Complete the following tasks to unlock PlayStation 4 trophy rewards.
Trophy | How to unlock | Type
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- 20,000 leagues under the lake (secret)
| - You took the plunge for the good of the migration...
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- A little tenderness, maybe...?
| - Tell one of your traveling companions how much you like them three times.
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| - When solving a puzzle, find what's needed the first time around.
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| - You set off a strange migratory mechanism without being asked to do a thing...
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- Available brainwidth (secret)
| - You've preserved an ally's cultural integrity...
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| - Receive an elected official's moral support.
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| - Prove to the clinic staff that you're right despite everything.
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- Colonel, are you receiving me, over? (secret)
| - You showed the soldiers that cunning is always better than force.
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| - On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
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| - Become friends with two of the clinics old hands.
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| - Get rebuffed three times by the same character.
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| - See beneath the surface to convince a survivor to help you.
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- I is somebody else (secret)
| - Admit it: you didn't see that one coming...
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| - When solving a puzzle, start the mechanism you're asked to without stalling a single time.
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- Ironic, ain't it? (secret)
| - Admit you've wanted to ever since you left Valadilène...
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| - Get your old reflexes back to make an elected official give in.
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| - During a discussion, use an irrefutable argument that you obtained by exploring.
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| - When solving a puzzle, make a perfect duplicate on the first try.
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- Mechanical awakening (secret)
| - Your efforts have restored a mechanical masterpiece to working order.
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| - When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand.
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- No time to lose! (secret)
| - You fled the clinic and saved the tribe from great peril.
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- O spirits, are you there? (secret)
| - The spirits have given you their blessing... and quite a trip!
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- One flew over the nut-job's nest
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| - Unlock all of the trophies in Syberia 3.
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- Raiders of the lost temple
| - When solving a puzzle, open the doors to a ruin with fewer than 20 moves.
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- Respect for protocol (secret)
| - You managed to leave the clinic's psychiatric ward.
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| - You and the Youkols can count on new allies in Valsembor.
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- The big good-bye (secret)
| - You enabled the Youkol migration to set off again.
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| - You've reached Valsembor despite your pursuer... and the red tape!
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- The community of the ostrich (secret)
| - Your alliance with an automaton and the tribe has let you move mountains... Or a ferry, at any rate.
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- The scriptwriter's nightmare
| - While exploring, perform 10 optional actions that influence your progress.
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| - Listen to two people tell you the story of a local legend.
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- This sure ain't kansas (secret)
| - You came round in a really strange institution...
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- Time to collect your thoughts
| - Think twice before speaking.
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| - Receive an old friend's congratulations by helping him before he asks you to.
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| - Find out about the region's dark past.
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- We're going to need a bigger boat (secret)
| - The redemption of a great sailor saved you from a legendary assailant.
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- What counts is not the destination... (secret)
| - You helped the Youkols get to safety, at the risk of a far darker future for yourself...
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| - You brought a friend back to life.
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- You call that cheating...?
| - Find 15 points on interest in items in your inventory.
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