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Batman: Arkham Knight



Upgrades

The following upgrades have the listed effects.

Close combat
Aerial Juggle: Super stun followed by a series of powerful strikes against normal enemies.
Batclaw Super Stun: Fires the Batclaw to bring enemies near you to stun them.
Batmobile Assisted Takedown Boost: Batmobile assisted takedown becomes available after a x6 combo.
Blade Dodge Takedown: Instantly take out an enemy who uses a bladed weapon by performing a dodge.
Charged Super Stun: Perform a Super Stun without having to perform three stun attacks.
Critical Strikes: Time your next strike perfectly to double the damage.
Freeflow Focus MK II: Increased damage when striking enemies with a full combo meter. Each attack with FreeFlow Focus MK II lowers the Combo meter and damage to normal.
Special Combo Batarang: Release up to three Batarangs that detonate upon impact with a full combo meter.
Special Combo Batclaw: Increase effectiveness of Batclaw when combo meter is full.
Special Combo Boost: Reduce combo move unlock to x5.
Special Combo Disarm and Destroy: Disarm enemy and destroy their weapon with a full combo meter.
Special Combo Explosive Gel: Increase effectiveness of Explosive Gel when combo meter is full.
Special Combo Freeze Blast: Boosted Freeze blast freezes enemies in a small area.
Special Combo Multi Ground Takedown: Incapacitates all floored enemies with a full combo meter.
Special Combo REC: Damage multiple targets with a chain arc of electricity with a full combo meter, stunning them for a few seconds.
Weapon Steal MK II: Increase the time you can hold a weapon from an enemy before it breaks.

Batsuit
Ballistic Armor Level 1: 25% added protection against enemy projectiles.
Ballistic Armor Level 2: 50% added protection against enemy projectiles.
Ballistic Armor Level 3: 75% added protection against enemy projectiles.
Ballistic Armor Level 4: 100% added protection against enemy projectiles.
Fear Multi-Takedown x4: Perform Fear Takedown on up to four enemies in quick succession.
Fear Multi-Takedown x5: Perform Fear Takedown on up to five enemies in quick succession.
Glide Boost Attack: Glide Kick to lock onto your target and then initiate a Dive Bomb. If the Bat-symbol icon is filled before impact, you will knock out your target and any enemies behind them.
Grapnel Boost MK III: Launch yourself higher and faster with the Grapnel Boost.
Grapnel Boost MK IV: Greatly increases the height, range, and speed of the Grapnel Boost.
Grapple Takedown: Grapple on a ledge below an enemy then vault around to perform a takedown.
Melee Armor Level 1: 25% added protection against melee attacks.
Melee Armor Level 2: 50% added protection against melee attacks.
Melee Armor Level 3: 75% added protection against melee attacks.
Melee Armor Level 4: 100% added protection against melee attacks.
Shockwave Attack: Dive bomb to the ground then perform a powerful shockwave attack that knocks down nearby enemies.

