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Frostpunk



Frostpunk Cheats...

  Frostpunk Walkthroughs

   Gameplay Tips...
   Strategy Tips...
   The Final Storm...

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Gameplay Tips

You can build roads to the starting piles to increase the speed that your people gather at, be wary that roads are not free and cost Wood. Buildings prefer having roads connecting them together for maximum efficiency due to workers not having to walk through snow. So a nice early "tip" would be to build a road around your first layer of buildings so that any buildings you connect to the second ring already have roads.

To conduct any sort of research in Frostpunk you need to construct a Workshop, getting one up as early as you can is extremely recommended since you can increase your peoples abilities at gathering, unlocking new buildings and upgrades to help you tackle the cold.

Gathering Post Is a small early game building that works in a radius, inside of the radius any piles of resources it finds it will start gathering, assuming there are people assigned to the building. Very handy to construct if you got 2-3 piles of resources nearby but do not have the manpower for all the piles.

Early research building that will provide a small heat zone once constructed, each Steam Hub consumes about half as much coal as the Generator so be careful to not over spam them.

Strategy Tips

Tip 1: Learn to micro hunters/miners.

Tip 2: You don't need to power up the generator before day 4 temperature drop; on day 4 use the heaters in the workplaces don't bother with steam hub keep the steel for tech.

Tip 3: Always use emergency shift and foreman on all your workshops (All game).

Tip 4: One active hub should be all you need until late game; offline hub can still be used by the automaton to refuel.

Tip 5: Rush scouting for extra manpower and to unlock Telsa city (Steam Core outpost) as soon as you can; research the faster outpost tech just before you send scout to Telsa.

Tip 6: Disassemble the automaton you find at the steel bridge and use the steam core on coal mines.

Tip 7: Build tents only and rush the generator range upgrade to skip the bunkhouse, keep the wood and steel for tech and don't bother upgrading to houses before super late when you are.

Tip 8: swimming in resources.

Tip 9: You should have 16 workshops (80 engineers for a while) working 6-20 (280%) to power you up in the tech tree. Build a new workshop as soon as new engineers are rescued.

Tip 10: Rush sawmill (x2), steelworks (x2), coal mines (x3), and upgrade them to steam asap they are more efficient and warmer so you don't need to use the heater or any steam hub.

Tip 11: Don't bother with automaton until your city grows stall at 20 days or so (Mid game) and you have every production building to the last level, then you can start pumping out automaton to replace the workers on the building listed above.

Tip 12: Foreman works with building with automaton but agitator do not.

Tip 13: You want engineers in infirmary, not an automaton; always use the extra ration for the ill.

Tip 14: You can use one extra steam core (or child) to repair the generator critical level during the storm.

The Final Storm

Preparation: Just before storm comes stop gathering wood, steel and assign automates to hospitals. Build more hospitals for each automaton you have to spare.

Try to keep some cores to spare, so stack 2-3 of them or at least 1.

You can disassamble workshops if they finished crucial research plan for the storm. The same goes for mines and other things that give you precious resources like cores or is close to the generator and is not needed anymore. Build houses in their places instead.

Unassign all people from all labors and keep them in homes. Turn off heaters from all workplaces.

Remember your scouts and camps. Don't waste scouts and camps. Turn them back home and don't forget to disassemble this groups or they will die even when in town when the storm hits.

Managing the deaths. When cold start killing people turn of houses (by clicking on them and on top right corner there is turn off button) that are on outskirts of the city and they will automatically jump to houses that are closer to the core. Do this until you will see sign that there are homeless people then start to reassign homes that are nearest to the core. Do this with pause button or they will get sick.

Final word: This will be a genesis. You will be desperate. Regarding laws most likely you will not succeed here without fully developed religion or order path. You may not like the final law on each path - I get it. You can try to do it without it, but keep it in reserve and establish this law if there is no other hope.

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