Side quests
Go to the indicated locations to find the corresponding side quest.
A Baby is Born
Location: East side of the map, near the Overpass
Reward: 5,000 Survivor XP
Note: Complete the "A Pact With Rais" mission first.
A Survivors Guide to Zombieland
Location: Neil in the Harbor Area
Reward: 5,000 Survivor XP and $2,000
Note: Complete the "A Pact With Rais" mission first.
Algae
Location: Job Board in Harbor Area, east side of Slums
Reward: 2,500 Survivor XP and $500
On the Hooks
Location: Job Board in the Tower
Reward: 1,000 Survivor XP
Note: Complete the "A Pact With Rais" mission first.
Assault and Batteries
Note: Continuation of the "On the Hooks" mission.
Bandages and Meds
Location: Job Board in the Tower
Reward: 2,500 Survivor XP and $1,500
Note: Complete the "Siblings" mission first.
Being a Hero
Location: Ozan in Troy's Tower, Old Town
Reward: 2,500 Survivor XP (per completion) and Father's Stash (weapons)
Binoculars
Location: Job Board in Harbor Area, eastern part of Slums
Reward: 2,500 Survivor XP and $1,000
Witch Queen
Location: safe zone, west of the Tower
Reward: 1,500 Survivor XP and Dahlia's Cloak Potion blueprint
Chasing Past
Location: Tariq at Old Town Safe Zone
Reward: 10,000 Survivor XP and $2,000
Note: Occurs during "The Museum" mission.
Coffee
Location: Job Board in the Tower
Reward: 2,500 Survivor XP and $1,200
Note: Available after killing your first Bolter.
Crayon for the Kids
Location: Job Board at the Tower
Reward: 2,500 Survivor XP and $1,200
Do You Believe?
Location: Mufid, safe zone library on the west of Old Town
Reward: 10,000 Survivor XP and $1,500
The Shadow of the King
Location: Ishaq, Old Town
Reward: 7,500 Survivor XP
Note: Starts automatically after completing the "Do You Believe?" mission.
Blocks for the Boy
Location: Magic Fortress Safe Zone
Reward: 5,000 Survivor XP, 15,000 Survivor XP and then 10,000 Survivor XP and Angel Sword Blueprint
Dungeon and Troll
Reward: Angel Sword blueprint
Note: Complete the "Blocks for the Boy" mission, then talk to Rupert in the same building
Dying Lunch
Location: Irwin, second last safe zone in the upper right area of Slums
Reward: 2,5000 Power XP and $500
Electronic Parts
Location: Job Board
Reward: 2,500 Survivor XP and Electrician Blueprint
Note: Available after killing your first Bolter
Family Doctor
Location: Victor in the Harbor Area
Reward: $3,750
Note: Complete the "A Pact with Rais" mission first
Fan Zone
Location: Eastern side of Old Town after completing "Higher Education"
Reward: 10,000 Survivor XP and $1,500
Firebug
Location: Safe zone in the southwest
Reward: 5,000 Survivor XP and 10x Flares
Gas Mask Man
Location: Musa, Fisherman's Wharf
Reward: 5,000 Survivor XP and Warmaster
Gassed Up
Location: Radio Call
Reward: 5,000 Survivor XP
Note: Available after completing "A Pact With Rais"
Goodnight Mr. Bahir
Location: Upper Tower, Hallway
Reward: 3,500 Survivor XP and $697
Note: Available after completing "First Assignment"
Gunslinger
Location: Dawud, Upper Tower
Reward: 3,500 Survivor XP
Rupert the Gunsmith
Location: The University
Reward: 5,000 Survivor XP
Health Potion
Location: Rupert, Magic Fortress Safe Zone
Reward: 10,000 Survivor XP
Incense Herbs
Location: Job Board in the Tower
Reward: 3,500 Survivor XP and Natural Medkit Blueprint
Jealous Runner
Location: Volcan, Southwest safe zone
Reward: 1,000 Agility XP
Killing Guide
Location: Buckshot, Lower Tower Store
Reward: 2,500 Power XP
Note: Available after completing "The Pit" mission
Legless Spider
Location: Spider, on top of a building in Old Town
Reward: 10,000 Survivor XP and $1,500. 15,000 Survivor XP and $1,500 from second mission
Note: Available during the "Public Face" mission.
Lighter Gas
Location: Job Board in the Tower
Reward: 2,500 Survivor XP and Grill'em and Kill'em Blueprint
Midnight Bride
Location: Harbor Area Job Board
Reward: 2,500 Survivor XP and $1,000
Mothers Day
Location: Lena, outside Brecken's Room
Reward: 3,500 Survivor XP and $697
Note: Available after completing the "First Assignment" mission
O Brother Where Art Thou?
Location: Osman, underground far north of Tower
Reward: 5,000 Survivor XP and $1,000
Poisonous Herbs
Location: Job Board, Harbor Area
Reward: 2,500 Survivor XP and $1,000
Spare Glasses
Location: Job Board in the Tower
Reward: 3,500 Survivor XP and $1,000
The Prodigal Son
Location: Alexei on an Antenna in the Slums
Reward: 5,000 Survivor XP and Zombie Classic Mod Blueprint
Note: Available after turning on the Antenna for Rais.
Total Security
Location: Jaffar, safe zone west of the Tower
Reward: 7,500 Survivor XP and $1,000
Tunnel Vision
Location: Tower, bottom floor
Reward: 5,000 Survivor XP and 41,000
Upgrading weapons
Weapons can be upgraded in two ways, through blueprints and upgrade slots. Both blueprints and slots can be found hidden in various locations. Every weapon has upgrade slots. Higher quality weapons will have more upgrade slots. If a weapon has an empty upgrade slot, go to your inventory and select the upgrade mod you want to apply to it. Different upgrade mods increase different stats. The following is a list of all upgrade mods and their respective upgrades.
Assassin: Handling (Level 1)
Barbarian: Damage (Level 2), Durability (Level 2)
Berserker: Damage (Level 1), Handling (Level 1)
Brawler: Damage (Level 2), Handling (Level 2)
Bruiser: Damage (Level 2), Handling (Level 1)
Brute: Damage (Level 2), Durability (Level 1)
Champion: All Weapon Stats (Level 1)
Clicker: All Weapon Stats (Level 2)
Crusader: Durability (Level 1), Handling (Level 1)
Duelist: Damage (Level 1), Handling (Level 2)
Enforcer: Damage (Level 1)
Fencer: Handling (Level 2)
Gladiator: Damage (Level 2)
Juggernaut: Durability (Level 1)
King: All Weapon Stats (Level 2)
Knight: Durability (Level 2), Handling (Level 1)
Mercenary: Damage (Level 1), Durability (Level 2)
Paladin: Durability (Level 2), Handling (Level 2)
Pit Fighter: Damage (Level 1), Handling (Level 1)
Templar: Durability (Level 1), Handling (Level 2)
Titan: Durability (Level 2)
Blueprints do not require an upgrade slot on a weapon. However, they do require various crafting ingredients. Blueprints can add the following modifications to a weapon.
Burning: Damage over time to living or infected characters.
Toxicity: Damage over time to living or infected characters.
Bleeding: Increased damage output.
Electricity: Increased chances of stunning an enemy.
Impact: Increased damage output.