Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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| - Successfully test Oppy's theory and return to her Auto Shop.
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| - Discover 600 Logbook entries.
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| - Discover 300 Logbook entries.
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| - Return from the Well with Tobias' favorite cryptid equipped.
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| - Replace all of the car's original parts.
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| - Diagnose and cure a Quirk.
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| - Fix six status effects on the same car component.
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| - Unlock over half of everything in the Fabrication Station.
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| - Unlock everything in the Fabrication Station.
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| - Forget to put the car in drive before hitting the gas 20 times.
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| - Get hit hard by your car.
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| - Escape through a Gateway while the car's wheels are airborne.
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| - Equip or install something in every possible slot on the car.
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| - Install every Auto Shop station and upgrade.
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| - Discover your Remnant Ghost, and retrieve any lost items or equipment it held.
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| - Find Oppy's secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias.
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- I Don't Know What I Expected
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| - Install the Zone Scanner above the Auto Shop.
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| - Return to the Auto Shop after scanning five Anomalies or resources.
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| - Complete a run with at least four junctions, and without breaking or removing any car parts.
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| - Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway.
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| - Get electrocuted, acid-burned, and physically hurt all within a minute.
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| - Drive an exceptional distance.
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| - Complete a run with at least three junctions, and without the car ever being in park.
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| - Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly.
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| - Load enough items into your car to fill 150 inventory grid slots.
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| - Invent something new after installing the Zone Scanner.
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- Personal Methods of Creative Expression are Highly Encouraged
| - Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot.
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| - Fully charge a car battery from under 50% using only natural energy sources.
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| - Complete a run with at least two junctions, and with the car always having a low or empty fuel tank.
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| - Scan an Anomaly while the storm is approaching.
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| - Distract an Anomaly with a light source.
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| - Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop.
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| - Complete a run with at least seven junctions.
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| - Overcharge the car's ARC Device, and escape back to the Auto Shop.
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| - After making contact with Oppy, plan your first route into the Zone from her Auto Shop.
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| - Gain access to the Deep Zone, and escape from there to the Auto Shop.
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| - Escape through a Gateway after the storm has completely collapsed.
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| - Gain access to the Mid-Zone, and escape from there to the Auto Shop.
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| - Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility.
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| - Uncover some of the Zone's history in the Mid-Zone, then escape back to the Auto Shop.
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| - Liberate and equip a part from an abandoned car.
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| - Give your car a few swift kicks (maybe it'll help?)
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| - Drive several miles with a Bunny on your car.
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- Where We're Going, We Don't Need Roads
| - While driving, remain airborne for six seconds.
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| - Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point.
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