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Call of Duty: Modern Warfare 2



Call of Duty: Modern Warfare 2 Cheats...

  Call of Duty: Modern Warfare 2 Walkthroughs

   "Endgame": Nazi trucks...
   "Estate": Infinity Ward Gamest...
   "Evasion" Spec. Ops mission: "...
   "High Rise": Sniper position...
   "Loose Ends": Blow-up doll...
   "O Cristo Redentor" Spec Ops m...
   "The Hornet's Nest": Infinity ...
   Camos...
   Chicken out prestige...
   Cooking grenades...
   Custom class slots...
   Equipment...
   Extra Custom Class Slot...
   Faster reloads...
   Intel locations...
   KFC reference...
   Kill streak bonuses...
   Make a trap...
   Museum bonus level...
   Professional perks...
   Raising prestige...
   Riot shield defense...
   Sniper camouflage...
   Spec Ops Juggernaut message...
   Trailers...
   Trophies...
   Using teammates...
   Various game references...
   X-Men: Last Stand reference...

More Cheats & Tips...

   All Cheats & Tips for PlayStation 3...
   All Cheats & Tips for All Systems...

"Endgame": Nazi trucks

Select Campaign mode and play "Endgame" in Act 3. After exiting the caves during the speedboat chase, notice the village on the hills to the left coast. You can find a Nazi truck from Call Of Duty 2 behind a low wall near a pontoon and another one farther down at a jetty. Note: You will lose Shepherd by stopping to find the trucks.

"Estate": Infinity Ward Gamestation

Select Multi-player mode and the "Estate" map. Search the home theater to find an Infinity Ward Gamestation 5 game console.

"Evasion" Spec. Ops mission: "3 Star" rank

At the very start of the mission, run forward until you see the crosses or about four or five seconds in. Go to the right side against the fence and get prone. You must do this fast so the guards do not see that you are advancing toward your beginning position. Remain prone until four guards pass by. You can crawl to a better position to view the advancing guards if desired. You can get up and continue to the right after the fourth guard passes, but stay along the fence. Then, run and go under a pipeline. If you stop and look to the left where the pipeline goes, you will see a few guards; just ignore them. Move slowly and continue to the right. You will soon encounter a guard and a dog that will come up the path to the left. If you run, then you will not see the guard. There will be another path to the left with two guards on the far side of it. Ignore this path and continue a few more steps to get beside a tree in the middle of your current path. From this tree position, you will be able to snipe those two guards. Before rushing onward, make sure to take out the guard and his dog in a small clearing to the left. You must advance slightly along the fence for a clear shot. Once that is taken care of, you can now continue past the two guards you just sniped. Get prone a few steps ahead of them. There will be a small clearing. A patrol consisting of three guards and two dogs will pass by. Slowly follow after the last guard, but make sure you keep your distance or risk them seeing you. After a short distance down the path, there will be one guard and a dog stopped just past the pipeline, but on the path. Wait for them to leave before moving ahead. After a few more steps, get prone and wait for another guard and his dog to leave as well, but stay close to the pipeline. There will be a guard walking to your left as well going toward where you came from. Once those guards leave the area, crouch down and sneak up the bank of snow and go underneath the large pipeline. Once you move ahead enough following the pipeline, you should see two guards at the top of the hill in front of you, just after the pipeline turns to your right. Quickly snipe them and move up the hill to their position. Once on top of this hill you will see your green smoke and can quickly slide down the other side to complete the mission.

"High Rise": Sniper position

Look from the center of the map at the cranes, then to the left side of the map. Go that side's back left corner. You will see broken scaffolding. Sprint from before the ledge and jump to the left outside yellow railing. Note: The railing is vertical. This is a hidden ladder. Climb up this railing/ladder to the top of the scaffolding. Walk to the right of the scaffolding along the ledge of the building. You will eventually reach another scaffolding. Climb onto this scaffolding. Walk to the top. Look towards the building and climb onto the higher ledge. Follow that ledge going left. Keep going forward and you will reach the roof. This is a great sniper position. You may want to bring a Tactical Insertion because other players may discover you on your way to the top, or while you are up there, and lob grenades.

"Loose Ends": Blow-up doll

Start the mission and continue all the way until you get to the first building. Once clearing the entire first floor of enemies, make your way upstairs to breach the doors. Breach all doors on that level until you get to the last door to breach on that floor. Once you squad has announced all clear, make your way into the bathroom, which should be to the right of the room as soon as you breach it. Look into the bathtub and you can see a blow-up doll with colorful stars on its chest and a circular mouth.

