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Sims: Livin' Large, The



Sims: Livin' Large, The Cheats...

  Sims: Livin' Large, The Walkthroughs

   Codes...
   Quick money...
   Save the Dead...

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Codes

While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Effect - Cheat
1000 Simoleons - rosebud
Add new family history stat to the current family - hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found - write_destlist
Architecture tools automatically set the level as needed - auto_level
Automatically import and load indicated FAM file - import [FAM file]
Automatically load indicated house, no questions asked - house [house number]
Check and fix required lot objects - prepare_lot
Completely flush app to VM file when running
Windows NT - flush
Crash game - crash
Create moat or streams - water_tool
Create shrunk_text_#.bmp files - shrink_text [font_size] [text]
Create-a-character mode - edit_char
Display personality and interests - interests
Draw all animation frames disabled - draw_all_frames off
Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each person's origin - draw_origins
Dump entire memory to core_dump_[date:time].txt - core_dump
Dump selected person's most recent list of scored
interactions to a file - dump_happy
Dump selected person's motive contribution curve to a
file - dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions - debug_social
End sim logging - sim_log end
Execute "file.cht" file as a list of cheats - cht [filename]
Floorable grid disabled - draw_floorable off
Floorable grid enabled - draw_floorable on
Force an assert for testing - assert
Log animations in the event log window - log_animations
Map editor disabled - map_edit off
Map editor enabled - map_edit on
Move any object - move_objects
No tutorial object generation when tutorial house is
loaded - tutorial off
Prevent web browser crashes - browser_failsafe
Preview animations disabled - preview_anims off
Preview animations enabled - preview_anims on
Programmer stats - tile_info
Quit game - quit
Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable - refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters - refresh_textures
Restore tutorial - restore_tut
Rotate camera - rotation <0-3>
Routing debug balloons disabled - route_balloons off
Routing debug balloons enabled - route_balloons on
Run series of random operations on unhoused families - fam_test [opcount]
Save currently loaded house - save
Save family history file - history
Say "plugh" - plugh
Say "porntipsguzzardo" - porntipsguzzardo
Say "xyzzy" - xyzzy
Selected person's path displayed - draw_routes on
Selected person's path hidden - draw_routes off
Set event logging mask - log_mask
Set free thinking level - autonomy [1-100]
Set game speed - sim_speed [-1000-1000]
Set grass change value - edit_grass [number]
Set grass growth - grow_grass [0-150]
Set lot size - lot_size [number]
Set maximum milliseconds to allow simulator - sim_limit [milliseconds]
Set sim speed - sim_speed [-1000 - 1000]
Set time of day (unpatched game version) - set_hour [1-24]
Set z offset for thought bubbles - bubble_tweak [z offset value]
Sets the neighborhood directory to the path - [directory path]
Sets up the borders of the lot with non-editable flag - lot_border [<tl> <tr> <bl> <br>]
Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the
game - memview
Start sim logging - sim_log begin
Swap the two house files and updates families - swap_houses [house number] [house number]
Ticks disabled - sweep off
Ticks enabled - sweep on
Tile information displayed - tile_info on
Tile information hidden - tile_info off
Toggle allowing visitors to be controlled using the
keyboard - visitor_control
Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset
Toggle calls to PeekMessage within sim loop - sim_peek
Toggle camera mode - cam_mode
Toggle display of unavailable interactions in person
control menus - all_menus
Toggle music - music
Toggle object compression in save file - obj_comp
Toggle quaternion transformations - quats
Toggle sound log window - sound_log
Toggle sounds - sound
Toggle web page creation - html
Total reload of people skeletons, animations, suits
and skins - reload_people
Trigger sound event - soundevent
Write out an RTE file every time a route is found - write_routes
Write out behavior tuning constants to Tuning.txt - #export

Quick money

While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

Save the Dead

If a Sim dies (note; this will ONLY work if you have Livin' Large) And Grim appears to see him press Ctrl+Shift+c and type move_objects on and sell your Sim AND Grim, click on your dead sims face and they will be alive (you MUST sell Grim or he will reap your sim anyway)

More Cheats & Tips...

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