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Journey to the Savage Planet



Journey to the Savage Planet Cheats...

  Journey to the Savage Planet Walkthroughs

   Activate Alien Teleporters...
   Collect Resources...
   Complete Science Experiments...
   Craft the Proton Tether...
   Dying...
   Explore Everywhere...
   Fixer Upper Quest: Alien Alloy...
   Fixer Upper Quest: Continue Yo...
   Fixer Upper Quest: Craft the N...
   Fixer Upper Quest: Fighting th...
   Fixer Upper Quest: Ice Caves A...
   How to Craft the Stabilizer...
   Launch the Cartographers...
   Search for Orange Goo...
   Teratomo Boss Fight...

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Activate Alien Teleporters

You will be able to fast travel to areas you have already visited in Journey to the Savage Planet by activating the Alien Teleporters. Scout out each new area you find for alien teleporters as doing so will make it a lot easier to traverse planet ARY-26.

Collect Resources

Aside from scanning the different fauna and flora using your visor you will also need to collect resources such as silicon, aluminium, and carbon to craft new gadgets. Unless you are luckily enough to stumble upon the resource viens you will have to shoot the creatures and plants you encounter on planet ARY-26 to acquire the elements.

Complete Science Experiments

In Journey to the Savage Planet there are optional side missions called Science Experiments which will enable you to achieve four Explorer Ranks and access to certain upgrades by completing them. These Science Experiments are worthwhile doing as they will make exploring planet ARY-26 easier.

Craft the Proton Tether

To craft the proton tether, you will need the extracted sample and 150 pieces of silicone. Silicone can be found in abundance on AR-Y26. You can gain it by eliminating certain wildlife (Jellywaft, Skipper) or by searching for large clusters of yellow crystals. Shooting a cluster will grant you 50 silicone while killing wildlife will give you anywhere from 5-10. Once you have the necessary materials, you can return to the Javelin and Craft the Proton Tether.

Dying

In most games of this genre dying results in a 'Game Over' screen and restarting from a recent checkpoint. In Journey to the Savage Planet you are brought back as a clone via your ship's Bio-Replication Chamber, which allows you to continue the game. Although you lose any resources you where carrying at the time you will be given the opportunity to regain them by returning to where you were killed.

Explore Everywhere

Resist the temptation to rush though the world to the next waypoint. It is more beneficial to take your time and methodically search every area to find the resources and upgrade materials that have been hidden away in hard-to-reach places. Although you will not be able to obtain some of them until you have the required tools it's still worth exploring off of the main path.

Fixer Upper Quest: Alien Alloy Finding

Now that you have more access to the planet, your on-board AI will tell you to search for an alien alloy the Cartographers have located on the planet.

Here you will come across your first pile of Orange Goo, which will give you the mission Alien Edibles. There 100 total mounds of goo on AR-Y26 and collecting them increases Health and Stamina.

Continue exploring until you come across what appears to be a frozen lake with orange goo on the opposite end. Unfortunately, what you expect to happen, will. The ice breaks dropping you below, not into a lake, but a den of Jellywaft.

Eventually you will come across a jump that seems impossible to make and will be given the Quest Jump! Jump! to complete.

You MUST complete Jump! Jump! before being able to complete Fixer Upper.

Fixer Upper Quest: Continue Your Journey

Once you have completed Jump! Jump! return to the jump that seemed impossible before, but now with your Jump Pack you should make it no problem.

Continue along the path until you come across a giant plant with teeth, aptly called a Meat Vortex.

To clear away the vines and enter the next area, kick a puffbird into its mouth and once it lands the vines extending out from it will retract.

Continue to the marker set by your Cartographer until you come across this purple flower with a faint blue glow. inside is the alien alloy you desire but its locked within this chest like plant.

These plants are called a Vaultivore with this specific one being attached to a creature nearby.

along this path you will see a large alien structure that will give you the Mission Alien Architecture. Complete this mission to learn about how to Fast travel in Journey to the Savage Planet.

Fixer Upper Quest: Craft the Nomad Pistol

Continue to travel through the unblocked parts of the cave until you come across your first Puffbird! Its so cute...