"O Cristo Redentor" Spec Ops mission: Easy completion

Follow this pattern to easily complete the "O Cristo Redentor" Special Ops mission under the Hardened or Veteran difficulty setting. For every ten defeated militia, two dogs will attack you. Typically one will appear from the high ground behind the fence, and another from the west. For every ten defeated men, run to the white truck near your starting point. Jumping on top of this truck will trigger the dogs to freeze wherever they stand. Lure them by standing on the ground. When you hear their barking get near, leap onto the truck when they are in the vicinity. Now that they are frozen, you can pick them off wherever they stand.

"The Hornet's Nest": Infinity Ward teddy bear

Select Campaign mode and play "The Hornet's Nest" in Act 2. Go to the market and look for a soccer ball on a table to the left. Walk a short distance ahead to find a television set. Break its screen to find an Infinity Ward teddy bear inside.

Camos

Complete the Ghillie in the Mist challenge to unlock different camos (ghillie suits) for use with your sniper classes:

Artic camo - Get 50 one-shot kills with sniper rifles
Urban camo - Get 100 one-shot kills with sniper rifles
Desert camo - Get 200 one-shot kills with sniper rifles

Chicken out prestige

Once you have ranked past 70, go into the prestige where it tell you what you will gain and lose. However, do not actually prestige. Once on the information screen, select "Continue" and it brings you to a screen with "There's no going back..." Press [Back] and chicken sounds effects will be played, as if Activison is making fun of you.

Cooking grenades

Hold your grenades for two seconds before throwing them. This will prevent enemies from having enough time to throw them back at you.

Custom class slots

Reach the indicated Prestige level to unlock the corresponding Custom class slot.

Six total custom class slots: First Prestige.
Seven total custom class slots: Second Prestige.
Eight total custom class slots: Fourth Prestige.
Nine total custom class slots: Seventh Prestige.
Ten total custom class slots: Tenth Prestige.

Equipment

The following weapons and equipment can be unlocked by attaining the (multiplayer) levels below:

Assault Rifles

FAMAS - Lvl. 1
M4A1 Carbine - Lvl. 4
SCAR-H - Lvl. 8
TAR-21 - Lvl. 20
FAL - Lvl. 28
M16A4 - Lvl. 40
ACR - Lvl. 48
F2000 - Lvl. 60
AK-47 - Lvl. 70
M14 EBR - Campaign Only
G3 - Campaign Only

Submachine Guns

UMP .45 - Lvl. 1
MP5k - Lvl. 4
Vector - Lvl. 12
P90 - Lvl. 24
Mini Uzi - Lvl. 44

Light Machine Guns

L86 LSW - Lvl. 1
RPD - Lvl. 4
MG4 - Lvl. 16
AUG HBAR - Lvl. 32
M240 - Lvl. 52

Sniper Rifles

CheyTac Intervention - Lvl. 1
Barrett .50 Cal (AKA M107) - Lvl. 4
WA2000 - Lvl. 36
M21 EBR - Lvl. 56
Dragunov - Campaign Only

Secondary Weapons

PP-2000 - Machine Pistols Lvl. 1
Glock 18 - Lvl. 22
M93 Raffica - Lvl. 38
TMP - Lvl. 58

Shotguns

SPAS-12 - Lvl. 1
AA-12 - Lvl. 12
Striker - Lvl. 34
Ranger - Lvl. 42
M1014 - Lvl. 54
Winchester 1887 - Lvl. 67
W1200 - Campaign Only

Handguns

USP .45 - Handguns Lvl. 1
.44 Magnum aka Colt Anaconda - Lvl. 26
M9 - Lvl. 46
Desert Eagle - Lvl. 62
M1911 - Campaign Only

Launchers

AT4-HS - Lvl. 1
Thumper x2 aka M79 grenade launcher - Lvl. 14
Stinger - Lvl. 30
Javelin - Lvl. 50
RPG-7 x2 - Lvl. 65

Other

Frag Grenade - Lvl. 1
Semtex - Lvl. 1
Throwing Knife - Lvl. 7
Tactical Insertion - Lvl. 11
Blast Shield - Lvl. 19
Claymores - Lvl. 31
C4 - Lvl. 43
Knife
Ice Picks
Smoke grenade
Stun grenade

Attachments

Red Dot Sight
EOTech Holographic Weapon Sight
MARS Sight
ACOG Sight (and various telescopic sights that are specific to certain guns)
Thermal Scope
Suppressor
Grenade Launcher
Heartbeat Sensor
Shotgun
Extended Magazine
Full Metal Jacket ammunition (replacement for Deep Impact)
Sniper Scope (will not take up an attachment slot, just like in Call of Duty 4)
Akimbo
Rapid Fire (replacement for Double Tap)
Foregrip
Tactical Knife

Extra Custom Class Slot

Reach level 70 in multiplayer and enter Prestige Mode to unlock an additional custom class slot for a total of six.

