols or sniper rifles, and can learn to wear medium armor.
Omnitool manufacturer codes
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Omnitool. For example, enter giveitem self 10 omnitool manf_aldrin_omniTool as a code.
Play as a War Hero Soldier first. By doing this, during your second play through you will have all of the money, weapons, and armor to use for the other careers.
Sentinels
Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or Tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training.
Shopping
When looking for certain items or armor, save before talking to merchant for first time. The merchandise is random. If you do not get anything you want, reload the game and talk to the merchant again. This trick can be used about three times whenever enough game time has elapsed for merchants to respawn new items.
Soldiers
Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers begin the game trained with skills in both pistols and assault rifles, they have improved health and the ability to wear medium combat armor. As you progress through the game you can unlock assault training, skills with shotguns and sniper rifles, become able to perform first aid on yourself and party members, and wear heavy combat armor.
Star Wars: Knights Of The Old Republic 2 reference
Nihlus, the first Spectre you meet, is a reference to Darth Nihlus in Star Wars: Knights Of The Old Republic 2. They both have the same face paint.
Star Wars: Knights Of The Old Republic references
The rift station where you confront the Rachni is the same structure as the Selkath underwater base in Star Wars: Knights Of The Old Republic.
The Thorian race refers to the Ithorians from Star Wars: Knights Of The Old Republic.
Talent numbers
Use one of the following numbers with the givebonustalent code. For example, enter givebonustalent 14 as a code to get the Shotguns talent.
Talent
Code
Assault Rifles
7
Barrier
63
Damping
86
Decryption
93
Electronics
84
First Aid
98
Hacking
91
Lift
50
Medicine
99
Shotguns
14
Singularity
57
Sniper Rifles
21
Stasis
64
Throw
49
Warp
56
Vanguards
Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents, and are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor.
Weapon manufacturer codes
Use one of the following entries with the giveitem self code.
Use one of the following entries with the giveitem self code. Note: There appears to be only one type of weapon mod. For example, enter giveitem self 10 x_wgear_frictionlessmat as a code to spawn a level X Frictionless Materials weapon mod (+7% damage, -28% heat accumulation).
Note: An example of the qa_supergun code is giveitem self 10 qa_supergun manf_geth_weap this results in a Geth-style pulse rifle with the following stats: 35,000 damage, 35.9 shots before overheating, and 81 accuracy. The manufacturer portion of the code affects the description and stats of the rifle spawned. The appearance does not t seem to vary; all are rendered as a Geth Pulse Rifle. However, damage and other stats can vary significantly. For example, the damage can vary between 30,000 and 40,000, depending on which manufacturer string is used.
The Geth Pulse Rifle, which actually appears to be some type of pulse energy weapon vs. a projectile weapon, is spawned differently than other weapons. Enabling the giveitem self 10 assault_rifle manf_geth weap code works, but does not summon an actual Geth Pulse Rifle, but rather a "generic" assault rifle with the description of a Geth Rifle. The "correct" code is giveitem self 10 gethgun_pulse_player manf_geth_weap which summons the actual "player-legal" Geth Pulse Rifle that your character occasionally picks up late in the game. Note that these rifles do not appear to have mod/upgrade slots. However, if the following code is used, the game will spawn a working pulse rifle with two upgrade slots, with caveats: giveitem self 10 gethgun_pulse manf_geth_weap. The problem with the aforementioned code is that the weapon description will identify it as pistol, even though it is rendered as an assault rifle when you equip it. Furthermore the targeting reticule does not appear to function properly with this particular version of the weapon. Accordingly, it is probably best just to use the gethgun_pulse_player summoning format.