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Pseudo Super Sonic

In Oil Ocean Zone, if you manage to take a hit and end up landing in one of those green-and-gold checkered cannons, you'll fall right out, but you'll be moving at twice your normal speed as well as jumping twice your normal height(with twice as much gravity). A good place for doing this would be in Oil Ocean Zone, Act 2, near the first set of pop-tops and cannons. Just jump into the semi-hidden bed of spikes on the right and land in the cannon.

Note: Moving at twice normal velocity can often get you stuck in a wall. Also, this wears off if you Super Spin Dash or Spin Dash. It also only lasts for that Act.

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