Faster reloads

When in combat and you need to reload, it is much faster to switch to a pistol or shotgun.

Intel locations

Search the indicated locations to find the hidden enemy Intel laptops.

Act 1: S.S.D.D.
The Intel is under the watch tower, straight across from the entrance to the obstacle course.

Act 1: Team Player
The Intel is in a classroom. Someone will announce "I think I saw one go in that classroom", and your team will go in. It is on the right wall as you enter, on a desk by the barrels.
As you exit the school, it is on a crate directly outside, next to a taxi.

Act 1: Cliffhanger
Directly in front of you when Soap tells you to go ahead alone is a guard tower. Go up the ladder to find the Intel on the catwalk.
When you are about to enter the building with Soap, go to the previous building in the alley where the Jet is inside the hanger. Break out the window to find the Intel inside.
During the snowmobile sequence, when you are approximately 1,850m from the finish, stop. Look for a small wooden fence surrounding some trees in the middle of the path in front of you, and a small wooden building up a hill to the right. The Intel is on the ground inside the fenced area with trees. Just run over the Intel to pick it up.

Act 1: Takedown
Using the map, go towards the south-west corner when you enter the favela. You should find a motorcycle leaning against a building. In front of it, there is a building with an angled wall and a large window in the wall. Go through the door to the right of that window to find the Intel inside.
When you go through the alley and see the building with the ladder on the wall, go up it and through the door. The Intel is on a table inside.
Directly across from the previous Intel is a building with a small set of wooden stairs. There are a few guys inside you have to kill. The Intel is inside the building on a nightstand next to the bed.
Towards the end of the chase, off an alley, go in the building on the right side of the path. Go downstairs to find the Intel between two beds.

Act 2: Wolverines!
The Intel is on the counter in the gas station after you go through the alley.
The Intel is inside CRB Financial (across from Nate's Restaurant), near the front door, under a sign labeled "Online Banking".
The Intel is on a table inside Taco To Go. Enter the building through the blown up corner.
The Intel is inside a dumpster (in a small brick enclosure) on the east side of Burger Town. It is visible from the Burger Town roof ladder.

Act 2: The Hornet's Nest
Near the beginning, after you move forward from the first building, go inside the house to the right of where Soap stops in the road (there is a blue car in the garage). Go past the blue car and into the kitchen to find the Intel on the table.
After clearing the small lot (has a bunch of appliances and cars), instead of going right up the stairs between buildings, go left around the three-story house (floors are colored red, yellow, red), and look in the little hut attached to its side to find the Intel on some barrels.
As you move up the sloped street, there is a blue car on the right side of the street. In the building on that side is the Intel up on the second floor on the table.
When you enter the last open lot and are supposed to go up on the roof, turn to the right, and look in the window behind the goal fence to find the Intel inside a window.

Act 2: Exodus
In the apartment office, near where the enemies are first repelling in from a chopper. It has red walls and blue curtains inside. The Intel is on the desk.
In the right-side building of the structure that forms an arch over the road (has toll booths), on a desk directly to the right as you enter.
After you cross the bridge, go into the second house on the right side of the street. Enter from the front door, then go to your right and up the stairs. The Intel is on a yellow couch above those stairs.

Act 2: The Only Easy Day... Was Yesterday
In the room before you go back outside (shortly after breaching), the Intel is on one of the metal racks against the wall.
After executing "Plan B", in the room Soap goes into on the right, the Intel is on a metal rack inside the door.
After clearing outside, when the team starts going up the stairs, enter the room to the right (you were probably in this building before when you were told to take cover), and look under the stairs on some wooden palettes to find the Intel.

Act 2: The Gulag
As your team moves towards the arch with the red light, go to the stone stairs before it, and look inside the room on the far wall to find the Intel on some filing cabinets.
The Intel is on a desk behind the large wall of monitors you encounter on your way through.
After you get the riot shield and leave the room where you got it, turn left, and go down the hallway. In the first open cell on the right-side wall is the Intel on a desk.
Once you find the person you have been looking for, turn to your left to find the Intel on the desk.

Act 2: Of Their Own Accord
Inside the elevator that keeps trying to close (in the hallway after you enter the building), the Intel is to the right of the body sitting inside.
In the room with a balcony (out on the balcony is a missile launcher), go to your left as you enter the room, and enter the door straight ahead (near the portrait of Franklin Pierce) to find the Intel on a table down a small hallway.

