Assault
The Assault class have Personal Shield as a class ability. It has a cooldown of 30 seconds and a duration of 10 seconds. Loadouts of each Assault character are as follows.
Hyde: Flamethrower, Minigun, Toxic Grenade, Personal Shield.
Markov: Lightning Gun, Assault Rifle, Arc Mines, Personal Shield.
Parnell: Combat Shotgun, Multifire Rocket Launcher, Super Soldier, Personal Shield.
Medics
Medics have Healing Burst as a class ability. It has a cooldown of 22 seconds, a maximum radius or 15 meters, and provides 350 HP of effective healing. Loadouts of each Medic character are as follows.
Caira: Napalm Grenade Launcher, Healing Grenade Launcher, Acceleration Field, Healing Burst.
Lazarus: Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst.
Val: Armor-Piercing Sniper Rifle, MedGun, Tranquilizer Gun, Healing Burst.
Support
The Support class has Cloaking Field as a class ability. It has an effective radius of 10 meters, cooldown of 30 seconds, and a duration of 20 seconds. Loadouts of each Support character are as follows.
Bucket: Guided Missile Launcher, Sentry Guns, UAV, Cloaking Field
Cabot: Rail Cannon, Damage Amplifier, Dust Tagging, Cloaking Field
Hank: Laser Cutter, Shield Protector, Orbital Barrage, Cloaking Field
Trappers
Trappers have Mobile Arena as a class ability. It has a cooldown of 60 seconds, a duration of 60 seconds, and a radius of 50 meters. Loadouts of each Trapper character are as follows.
Abe: Custom Shotgun, Stasis Grenades, Tracking Dart Pistol, Mobile Arena.
Griffin: Gauss SMG, Harpoon Gun, Sound Spikes, Mobile Arena.
Maggie: Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena.
Wildlife
The following creatures can be encountered, in both normal and "elite" versions (which convey buffs when killed).
Armadon
Biome: Forest
Description: They primarily feed on grasses and are very territorial. They are heavily armored and have lots of health.
Basking Cephaladon
Biome: Acid, Ice
Description: These alligator-looking creatures are usually found near marshy areas in the Ice biomes. They have a large amount of health.
Blitz Leopard
Biome: Forest, Acid, Ice, Desert
Description: Usually found in large flocks. Not a challenge for a Monster, however Hunters can take noticeable damage early in the encounter.
Canyon Eel
Biome: Desert
Description: Found in freshwater sources and can deal a massive damage to Hunters. They are typically rare and only appear when the "Man-Eating Eels" map effect is active.
Canyon Strider
Biome: Acid, Desert
Description: Has good agility and sense of smell. Although difficult to catch, they can be brought down with one hit.
Crowbill Sloth
Biome: Forest, Acid, Ice, Desert
Description: Featured during the tutorial, they do not have a large amount of health.
Dune Beetle
Biome: Acid, Desert
Description: Will charge Hunters as soon as they are spotted. They have a large amount of health, and do not give any buff when killed.
Glaciopod
Biome: Ice
Description: They move very slowly and only provide food to Monsters.
Mammoth Bird
Biome: Forest, Acid, Ice, Desert
Description: Found in groups that flee quickly.
Marsh Strider
Biome: Forest
Description: Good food source for Monsters.
Megamouth
Biome: Acid, Desert
Description: They remain hidden until prey walks nearby. They will then grab hold and drag them while dealing damage over time.
Nomad
Biome: Acid, Desert
Description: They react and move slowly; and have low health.
Obsidian Grub
Biome: Ice
Description: Small, heavily armored, and easy to kill.
Phantom
Biome: Forest
Description: Appear as a map effect and usually attack Hunters.
Reaver
Biome: Forest, Ice, Acid, Desert
Description: Usually will move and hunt in packs.
Spotter
Biome: Forest, Ice
Description: Very small and agile, making them difficult to catch.
Steamadon
Biome: Ice
Description: Similar to Armadon, but much smaller in size. They are heavily armored and give off poisonous steam which obscures sight and allows them to flee easily.
Trapjaw
Biome: Forest, Ice, Acid, Desert
Description: Travel in packs and are very aggressive against Hunters.
Tyrant
Biome: Forest, Ice
Description: Very dangerous creatures that are usually found near water.
Venomhound
Biome: Forest, Acid
Description: Favored attack is to leap on a lone target and poison them.