Game Genie Codes
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE
1 C2C9-4E2C / C2C1-4A9C Infinite lives
2 D568-C34D / D568-C33D Start with 8 lives
3 DC68-C34D / DC68-C33D Start with 11 lives
4 DE68-C34D / DE68-C33D Start with 16 lives
5 FB68-C34D / FB68-C33D Start with 26 lives
6 7468-C34D / 7468-C33D Start with 51 lives
7 0868-C34D / 0868-C33D Start with 76 lives
8 1768-C34D / 1768-C33D Start with 100 lives
9 EE65-C37E / EE66-C27E When your last Kong is hit, the other one returns--must have had both Kongs at some point in the level for code to work--reset if you get stuck
10 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if you get stuck
11 DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D 10 bananas needed for an extra life
12 F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D 25 bananas needed for an extra life
13 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D 50 bananas needed for an extra life
14 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D 75 bananas needed for an extra life
15 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD Keep animals between stages (keeping fish on a non-water stage or others on a water stage will cause problems)
16 A081-1273 / A086-13E3 High jump for Donkey Kong
17 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong
18 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong
19 8081-1E73 / 808B-1AE3 High jump for Diddy Kong
20 AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong
21 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong
22 A08F-C273 / A087-C3E3 High jump for all animals
23 2D8F-C273 / 2D87-C3E3 Super jump for all animals
24 3D8F-C273 / 3087-C3E3 Mega-jump for all animals
25 D76B-337E / D76C-327E Get both Kongs back on the map screen after dying (doesn't work when you fall off screen)
26 DD8B-C28A / DD88-CE5A In the 2-player team mode, the inactive player can get control at any time by pressing A or SELECT on their controller
27 DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select will exit any level, not just completed levels
Infinite Lives Glitch
Go to Millstone Mayhem as Diddy Kong. Lure the Krusha from the first screen back to the entrance. Stand on top of the entrance itself, and wait for the Krusha to walk towards you. Just before he reaches the entrance, slide down and hold the control stick left. If done correctly, Diddy will bounce off the Krusha's chest and back onto the entrance, resulting in both characters' animations getting stuck. As each bounce registers as a hit, you'll automatically rack up extra lives. The counter display stops at 99, but can go beyond that. Once you think you've gotten enough lives, let go of the control stick to return things back to normal.