Act 3: Contingency
When you reach the three-man patrol standing near the fence, kill them, and go over to where they were. The Intel is about ten feet south on a crate.
The building labeled "33" along the angled south-west fence contains the Intel on a metal desk inside the northern door.
Just north of building "33", locate the stairs leading to a helipad (has blue lights on the corners) to find the Intel in the north-west corner.

Act 3: Whiskey Hotel
When you are told to go left to the building, inside that building after the next door has been opened, the Intel is in the hallway on a couch to the left.
After you go up the first stairs towards the roof, the Intel is to your right on a desk. This should be about the time when the you see the flares get lit.

Act 3: Loose Ends
Before entering the house, go behind it, and locate the small boat hanger along the shore. The Intel is on a crate outside of it.
In the locked room on the top floor of the house, the Intel is on a desk in front of the door.
In the nearest locked room in the basement, go into the arms room to the left. The Intel is straight across from the wall of weapons on a crate.

Act 3: The Enemy of My Enemy
The Intel is immediately to your right when you begin the mission, in the front of the plane.
After you slide out of the plane hull and move across the street and up the hill, look for the plane pointing towards the road. The Intel is inside, near the cockpit.

Act 3: Just Like Old Times
As you enter the tunnels, go left as instructed. After the patrol passes, kill the guard standing at the monitor, and go straight across to find the Intel on a crate just to the right of the cave entrance.
The Intel is to the left on a desk right before you go outside from the tunnels.
After going across the ridge, the Intel is in an alcove, on a crate.
The Intel is on the desk with soda cans after you breach the room, near where your ally is working on the computer.

Endgame
The Intel is at the beginning of the mission, before you board the vehicle.

KFC reference

There is a trophy named "Colonel Sanderson", which is awarded for killing ten chickens in seven seconds on "Hornet's Nest". This is a reference to Colonel Sanders, the founder of KFC.

Kill streak bonuses

Get the indicated number of consecutive kills in Multi-player mode to unlock the corresponding bonus.

UAV: 3 (reveals enemies on mini-map)
Care Package: 4 (ammo or killstreak air drop that can be collected by anyone)
Counter UAV: 4 (disables enemy maps)
Sentry Gun: 5 (airdropped weapon)
Predator: 5 (directed missile)
Precision Airstrike: 6 (select a location to bomb)
Harrier Strike: 7 (select a location to bomb and defend with a Harrier)
Attack Helicopter: 7 (helicopter backup)
Emergency Airdrop: 8 (four ammo or killstreak air drops that can be collected by anyone)
Pave Low: 9 (armored helicopter backup)
Chopper Gunner: 11 (operate a helicopter gun)
AC130: 11 (operate a plane gun)
EMP: 15 (disables enemy electronics)
Tactical Nuke: 25 (kills everyone)

Die the indicated number of times in a row without a kill in Multi-player mode to unlock the corresponding bonus.

Martydom: 4 (drop a live grenade just after dying)
Painkiller: 3 (health boost when you spawn)
Copycat: 4 (steal your killer's class in killcam)
Final Stand: 3 (get back up after being wounded)

Make a trap

First, go online and set your killstreaks to one or more of the following: Care Package, Sentry Gun, or an Emergency Airdrop. Then, go into a session and get the killstreak. Once done, get into a good hiding spot. Throw your red smoke grenade (killstreak) somewhere where you will be able to see it. Then, wait for an enemy to attempt to steal your killstreak but miserably fail. Alternately, if you have unlocked claymores, you can throw your red smoke grenade (killstreak) and set a claymore by it. It is a good way to get a lot of points.

Museum bonus level

When you have completed the game, go to the single player missions. Select the bottom new mission, called "Museum". When you start the level, the best thing is to study the layout. Get two weapons and top off the ammo with the crates supplied. Go to the desks by the entrance to the rooms. Note: There are three rooms, one of which nothing happens. On the desks there is a red bell that is labeled "Don't Press". Once you press this button, the entire museum comes to life in one room area at a time. About thirty people (all characters from the game) will try to kill you. Choose a difficulty at the start. You will hear a sound once that wave is done. There are two waves of kills needed to complete it. Do not shoot anyone prior to using the bell, as it will not count.

Professional perks

Complete the indicated task to unlock the corresponding perk.

