Press [Ctrl] + [Shift] + C during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: Some codes may be case-sensitive.
Effect | Code
|
---|
| |
| |
- Allow object rotation (See Note)
| - boolProp allow45DegreeAngleOfRotation true
|
- After typing expand, will you see the game version in the cheat box
| |
- Change television volume; default is 0.5
| - floatProp tvVolume [0.0-1.0]
|
| |
| |
- Display information about indicated cheat
| |
- Enable postprocessing cheats; requires video card that supports pixel shaders
| - boolProp enablePostProcessing [true or false]
|
|
- Expand or contract console window
| |
- Have twins when baby is born
| - twinzr2cute, twinsr2cute, or ForceTwins
|
- In neighborhood, shows filename of house when lot is highlighted
| - boolprop ShowLotPackageFilename [true or false]
|
- Increase game performance with some graphics glitches
| |
| |
- Make Sims larger or smaller; 1.0 is normal
| |
- Objects can be placed anywhere in buy and build modes; hand tool can move any object
| |
- No censor; set to 8 to return to normal
| |
- Prevent Sims from aging aging
| |
- Remove all Sims; use in neighborhood view
| |
- Set to false and lots will not light up when highlighted in neighborhood
| - boolprop lotTerrainLighting [true or false]
|
- Set to false to place floor tiles outside lot
| - boolprop locktiles [true or false]
|
- Set to false to place objects out of grid
| - boolProp snapObjectsToGrid [true or false]
|
- Set to false to raise and lower floor even when covered with objects
| - boolprop constrainFloorElevation [true or false]
|
- Set to false to remove bridges from neighborhood
| - boolprop displayNeighborhoodRoadsWithModel [true or false]
|
- Set to false to remove floorpainting on lot
| - boolprop lotTerrainPaints [true or false]
|
- Set to false to remove house graphics from neighborhood
| - boolprop displayLotImposters [true or false]
|
- Set to false to remove props like rocks and towers from neighborhood
| - boolprop displayNeighborhoodProps [true or false]
|
- Set to false to remove roads from neighborhood
| - boolprop displayNeighborhoodRoads [true or false]
|
- Set to false to remove shadows on objects inside house
| - boolProp guob [true or false]
|
- Set to false to remove shadows on objects outside house
| - boolprop objectShadows [true or false]
|
- Set to false to remove trees/plants from neighborhood
| - boolprop displayNeighborhoodFlora [true or false]
|
- Set to false to remove water (ponds) from lots
| - boolprop lotWater [true or false]
|
- Set to false to remove water from neighborhood
| - boolprop displayNeighborhoodWater [true or false]
|
- Set to true and blocks appear on Sims faces and on parts where Sims look at
| - boolprop displayLookAtBoxes [true or false]
|
- Set to true and cars will have more detail in neighborhood
| - boolprop carsCompact [true or false]
|
- Set to true and walls will no longer cut away from selected Sim
| - boolprop renderSelectedSimLevel [true or false]
|
- Set to true to light up objects continuously instead of only when used
| - boolprop allObjectLightsOn [true or false]
|
- Set to true to see the path where the selected Sim walks to
| - boolProp displayPaths [true or false]
|
- Set to true to show lot information
| - boolprop lotInfoAdvancedMode [true or false]
|
- Slow motion; 0 is normal, 8 is slowest
| |
- Toggle automatic game updates
| |
- Toggle grid in build or buy mode
| - boolprop showFloorGrid [true or false]
|
| - boolProp simShadows [true or false]
|
- Toggle terrain types; use in neighborhood view
| - TerrainType [desert or temperate]
|
- Turn off facial DNA blending in Create A Sim
| - faceBlendLimits [on or off]
|
| - boolprop lotTerrainCanvas [true or false]
|
- Use in neighborhood screen to invite more guests with a party
| - intProp maxNumOfVisitingSims [number]
|
Note: Use the [Comma] or [Period] keys to rotate the object. Some large (for example, multi-tile) objects may not visually appear correct at 45 degree angles. This should not be used on windows or doors, as they will already snap to diagonal walls. There is no guarantee that Sims can interact with all objects that are at this orientation, but most should work. Use this with the boolProp snapObjectsToGrid code.