Tech gadget
Disruptor - Optic Disruption Armor: Disable the enemy's Optic Disruption Armor to make them visible in Detective mode.
Disruptor - Sabotage Ammo: Overload two enemy weapons at once, or disrupt up to four enemy weapons in a single predator encounter.
Disruptor - Sabotage Detective Mode Jammer: Sabotage any Detective Mode jammer to instantly disable it and release a deafening signal that disrupts nearby enemies.
Disruptor - Sabotage Detective Mode Scanner: Sabotage the Detective Mode Scanner to explode and incapacitate wielder when it locks onto your Detective Mode signal.
Disruptor - Sabotage Drone: Sabotage a drone's weapon system to make it self-destruct whenever it attempts to fire at you.
Disruptor - Sabotage Medic: Incapacitates a Medic when they attempt to revive a downed enemy.
Disruptor - Sabotage Mine: Detonate enemy mines and incapacitates nearby enemies.
Disruptor - Sabotage Sentry Gun Dispenser: Sabotage a sentry gun to make it explode, incapacitating its operator using it.
Disruptor - Sabotage Stun Sticks: Sabotage a stun stick and incapacitates its owner when used.
Explosive Gel 1: Instantly incapacitates an enemy near Explosive Gel and stun others nearby.
Explosive Gel 2: Greatly increases stun duration by Explosive Gel.
Explosive Gel 3: Increases the radial range of Explosive Gel detonation.
Freeze Blast - Freeze Duration: Increases duration of the freeze effect on an enemy for all freeze-based weapons.
Freeze Blast - Proximity Mine: Freeze blast proximity mine that automatically detonates when an enemy is close.
Freeze Cluster - Proximity Mine: Combination of Proximity Mine and Freeze Cluster.
Freeze Cluster: Powerful freeze blast that affects a cluster of enemies.
Remote Hacking Device - Drone Hacker MK II: Increases duration of the Remote Hacking Device's jamming effect.
Sabotage Boa Drone Controller: Sabotage the Boa Drone to incapacitate its controller.
Smoke Pellet - AoE: Increases area of effect and overall radius of smoke after throwing a Smoke Pellet.
Smoke Pellet - Duration: Increases duration of smoke after throwing a Smoke Pellet.

Skill gadget
Batarang Combat Damage: Increases Batarang power in combat.
Batarang Stun Duration: Increases stun duration of Batarang.
Batclaw - Disarm Firearm: Remove an enemy's weapon with a quickfire Batclaw.
Gadgets While Gliding - Batarang: Throw a Batarang while in mid-air.
Gadgets While Gliding - Batclaw: Fire the Batclaw while gliding towards an enemy.
Gadgets While Gliding - Explosive Gel: Shoot Explosive Gel while gliding.
Gadgets While Gliding - Five Gadgets: Use up to five gadgets while gliding toward an enemy group.
Gadgets While Gliding - Four Gadgets: Use up to four different gadgets while gliding towards an enemy group.
Gadgets While Gliding - Freeze Blast: Throw a Freeze Blast projectile while gliding.
Gadgets While Gliding - Remote Electrical Charge: Fire a remote electrical charge while gliding.
Remote Controlled Reverse Batarang: Batarang loops back to hit an enemy from behind, forcing them to search in the wrong direction.
Triple Aimed Batarangs: Hit three targets simultaneously with Batarangs.
Twin Aimed Batarangs: Hit two targets simultaneously with Batarangs

Batmobile pursuit mode
Afterburner Recharge Level 1: Increases afterburner recharge rate when not powersliding.
Afterburner Recharge Level 2: Greatly increases afterburner recharge rate when not powersliding.
Armor Level 1: Increases Batmobile armor by 25%
Armor Level 2: Increases Batmobile armor by 50%
Armor Level 3: Increases Batmobile armor by 75%
Armor Level 4: Increases Batmobile armor by 100%
Dodge Thruster Boost: Perform a double thrust after completing a dodge.
Ram Charge: Increases damage dealt to enemy vehicle from ramming.
Super Eject Level 1: Eject further and faster,
Super Eject Level 2: Eject from the Batmobile to very large heights.

Batmobile battle mode
60mm Cannon - Chassis Shot Damage: Increases damage to a drone by a direct shot to its chassis.
60mm Cannon - Reload Speed 2: Reduces recharge time between shots by 33%.
60mm Cannon - Reload Speed: Reduces recharge time between shots by 15%.
60mm Cannon - Turret Shot Damage: Increases damage to a drone by a direct shot to its turret.
60mm Cannon Cobra Lure: Shots from the 60mm cannon attract Cobra drones to the location of the blast.
Emergency Weapon Energy: Instantly charges weapon energy to level 2 when Batmobile armor reaches critical level.
Energy Absorption Efficient: Increases amount of weapon energy gained per enemy destroyed for secondary weapon.
Energy Storage Protection: Prevents loss of weapon energy when the Batmobile takes a hit.
Vulcan Gun Energy: Increases accuracy of Vulcan Gun to allow for precision targeting for longer durations.

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