If you have a lot of money, and have unlocked a particular gun, you can buy that gun and sell it for a very reduced price. However, when you sell the gun, whatever ammunition inside it when being sold is be transferred to your inventory, allowing you to "buy" ammo, albeit at a very high price Note: Buy the lowest cost type of gun because the ammunition is universal. For example, it does not matter which pistol to buy, as long as you are trying to get pistol ammunition.
"Caves": Defeating the Boss
When you face the flying bat/insect-like creature for the second time in Chapter 4-1, there is an easy way to defeat him which will allow you to still get the Soul Gem. In the southwest corner of the bottom floor, there is a small pillar of stone in the middle, with what looks to be a log with spikes coming out of it as well as a rib cage hanging from it. When Sheva tells you that it is too hard to fight and you should go upstairs, if done correctly you can just walk backwards without having to dodge around the pillar as the Boss tries to attack you. The "Dodge" button will appear, but it is not necessary. Just continue to walk backwards around the pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the back of its tail. When it dies you can collect the Soul Gem which is worth 10,000 gold when sold.
"Marshlands": Easy gold and RPG
You can get free treasures worth 11,000 gold and a RPG at the beginning of Chapter 3-1, "Marshlands". There is no need for any use of ammunition or trouble killing zombies. Go to the "Chapter Select" menu. Start Chapter 3-1 "Marshlands". Skip the cinematic if you do not want to waste time. Straight at the first dock, go to the vases. There should be a Ruby (Pear) on the mask (1,000 gold). Go straight to the center of the lake. There should be a Silver Chalice/Idol in the box of the hut (2,000 gold). Go northwest. There should be a half-sunken boat on your way there, with a RPG in the silver box on the deck. Go to the platform at the northwest. Along your way in, there should be a Beetle (Brown) on the fishing fence. At the platform, there should be a Silver Chalice/Idol in the box of the hut. Jump down into the pool. There should be another Beetle (Brown) at left ladder up. (all totaling 4,000 gold). Go up north of map. Go to the end of the village. Help your partner up the left tower to collect the Silver Chalice/Idol in the box (2,000 gold). Note: Do not take the key piece in the box on the left tower, it will trigger enemies to appear. finally, go the southwest village with a long stream leading in. At the village, go straight to the center platform to open the box. You should get another Silver Chalice/Idol (2,000 gold). Note: Do not head elsewhere. Go directly to the box at the center platform. If you go towards to the other huts, it will trigger the zombies to appear. Save and quit the game. Sell the treasures worth 11,000 gold in your inventory. Sell the RPG for another 1,000 gold if you do not wish to keep it. Note: The trick is not to pick up any of the puzzle (key) pieces as this will trigger the enemies to appear. You can break as many vases and pots as desired and collect ammunition and gold bags, but do not pick up the key items. Do not bother to go to the east village to get the other Ruby (Pear), as you might be killed by the Crocs. If everything is done correctly, you will not encounter any enemies but get 11,000 gold worth of treasures and a free RPG.
Achievements
Complete the following achievements to unlock Xbox Live Gamerscore points.
Achievement
How to unlock
A Cut Above ( 15 points )
Defeat 5 enemies with the Knife.
A Friend in Need ( 15 points )
Save partner 10 times when HELP is displayed.
All Dressed Up ( 30 points )
Purchase all available alternative costumes in Bonus Features.
Bad Blood ( 15 points )
Inflict a set amount of damage to your greatest enemy.
Badge of Honor ( 30 points )
Find all the BSAA emblems.
Baptism by Fire ( 15 points )
Defeat 3 Majini at once with a drum or gas tank explosion.
Be the Knife ( 60 points )
Deflect a bow gun arrow with your knife.
Bull's-eye ( 15 points )
Defeat 30 enemies with the Longbow.
Cattle Prod ( 15 points )
Defeat 30 enemies with the Stun rod.
Completed Chapter 1 - 1 ( 15 points )
Complete Chapter 1 - 1 on any difficulty setting.
Completed Chapter 1 - 2 ( 15 points )
Complete Chapter 1 - 2 on any difficulty setting.
Completed Chapter 2 - 1 ( 15 points )
Complete Chapter 2 - 1 on any difficulty setting.
Completed Chapter 2 - 2 ( 15 points )
Complete Chapter 2 - 2 on any difficulty setting.
Completed Chapter 2 - 3 ( 15 points )
Complete Chapter 2 - 3 on any difficulty setting.
