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   69 Ferguson Rifle...
   A Hole In The Wall...
   Apache Shirt...
   Cavalry Sword...
   Defeating Hollister...
   Defeating Reed...
   Desecrate Hoodoo's corpse...
   Dual Peacemakers...
   Easy ammunition...
   Easy health...
   Easy money...
   Easy poker game wins...
   End of poker cheating...
   Faster riding...
   Glitch: Horse runs throug wall...
   Infinite health...
   Magruder walkthrough (very sim...
   New Game +...
   Reed's armored horse and Macgr...
   Silver Spurs...

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69 Ferguson Rifle

Beat Hollister.

A Hole In The Wall

If you take a barrel of TNT from the Badlands mine and put it on the north end of the old abandoned house's chimney. The explosion will open up a hole in the ground with unlimited ammunition. To get there, get out of Dodge City. Make your way to the Badlands (use your map for directions) and head into the field that has several horses and buffalo. The house and the mine with the TNT will be right next to you.

Apache Shirt

Finish the Hunting Missions.

Cavalry Sword

Beat Reed.

Defeating Hollister

Sneak up on Hollister and shoot him once. Then, run off and get behind a rock on top of risen ground in the middle of the arena. When he is circling the rock you are behind, start circling as well. He will eventually stop and yell at you to come out. He should pace back and forth slowly while you hide behind the rock. When he stops and is not facing you, shoot him in the head. Perform this until the point that he becomes too smart to fall for it again. By then his health should be low enough so that you can run out and keep shooting while strafing. After you have gotten his health down all the way there will be a intermission sequence. Look at your compass at the bottom of the screen. He is the red dot. Find him and he will run at you. Run, but keep firing at him with your pistols and he will die.

Defeating Reed

Never let Reed out of your sight. If he is by himself and you cannot see him, he will gain health.

Desecrate Hoodoo's corpse

After defeating Hoodoo, there will be a intermission sequence showing him dead standing up in a coffin. After the sequence, he will still be in west empire standing in the grave. You can shoot him with your double-barrel shotgun in some areas. You can shoot off his head, arm, and both of his legs, leaving his corpse floating in an up-right coffin.

Dual Peacemakers

Beat Hoodoo Brown.

Easy ammunition

Take a barrel of TNT from the Badlands mine. Locate the abandoned house in the Badlands where the buffalo graze. Go to the back of the house on the outside. Face the chimney (looking west) and place the TNT barrel on the left side of the chimney. Blow up the TNT barrel to open a hole in the ground with ammunition for all weapons. The ammunition will reappear over time after you leave the area.

Easy health

Go to Dodge City, then go to the lower part of the bridge. Follow the path on the other side to reach a beach cave. Look inside for a life power-up which will reappear over time after you leave the area. Note: The cave also contains ammunition and money.

Go to Hecht Ranch, then go to the shack next to the windmill. There you will find three whiskey bottles which will reappear over time after you leave the area.

Easy money

You can earn more money on the bounty hunter side missions by capturing bounties alive. When you find a wanted poster that offers more money if you capture them alive and are having trouble doing so, use the following trick. Kill all gang members or bodyguards (if any). If the bounty is on a horse, kill the horse. Get close and melee attack. This will stun the fugitive and present an opportunity to grab them. Then, subdue the fugitive. This will award you more money for each bounty. If you accidentally release him, you can try to melee him and grab him again. However, if you do this too many times or if he has been shot, you may kill him and get less money.

Easy poker game wins

When playing Texas Hold 'em inside the Alhambra, you can easily win with or without a good hand. Raise the bid to the maximum. This should make at least one to three players fold. You can then cheat to make your hand better, and if the cheat card is a worse card, just go back to your original hand. Afterwards, keep checking your hands until one of you wins. It should be you most of the time. Do not worry if you lose, as the tournaments are free.

End of poker cheating

When playing Texas Hold 'em after the tournaments in the Alhambra, you will no longer have the option of cheating.

Faster riding

Hold Dash while repeatedly jumping your horse to travel about double the speed.

Glitch: Horse runs throug wall

When in the badlands across the road from the ranch you will see a house go into the mine and get TNT once you have it exit the mine and set it up neer the chimney(you might already know about this unlimited ammo hole) then blow it up after you get ammo ride a horse into the hole and have it face the house, swich to wiskey bomb (or moltov cocktail or whatever you call it) and throw it at the horse in the hole. THe horse will run through the walls as if they aren't even there. It might work without the horse beeing in the ammo hole but I never tryed to do it like that. I was orignaly going to blow the horse up and was useng a wiskey bomb to blow it up but the hores ran through the wall before it blew up.

Infinite health

Go to the Indian Hunter's hut, which you can find on your map. Then, go to the building to the left of the hut, with the stairs going up the side. Go up the first set of stairs, and continue going straight. You should see a spout-type object coming out of the side of the building. Jump onto that spout, and walk toward the wall of the building. If done correctly, you should go through the wall, and into the inside of the house. There is only a small ledge for you to drop onto inside, so move slowly. When inside, look to your left and you should see three whiskey bottles on the ground. You can pick these up as many times as desired and they will never go away.

