Joker's Take-Down
Challenge mode bases its item upgrades on your upgrades purchased in Story Mode (for that file). Joker has no applicable upgrades -- for every five consecutive combo hits he connects, he will be able to perform an instant takedown (TRIANGLE + CIRCLE together) on one enemy. The takedown is randomized among three or four different animations (shock buzzer, head punch, eye poke, etc.) but all functionally disables an enemy permanently.