Completed Chapter 3 - 1 ( 15 points )
Complete Chapter 3 - 1 on any difficulty setting.
Completed Chapter 3 - 2 ( 15 points )
Complete Chapter 3 - 2 on any difficulty setting.
Completed Chapter 3 - 3 ( 15 points )
Complete Chapter 3 - 3 on any difficulty setting.
Completed Chapter 4 - 1 ( 15 points )
Complete Chapter 4 - 1 on any difficulty setting.
Completed Chapter 4 - 2 ( 15 points )
Complete Chapter 4 - 2 on any difficulty setting.
Completed Chapter 5 - 1 ( 15 points )
Complete Chapter 5 - 1 on any difficulty setting.
Completed Chapter 5 - 2 ( 15 points )
Complete Chapter 5 - 2 on any difficulty setting.
Completed Chapter 5 - 3 ( 15 points )
Complete Chapter 5 - 3 on any difficulty setting.
Completed Chapter 6 - 1 ( 15 points )
Complete Chapter 6 - 1 on any difficulty setting.
Completed Chapter 6 - 2 ( 15 points )
Complete Chapter 6 - 2 on any difficulty setting.
Completed Chapter 6 - 3 ( 15 points )
Complete Chapter 6 - 3 on any difficulty setting.
Crowd Control ( 15 points )
Defeat 30 enemies with the Gatling gun.
Drive By ( 30 points )
Stop an armored truck by taking out the driver.
Egg Hunt ( 15 points )
Find all 4 types of eggs.
Egg on Your Face ( 15 points )
Defeat a Majini with a rotten egg.
Exploding Heads ( 15 points )
Pull off 20 headshots.
Fireworks ( 15 points )
Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.
Get Physical ( 15 points )
Defeat 20 enemies with physical attacks.
Go into the Light ( 15 points )
Defeat 2 enemies with one flash grenade.
Heart Stopper ( 15 points )
Defeat a certain enemy by stabbing it in the heart.
Lead Aspirin ( 30 points )
Defeat a Majini with a headshot while it's jumping.
Lifeguard ( 15 points )
Save partner 10 times when DYING is displayed.
Masters of Removing ( 15 points )
Work together to save someone special.
Meat Shower ( 15 points )
Defeat 3 Majini with one grenade or proximity bomb.
Recruit ( 15 points )
Complete all chapters on Amateur.
Ride the Lightning ( 15 points )
Defeat a Majini using the electric current from a transformer.
Soldier ( 15 points )
Complete all chapters on Normal.
Stockpile ( 30 points )
Obtain all available weapons.
Stop, Drop, & Roll ( 15 points )
Defeat 3 Majini at once by setting oil canisters on fire.
Take It to the Max ( 30 points )
Completely upgrade all weapons.
The Works ( 15 points )
Chain the maximum number of combos together in one go.
They Belong in a Museum ( 30 points )
Obtain all treasures in the game.
They're ACTION Figures! ( 30 points )
Collect all the figurines.
Veteran ( 30 points )
Complete all chapters on Veteran.
War Hero ( 70 points )
Complete all chapters on the most difficult setting.
Who Do You Trust? ( 30 points )
Build up a certain level of trust with your partner.
B.S.A.A. emblems
Shoot the thirty hidden B.S.A.A. emblems to unlock items at the "Bonus Features" menu. Note: When replaying a level to find emblems, there is no need to continue to a checkpoint. The game will record it as collected as soon as it is shot.
Chapter 1-2
Find the building with a staircase leading up to a locked door. There are two shade umbrellas here. Stand near top of the stairs and look past the wall facing southeast to the emblem on the wall high on the building opposite.
Kill the blond woman and enter the next area. Navigate the dark area and go up the stairs. Enter the room with no roof. Look up at the water tower just before the cinematic with the dead soldiers.
Defeat the furnace Boss then go through door that requires the furnace key. Look through the fence to the left of the ammunition case.
Chapter 2-1
On the wall above you at the starting room.
Cross the bridge, then look at one of the bridge supports just before entering the tunnel.
Enter the town after the tunnels and go to the water's edge. At the small beach before you return to the market, look at the large boat and the green shack. The emblem is in the roof on its side.
At the shop with the green and white canopy and the word "Stores" on it, the emblem is between one of the arches. It can been best seen from the rooftop, just as you get helicopter support.