Bling Pro: Get 200 kills with a weapon with two attachments. Its effect is two primary weapon attachments and two secondary weapon attachments.
Cold-Blooded Pro: Destroy 40 enemy Killstreak rewards with the Cold-Blooded perk. Its effect is is undetectable by UAV, air support, sentries, and thermal imaging; and no red crosshair or name when you are targeted.
Commando Pro: Get 20 melee kills using the Commando Perk. Its effect is increased melee distance and no falling damage.
Danger Close Pro: Get 100 kills with explosives while using Danger Close perk. Its effect is increased explosive weapon damage and extra air support damage.
Hardline Pro: Get 40 Killstreaks with the Hardline perk. Its effect is that Killstreak rewards require one less kill and Deathstreak rewards require one less death.
Lightweight Pro: Run 30 Miles with the Lightweight perk. Its effect is move faster and quick aim after sprinting.
Marathon Pro: Run 26 Miles with the Marathon perk. Its effect is unlimited sprint and climb obstacles faster.
Ninja Pro: Get 50 close range kills using the Ninja Perk. Its effect is invisible to heartbeat sensors and silent footsteps.
Scavenger Pro: Resupply 100 times with the Scavenger perk. Its effect is resupply from dead enemies and extra magazines.
Scrambler Pro: Get 50 close range kills using the Scrambler perk. Its effect is jam enemy radar near you and delay enemy claymore explosions.
Sitrep Pro: Destroy 120 detected explosives or tactical insertions with the Sitrep perk. Its effect is detect enemy explosives and tactical insertions and louder enemy footsteps.
Sleight of Hand Pro: Get 120 kills with the Sleight Of Hand perk. Its effect is faster reloading and aiming.
Steady Aim Pro: Get 80 hip fire kills using the Steady Aim perk. Its effect is increased hip fire accuracy and longer hold breath duration.
Stopping Power Pro: Get 300 Kills with the Stopping Power perk. Its effect is extra bullet damage and extra damage to enemy vehicles.

Raising prestige

When playing online, the first time before you prestige is basically pointless. Any progress you made with any primary, secondary, or any other weapon or kill streak will be reset. However, after you prestige the first time, the kills and headshots you get with your primary and secondary weapons, except the riot shield, will be saved via the Master and Veteran challenges under each gun. After you prestige once, you will also get the Prestige challenges, which is a separate set of challenges like Basic Training, most of which will remain if you prestige again. This tip will help not wasting hours maxing out a gun the first time to get nothing and only to learn that you have to do it again.

Riot shield defense

While the riot shield is equipped to one of your classes, you can have defense from the rear when you are holding your secondary weapon. You can now change the direction of defense with your riot shield. This is useful in narrow corridors and stairwells.

Sniper camouflage

Complete the Ghillie In The Mist challenge with the following results to unlock the corresponding Ghillie camouflage suits for Sniper classes.

Arctic camo: 50 one-shot kills with sniper rifles.
Urban camo: 100 one-shot kills with sniper rifles.
Desert camo: 200 one-shot kills with sniper rifles.

Spec Ops Juggernaut message

Play multi-player Spec Ops mode. Go to a level where a Juggernaut can be found. Have yourself or as partner walk up to him and get into last stand (bleed out). Look at the Juggernaut's crotch area to see the message "Get sum!".

Trailers

Allow the game to idle at the main menu. Trailers for the game leading up to its release will begin after a few minutes.

Trophies

Complete the following tasks to unlock PlayStation3 trophy rewards.

TrophyHow to unlock

Using teammates

You will almost always have several allied team members on your side throughout the game. The teammates that are invincible are Dunn, Ghost, Foley, Makarov, MacTavish, and Price. Always let them lead the way during battle. While your other teammates can die, they will usually be replaced by reinforcements. Although it is slower, it is much safer to let your teammates lead the way, especially when you are low on health and need to heal.

Various game references

Go to any Private, Ranked or Split-screen match on the Estate map. Pick up a Sniper (or any telescopic sight weapon) class, and when the game begins, go inside the estate (the largest house in the center of the area). Look in the rack under the LCD television in the main hall. There should be a Gamestation 5 console (reference to the PlayStation) with several games named "Italian Plumber Princess Rescue" (a reference to the Mario games) and "Deer Hunter 17" (a reference to the large quantity of Deer Hunter games).

Also in the estate, go to the basement via the stairs in the kitchen. Look at the posters in the wall around the pool table. There should be one with the name "Massey Effect" (a reference to Mass Effect) and in the same poster, there should be the description "Chaos Theory was just the beginning" (a reference to Splinter Cell: Chaos Theory, which story is considered the start of the subsequent Splinter Cell games' stories).

X-Men: Last Stand reference

There is a trophy called "I'm The Juggernaut...", which is awarded for killing a juggernaut in Special Ops. This is a reference to the movie X-Men: Last Stand, where the Juggernaut is trapped in the floor and yells I'm the Juggernaut bitch".

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