Completion bonuses
Successfully complete the game, and save when prompted to unlock the Hard difficulty for skirmishes; all storyline missions; "Music" option to listen to music from the game; "Statistics" option to view the rank earned for a particular mission and the number of turns it was completed; and the ability to skip the intermission sequences. Additionally, start a new session with your cleared saved game file to retain the experience, levels, money, orders, upgrades, and weapons earned during your previous session.
Enemy weapons
Defeat the indicated enemy ace to unlock the corresponding enemy weapon for your own use. To find an ace easily, use the "Recon Request" order. In the Japanese version, you must recover the enemy body to unlock the weapon.
VB FW 1(g): In Chapter 11, defeat Cpt. Nonnenkof.
VB FW 2(g): In Report: In War Without Weapons, defeat Fujmolt the Edge.
ZM Kar 1(g): In Chapter 2, defeat Segular the Wall.
ZM Kar 2(g): In Chapter 7, defeat Kanazar the Lion.
ZM Kar 3(g): In Chapter 10a, defeat Oswald the Iron.
ZM Kar 4(g): In Chapter 13, defeat Sima the Younger.
ZM Kar 5(g): In Chapter 15a, defeat Ozwald the Steel.
ZM MP 1(g): In Chapter 3, defeat Ty the Immortal.
ZM MP 2(g): In Chapter 5, defeat Lt Nonnenkof.
ZM MP 3(g): In Chapter 8a, defeat Ty the Immortal.
ZM MP 4(g): In Chapter 14, defeat Sima the Elder.
ZM MP 5(g): In Chapter 17, defeat Ty the Immortal.
ZM SG 1(g): In Chapter 6, defeat Malya the Dust.
ZM SG 2(g): In Chapter 8b, defeat Zytreet the Lynx.
ZM SG 3(g): In Chapter 10b, defeat Tavyse the Beast.
ZM SG 4(g): In Chapter 12, defeat Mash the Hunter.
ZM SG 5(g): In Chapter 16, defeat Shuntr the Mount.