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Tradewinds



Easier start

Avoid naval combat at all costs when first starting. Every time you destroy a pirate ship at sea, you will add more ships to the pirate fleet, meaning that the next encounter will be against at least one more ship. Wounding a pirate ship does not count as destroying it, but it is generally better to run anyway. After you have built a fortune, you can sail around with twenty five heavily armed ships blasting away the pirates.

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