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Evolve



Evolve Cheats...

  Evolve Walkthroughs

   Assault...
   Character Mastery Rewards...
   Hunters and monsters...
   Medics...
   Support...
   Trappers...
   Various Trophies...
   Wildlife...

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Assault

The Assault class have Personal Shield as a class ability. It has a cooldown of 30 seconds and a duration of 10 seconds. Loadouts of each Assault character are as follows.

Hyde: Flamethrower, Minigun, Toxic Grenade, Personal Shield.
Markov: Lightning Gun, Assault Rifle, Arc Mines, Personal Shield.
Parnell: Combat Shotgun, Multifire Rocket Launcher, Super Soldier, Personal Shield.

Character Mastery Rewards

When you complete challenges and objectives you will earn Experience for your player level (Level fourty is the level cap) which will improve a hunter's non-class specific loadout items and a monster's abilities. You will also earn a perk when you level up. To track your progress go to the 'Character Mastery' screen.

Hunters and monsters

Complete the indicated task to unlock the corresponding hunter or monster.

Hunter or monsterHow to unlock

Medics

Medics have Healing Burst as a class ability. It has a cooldown of 22 seconds, a maximum radius or 15 meters, and provides 350 HP of effective healing. Loadouts of each Medic character are as follows.

Caira: Napalm Grenade Launcher, Healing Grenade Launcher, Acceleration Field, Healing Burst.
Lazarus: Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst.
Val: Armor-Piercing Sniper Rifle, MedGun, Tranquilizer Gun, Healing Burst.

Support

The Support class has Cloaking Field as a class ability. It has an effective radius of 10 meters, cooldown of 30 seconds, and a duration of 20 seconds. Loadouts of each Support character are as follows.

Bucket: Guided Missile Launcher, Sentry Guns, UAV, Cloaking Field
Cabot: Rail Cannon, Damage Amplifier, Dust Tagging, Cloaking Field
Hank: Laser Cutter, Shield Protector, Orbital Barrage, Cloaking Field

Trappers

Trappers have Mobile Arena as a class ability. It has a cooldown of 60 seconds, a duration of 60 seconds, and a radius of 50 meters. Loadouts of each Trapper character are as follows.

Abe: Custom Shotgun, Stasis Grenades, Tracking Dart Pistol, Mobile Arena.
Griffin: Gauss SMG, Harpoon Gun, Sound Spikes, Mobile Arena.
Maggie: Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena.

Various Trophies

Complete the following tasks to unlock PlayStation 4 trophy rewards.

TrophyHow to unlock

Wildlife

The following creatures can be encountered, in both normal and "elite" versions (which convey buffs when killed).

Armadon
Biome: Forest
Description: They primarily feed on grasses and are very territorial. They are heavily armored and have lots of health.

Basking Cephaladon
Biome: Acid, Ice
Description: These alligator-looking creatures are usually found near marshy areas in the Ice biomes. They have a large amount of health.

Blitz Leopard
Biome: Forest, Acid, Ice, Desert
Description: Usually found in large flocks. Not a challenge for a Monster, however Hunters can take noticeable damage early in the encounter.

Canyon Eel
Biome: Desert
Description: Found in freshwater sources and can deal a massive damage to Hunters. They are typically rare and only appear when the "Man-Eating Eels" map effect is active.

Canyon Strider
Biome: Acid, Desert
Description: Has good agility and sense of smell. Although difficult to catch, they can be brought down with one hit.

Crowbill Sloth
Biome: Forest, Acid, Ice, Desert
Description: Featured during the tutorial, they do not have a large amount of health.

Dune Beetle
Biome: Acid, Desert
Description: Will charge Hunters as soon as they are spotted. They have a large amount of health, and do not give any buff when killed.

Glaciopod
Biome: Ice
Description: They move very slowly and only provide food to Monsters.

Mammoth Bird
Biome: Forest, Acid, Ice, Desert
Description: Found in groups that flee quickly.

Marsh Strider
Biome: Forest
Description: Good food source for Monsters.

Megamouth
Biome: Acid, Desert
Description: They remain hidden until prey walks nearby. They will then grab hold and drag them while dealing damage over time.

Nomad
Biome: Acid, Desert
Description: They react and move slowly; and have low health.

Obsidian Grub
Biome: Ice
Description: Small, heavily armored, and easy to kill.

Phantom
Biome: Forest
Description: Appear as a map effect and usually attack Hunters.

Reaver
Biome: Forest, Ice, Acid, Desert
Description: Usually will move and hunt in packs.

Spotter
Biome: Forest, Ice
Description: Very small and agile, making them difficult to catch.

Steamadon
Biome: Ice
Description: Similar to Armadon, but much smaller in size. They are heavily armored and give off poisonous steam which obscures sight and allows them to flee easily.

Trapjaw
Biome: Forest, Ice, Acid, Desert
Description: Travel in packs and are very aggressive against Hunters.

Tyrant
Biome: Forest, Ice
Description: Very dangerous creatures that are usually found near water.

Venomhound
Biome: Forest, Acid
Description: Favored attack is to leap on a lone target and poison them.

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