Star Cards and Charged Star Cards
The following cards are available at the indicated level and costs.
Barrage (Star)
Level required: 24
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Shoot a volley of three grenades which detonate upon impact.
Bowcaster (Star)
Level required: 32
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Shoot up to five explosive bolts.
Cooling Cell (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Extends a blaster's overheating duration.
Cycler Rifle (Star)
Level required: 28
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Eliminates enemies at long range and can penetrate shields.
Explosive Shot (Charged Star)
Level required: 18
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Charges a blaster to fire explosive rounds for about ten seconds.
Flash Grenade (Star)
Level required: 20
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade temporarily blinds enemies and impairs their hearing.
Focus Fire (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Greatly enhances the accuracy of any Primary Blaster for about teb seconds.
Homing Shot (Star)
Level required: 11
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Locks on an enemy soldier and follows him around the map; user is vulnerable while aiming.
Impact Grenade (Star)
Level required: 6
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Detonates as soon as it makes contact with any solid object.
Ion Grenade (Star)
Level required: 4
Initial cost: 600 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade does not affect enemy soldiers, but is very effective against vehicles, shields, and droids. Detonates when a vehicle enters its blast radius.
Ion Shot (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Cha nge Primary Blaster's ammo to Ion Bolts which have same effects as the Ion Grenade.
Ion Torpedo (Star)
Level required: 9
Initial cost: 3,000 Credits
Upgrade cost: 7,000 Credits
Effect: Similar function to an Ion Grenade.
Jump Pack (Star)
Level required: 16
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Make large jumps to reach inaccessible areas.
Personal Shield (Charged Star)
Level required: 22
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Shield which blocks all energy weapon damage.
Pulse Cannon (Star)
Level required: 6
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Long range blaster with damage based on charge time.
Scan Pulse (Charged Star)
Level required: 13
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Reveal all nearby enemies on mini-map.
Scout Pistol (Star)
Level required: 4
Initial cost: 600 Credits
Upgrade cost: 7,000 Credits
Effect: Two-shot burst pistol which is best at short range.
Smoke Grenade (Star)
Level required: 13
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Create a smoke screen which greatly impairs vision.
Thermal Detonator (Star)
Level required: 2
Initial cost: 100 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade that is specifically useful against enemy players.