Time to Kill it.

Unfortunately to craft the nomad pistol you will need 10 Carbon, which can be easily obtained by smacking around some Puffbirds. Once you have collected the necessary Carbon return to your ship and use the 3D printer to create your Nomad Pistol

Now that you have the pistol you can return to those purple crystals and break them, giving you a way out of the cave and the opportunity to continue to explore the planet.

Fixer Upper Quest: Fighting the Pikemanders

This will be your first true test in Journey to the Savage Planet, as pikemanders are ferocious predators with armor covering the front of their bodies. The only way to damage the Pikemander is to shoot the orange glowing balls on his tail.

Be sure to dodge left and right when they start to spin as they will try to charge and attack you. Dodging that attack and immediately shooting the tail is the best opportunity for you to deal damage. Once you defeat the first Pikemander, two more will show up before the Vaultivore will open up. Binding Bile, which can be found in metal seed pods hanging throughout AR-Y26. This will slow down the pikemander and also give you a better opportunity to get behind them and shoot their weak point. Once you have grabbed the Alien Alloy, return to your ship and insert it into the 3D printer to complete the Quest.

Fixer Upper Quest: Ice Caves A way out

Travel through the ice caves until you come across the purple crystals blocking your way. Scan them with your visor to learn more about them. Turns out you can destroy these fragile crystals but you will need to craft a Nomad Crystal First using the 3D Printer on the Javelin.

How to Craft the Stabilizer

Once you have the sample you will need to collect 200 silicon and 100 aluminum before you can craft the upgrade. These can be found in clusters across AR-Y26 (Aluminum is a light blue and Silicon is Yellow) or by killing certain wildlife. Once you craft the upgrade you will be able to carry bombegranites with you at anytime to aid in your traversal across AR-Y26.

Launch the Cartographers

As a new employee of Kindred Aerospace and their explorer program you are awoken from your hyperspace slumber by a crash on your destined planet, AR-Y26 but it isn't what you expected.

First, launch your tiny robot squad of Cartographers. Located at the back of the ship, press the red button to reveal a lever and release the Cartographers.

Scan the Javelin for Damage.

There will be 3 total pieces you will need to scan with your helmet to see the total damage of the Javelin from the crash landing:

Busted Landing Gear
Pierced Hull
Torn Fuel Line

Once you have scanned each of the parts you have finished this quest!

Search for Orange Goo

In Journey to the Savage Planet you increase your health and stamina by eating Orange Goo. This valuable resource is often found hidden in tall grass which you can move out of the way by either shooting or slapping it. It is important that you collect the Orange Goo whenever possible as it allows you to run longer and explore faster.

Teratomo Boss Fight

You have reached the bottom of the Tower and are now facing the death meatball himself, Teratomo

To defeat Teratomo you must pop the yellow zits all over his body. These deal the most damage to him but you can also shoot him in the eyes to deal slightly less damage. He has three main attacks he will use

Acid Spray: Each of the three big platforms in the back have acid sprayers above them. When teratomo reaches his arms in the sky, whichever one you are standing one, Run! he is about to cover it all in acid, making you unable to stand on it for a short period of time

Tentacle Slap: If you are standing close to Teratomo on any of the three small platforms in the center of the room, after a short amount of time he will raise his tentacles in the air, slapping each of the platforms at once. You will have a small window to jump off the platform and get out of there

Jellywaft Summon: The final thing Teratomo can do is spawn some jellywafts to damage you while you are trying to fight. These can be extra annoying when combined with the acid spray attack, as they will make moving from platform to platform much more dangerous. it is you best bet to take these out as soon as they spawn.

You can use bombegranites to destroy a bunch of zits at once on the left and right sides of his body because they are closely grouped together thanks to his giant size. Each time you deplete one of his health bars he will spit his tongue out and give you access to the inside of his mouth where the planet seed is located.

Walk inside his mouth to try to pull the seed out, get spit out, and do it again two more times. Once you defeat teratomo you will be successful in removing the seed...but uh..he may eat you. Luckily you uh...come out the other end.

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