Complete the following tasks to unlock PlayStation 5 trophy rewards.
Trophy | How to unlock | Type
|
---|
| - Successfully test Oppy's theory and return to her Auto Shop.
| |
| - Discover 600 Logbook entries.
| |
| - Discover 300 Logbook entries.
| |
| - Return from the Well with Tobias' favorite cryptid equipped.
| |
| - Replace all of the car's original parts.
| |
| - Diagnose and cure a Quirk.
| |
| - Fix six status effects on the same car component.
| |
| - Unlock over half of everything in the Fabrication Station.
| |
| - Unlock everything in the Fabrication Station.
| |
|
| - Forget to put the car in drive before hitting the gas 20 times.
| |
| - Get hit hard by your car.
| |
| - Escape through a Gateway while the car's wheels are airborne.
| |
| - Equip or install something in every possible slot on the car.
| |
| - Install every Auto Shop station and upgrade.
| |
| - Discover your Remnant Ghost, and retrieve any lost items or equipment it held.
| |
| | |
| - Find Oppy's secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias.
| |
- I Don't Know What I Expected
| | |
| - Install the Zone Scanner above the Auto Shop.
| |
| - Return to the Auto Shop after scanning five Anomalies or resources.
| |
| - Complete a run with at least four junctions, and without breaking or removing any car parts.
| |
| - Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway.
| |
| - Get electrocuted, acid-burned, and physically hurt all within a minute.
| |
| - Drive an exceptional distance.
| |
| | |
| - Complete a run with at least three junctions, and without the car ever being in park.
| |
| - Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly.
| |
| - Load enough items into your car to fill 150 inventory grid slots.
| |
| - Invent something new after installing the Zone Scanner.
| |
- Personal Methods of Creative Expression are Highly Encouraged
| - Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot.
| |
| | |
| - Fully charge a car battery from under 50% using only natural energy sources.
| |
| - Complete a run with at least two junctions, and with the car always having a low or empty fuel tank.
| |
| - Scan an Anomaly while the storm is approaching.
| |
| - Distract an Anomaly with a light source.
| |
| - Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop.
| |
| - Complete a run with at least seven junctions.
| |
| - Overcharge the car's ARC Device, and escape back to the Auto Shop.
| |
| - After making contact with Oppy, plan your first route into the Zone from her Auto Shop.
| |
| - Gain access to the Deep Zone, and escape from there to the Auto Shop.
| |
| | |
| - Escape through a Gateway after the storm has completely collapsed.
| |
| - Gain access to the Mid-Zone, and escape from there to the Auto Shop.
| |
| - Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility.
| |
| - Uncover some of the Zone's history in the Mid-Zone, then escape back to the Auto Shop.
| |
| - Liberate and equip a part from an abandoned car.
| |
| - Give your car a few swift kicks (maybe it'll help?)
| |
| - Drive several miles with a Bunny on your car.
| |
- Where We're Going, We Don't Need Roads
| - While driving, remain airborne for six seconds.
| |
| - Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point.
| |