Functions in Transistor help separate it from the rest of the crowd. There are seemingly endless combinations and permutations at the player's disposal, which makes for a constantly evolving gameplay experience that rewards experimentation. Listed below are all 16 functions and their many uses, whether it be as an active ability, passive ability, or function upgrade.
Function | Memory | Active Slot | Upgrade Slot | Passive Slot
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| | - Discharge a ricocheting bolt that jumps from Target to Target.
| - Add a chain-reactive effect to most Functions.
| - Gain a deflecting shield that negates damage to the User.
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| | - Pierce Targets with great force across long distances.
| - Accelerate most Functions, raising their range and velocity.
| - Gain more planning potential in Turn().
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| | - Harm and disrupt nearby Targets exposing vulnerabilities.
| - Cause most Functions to stun and disrupt Targets.
| - Gain damage resistance and immunity to all slowing effects.
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| | - Strike nearby Targets upward with tremendous force.
| - Raise the kinetic impact or effect duration of most functions.
| - Harm Targets on contact while executing Turn().
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| | - Project a storm sphere that disintegrates Targets in its path.
| - Enhance most Functions with lingering destructive effects.
| - Regenerate life points when Turn() is not recovering.
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| | - Force a Target close to the User. Stronger against distant Targets.
| - Make most functions pull targets out of position.
| - Draw in Cells faster and from farther away.
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| | - Call a Friend to aid the User. Plan Friend's actions with Turn().
| - Give most Functions a chance to prevent Cells from spawning.
| - Gain a 25% chance to become a Super User on using Turn().
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| | - Transport User to nearby location directly ahead.
| - Allow most Functions to be used during Turn() recovery.
| - Recover more quickly after using Turn().
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| | - Form a volatile Packet. Strike Packet to produce a large blast.
| - Increase the area-of-effect of most Functions.
| - Generate volatile Packets instantly at a regular interval.
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| | - Conceal the User's physical self, amplifying the next action taken.
| - Raise the potency of most Functions when Backstabbing.
| - Become undetectable and faster after eliminating Targets.
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| | - Fire rapid kinetic charges in a straight line.
| - Reduce Turn() planning cost and speed up most Functions.
| - Move much farther in a single use of Turn().
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| | - Spawn a seeking parasite that dismantles a Target from within.
| - Apply a corruption effect to most Functions.
| - Retaliate automatically when struck.
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| | - Launch fast unstable shells that split into explosive particles.
| - Split and subdivide most Functions for greater results.
| - Spawn a Copy when attacked diverting nearby Targets.
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| | - Alter a Target's allegiance, causing it to serve the User.
| - Integrate allegiance-altering subroutine into most Functions.
| - Spawn a friendly Bad Cell when retrieving cells.
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| | - Siphon life points from Targets in an area around the User.
| - Apply a life-stealing effect to most Functions.
| - Raise User's total life points, improving survivability.
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| | - Cripple Targets' defense and attack. Stacks three times.
| - Augment the potency and effects of most Functions.
| - Increase base damage output for each Function.
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