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Star Wars Battlefront



Star Cards and Charged Star Cards

The following cards are available at the indicated level and costs.

Barrage (Star)
Level required: 24
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Shoot a volley of three grenades which detonate upon impact.

Bowcaster (Star)
Level required: 32
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Shoot up to five explosive bolts.

Cooling Cell (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Extends a blaster's overheating duration.

Cycler Rifle (Star)
Level required: 28
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Eliminates enemies at long range and can penetrate shields.

Explosive Shot (Charged Star)
Level required: 18
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Charges a blaster to fire explosive rounds for about ten seconds.

Flash Grenade (Star)
Level required: 20
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade temporarily blinds enemies and impairs their hearing.

Focus Fire (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Greatly enhances the accuracy of any Primary Blaster for about teb seconds.

Homing Shot (Star)
Level required: 11
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Locks on an enemy soldier and follows him around the map; user is vulnerable while aiming.

Impact Grenade (Star)
Level required: 6
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Detonates as soon as it makes contact with any solid object.

Ion Grenade (Star)
Level required: 4
Initial cost: 600 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade does not affect enemy soldiers, but is very effective against vehicles, shields, and droids. Detonates when a vehicle enters its blast radius.

Ion Shot (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Cha nge Primary Blaster's ammo to Ion Bolts which have same effects as the Ion Grenade.

Ion Torpedo (Star)
Level required: 9
Initial cost: 3,000 Credits
Upgrade cost: 7,000 Credits
Effect: Similar function to an Ion Grenade.

Jump Pack (Star)
Level required: 16
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Make large jumps to reach inaccessible areas.

Personal Shield (Charged Star)
Level required: 22
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Shield which blocks all energy weapon damage.

Pulse Cannon (Star)
Level required: 6
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Long range blaster with damage based on charge time.

Scan Pulse (Charged Star)
Level required: 13
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Reveal all nearby enemies on mini-map.

Scout Pistol (Star)
Level required: 4
Initial cost: 600 Credits
Upgrade cost: 7,000 Credits
Effect: Two-shot burst pistol which is best at short range.

Smoke Grenade (Star)
Level required: 13
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Create a smoke screen which greatly impairs vision.

Thermal Detonator (Star)
Level required: 2
Initial cost: 100 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade that is specifically useful against enemy players.

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