Magruder walkthrough (very simplified)

killing magruder

table of contents:

introduction
part 1 of "killing magruder".
part 2 of "killing magruder".
final cutscene review.

introduction

hi!, im shotz and im the author of this walkthrough to the last mission of the game "GUN". if your reading this you have probably made it this far and got stuck on the last level like on many games before, congratulations for getting that far anyway.

so, you've managed to battle your way through bandits, gunfights, women, train robberies and more and you're finally here at the last duelling fight of your journey...MAGRUDER.

you want to kill the monstrosity? read on...


part 1 of "killing magruder"

ok, here we go.

firstly, you will be in a cave surrounded by blue-green geysers on the floor, dont worry about guns, the geysers are your weapons.

magruder will be walking around trying to shoot you with a multi-barrelled nock-gun (seven barrelled shotgun), i suggest you equip the dynamite bow and make sure its loaded to the max. stay opposite or behind magruder as he doesnt really follow you he just circles the cave shooting...stay well away from him, if you take a hit from his weapon it could kill you in one shot.

get far away and aim your dynamite bow at one of the geysers on the floor, practice timing it right so that when magruder walks onto the geyser the dynamite explodes and the geyser erupts, if you get this right his health goes down in huge chunks and it will only take about 4-5 hits to get to the next part.

tips: there are health and arrow respawns at either end of the cave, be near an arrow respawn whilst practicing timing the arrow shots.

stay low and out of his range, the big rock in the middle can be jumped through or over but magruder cannot do this, so use it to your advantage.

magruder moves randomly so make sure you are certain that he is going to walk onto a geyser before shooting the arrow, if you dont this could waste the ammo and the respawns arent there all the time! (about 30secs - 1min between respawn times).

use health respawns wisely, his shotgun can take the health bonus away in one hit.


part 2 of "killing magruder"

after you have taken enough of his health away with the "geyser trick", magruder decides to cheat a little and climbs onto a rockface at the front of the cave.

here it gets a little harder as you have alot of shooting to do and it takes quite a bit of skill. you can go anywhere in the cave to do this part but i find the easiest place is to crouch at the end of either one of 2 small rows of rock just in front of the rockface magruder is standing on:
crouch here> /^^/^/^^\^^^/^-^^^/^/^^ <
crouch at the end of the row, equip the rifle and when you can see magruders body slightly lean out (<~ or ~>) to the right or left depending on which row your at the end of and shoot at magruders head... if you can i found it easier to position the crosshair just to the left of him so as i lean out the crosshair moves right on him and you can shoot him more easily.
(read tips for evasion of his shots in this part)

once, you have shot him once or twice he will let out a grunt, this is your cue to switch to pistols and enter quick fire mode as he lobs a pack of dynamite toward you. as the dynamite is in the air flick the right analog (R) so it targets the dynamite and fire away (shoot as soon as it targets or you risk missing). if it works a large chunk of the cavern wall should fall and just miss magruder (damn!).

do this action 2 times on one end of a row of rock and 2 times on the other end. you can do all four times on the same end but the dynamite packs are harder to hit. once this is done you have slaughtered the one eyed creep...yeehaa!

tips:whilst trying to lean out and shoot magruder he will throw free dynamite sticks that could go anywhere, i recommend turning and running behind the center rock as the dynamite cannot usually get there.

using the sniper instead of the rifle means that it will force magruder to throw the pack of dynamite after you have shot him just once, but the sniper is slower to reload so the risk of being hit by his free dynamite sticks is higher.

the free dynamite stick kill you in one hit if you are too close and still harm a fair bit if your near it, i suggest running every time he throws just to be on the safe side.

in this part using the health respawns wisely is VITAL as it is only safe to go get them as soon as you have shot him once, try and get them any other time will probably get you blown up or shot with his nock-gun.

if you are within his range and/or out in the open he will also shoot you with his nasty nock-gun from part 1 be careful to stay under cover.

this tip could save your life and the day, but it could also kill you... if you miss the pack of dynamite
whilst in quick fire mode and its too late to run away then stay in quick fire mode and as the bomb hits the ground next to you flick the analog to target it and shoot it, the effect of the quick fire mode can sometimes spare you from the damage and basically let you cheat death, but be warned this sometimes does not work and can cause you to be blown to pieces and fail the mission... its a risky move.

final cutscene review

I found the cutscene quite disappointing really but thats my opinion.

reasons:

you do not kill magruder you just leave him to die in the cave.
you also try to escape in a cool way and then slip and nearly fall to join magruder.
your hand slips and you fall but out of nowhere the chief indian who was supposed to be holding forester's fort from the calvalry grabs you and hauls you up.
you walk away like nothings happened without even saying the traditional shoot-up computer game snappy phrase that somehow ties in with the storyline somewhere.

the only good bit about it is the falling rock that stops magruder swearing at you because it lands on his head and makes a gory mess.

post your comments on the final cutscene or the whole walkthrough here all comments will be appreciated i hope it helped you and i hope it gets you well on the way to getting %100 completion and unlocking the 2 bonus prizes (its worth it the gun is really cool).

thanks,

shotz

New Game +

Complete the game and return to the starting area (Blackfoot Territory). From the LEFT of the HIGHER boulder leading up to a ledge and gap, jump and spur your horse so it lands on top, then onto the ledge. Cross the next two areas. Stand between the only two rocks in the water. Press and hold L1+L2+R1+R2+X for a few seconds until you hear a strange sound. Go to Options (press START),for a new selection - GUN. Choose any Mission or Cutscene. You will retain ALL weapons, items, and skills.

Successfully complete Story mode to unlock Magruder's seven barrel Nock gun. Successfully complete Story mode and all side missions (100% completion) to unlock Reed's armored horse and Magruder's Cannon Nock gun. This horse cannot be killed and if ever lost, it will return to the mine. This horse also does not lose any health from sprinting.

Reed's armored horse and Macgruder's cannon shotgun

Finish story mode and all side missions for 100% completion. Then go to Macgruder mine to pick up your rewards.

Silver Spurs

Finish all Pony Express Missions.

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