Climb up to the top of the building and get Sheva to jump across to the other building so she can unlock the door. Turn around and look up.
Chapter 2-2
Exit the building at the start. Look towards the top of the pylon. You can climb on one of the carriages for a better view.
Inside the mine as you cross the first bridge, look to your right, high on the rocks.
Exit the mine and go outside. After the cinematic with Irvine, go outside. Move past the mounted gun and climb the larger of the two ladders at the end. Turn to the left to see the emblem on the building in the distance.
Chapter 3-1
Use a sniper rifle to aim at the mid-section of the telephone pole to the north of your starting position.
When free roaming with the hovercraft, travel to the northwestern tip of the map. Get out and look on the roof of the hut.
From where you collected the slate map to the west, stand on the edge of the wooden walkway. Use a sniper rifle to zoom into the central island to the east to find the emblem on the hut wall.
Insert all the pieces to open the door. Drop down into the water and face south to find the emblem on the wood.
Chapter 3-2
Escape the walkways and enter the area with Tricell tents. Move behind the tents and look between them.
Look at the shack on your left as soon as the timer starts on the docks.
Chapter 3-3
Exit the boat for the first time, then look east at the entrance you just used. The emblem is barely visible.
Chapter 4-1
Climb up to the first ladder then turn to the right. Look down below on the rock face to the right of waterfall.
After the cinematic with the panoramic view of the ruins ends, use a sniper rifle to zoom in at the base of the reflective object in the distance.
Complete QTE from the falling statues and pull the two switches. Take the left path when you enter the labyrinth. Follow it until finding a square archway. Look to your left before passing through the archway. Look above the green statue to find the emblem near a tree on the wall.
Chapter 4-2
Make your way down to the second elevator and enter the room with the statue near the entrance. The emblem is above the entrance.
Chapter 5-1
Move around the raised area counter-clockwise when the mission starts. The path will be blocked but the emblem can be seen under the metal bridge.
Chapter 5-2
Proceed through the level until after you exit the conveyor belt with the gas canisters. You will find a gun case and two dumpsters on the left wall. Look inside the open dumpster. Note: It is found before you pull the switch for the conveyor that needs to be powered.
Chapter 5-3
You will see two large fans after you exit the Boss room. Look behind the fan on the right.
Reach the circular moving platform. Move to the bottom of steps then turn east. Look towards the platform above you in the distance to see the emblem through the floor with a sniper rifle.
Enter the area with the ruins and go to the small elevator on the left. Walk around it to where the rifle ammunition is hidden. Look into the elevator shaft to find the emblem.
Chapter 6-1
Turn 180 degrees when the mission stars. Look at the very top of the radar's silhouette with a sniper rifle.
Face northwest when Sheva is trapped in cage and fire a grenade into the container.
Search the glass cabinet on the left next to plant's displays.
Chris' S.T.A.R.S costume
Collect 25 B.S.A.A. emblems.
Completion bonuses
Successfully complete the game to unlock the following bonuses.
Alternate costume
"History Of Resident Evil" option
"Infinite ammunition" option (must fully upgrade a weapon then purchase the unlimited ammo from the "Bonus Features" section with points)
Mercenaries mode
New Game+ mode
Play as Sheva Alomar
Professional difficulty
Successfully complete the game under the Amateur difficulty setting to unlock the "Classic Horror Filter" option.
Successfully complete the game under the Normal difficulty setting to unlock the "Retro Filter" option.
Successfully complete the game under the Veteran difficulty setting to unlock the following bonuses.
"Noise Filter" option
Professional mode
Infinity Rocket Launcher
Defeating Lickers
The Lickers are far more difficult than in previous Resident Evil games. However, they have a weakness. Notice they have a "heart" hanging down from their chest. The best way to target this is to use a rifle (for example, the PSG-1). Target the darker red bulge. If you cannot get a clear shot at it, score a head shot and they will recoil, making the chest more vulnerable and easier to target. With the PSG-1, this will allow for a two shot kill, or perhaps a one shot kill if you can hit the heart with the first shot. Hand grenades also work very well.Tthey will completely disappear when hit with a grenade. This is very useful in Chapter 5-3 when you have to face a large number of them.
Defeating the Boss in "Caves"
When you face the flying bat/insect-like creature for the second time in Chapter 4-1, there is an easy way to defeat him which will allow you to still get the Soul Gem. In the southwest corner of the bottom floor, there is a small pillar of stone in the middle, with what looks to be a log with spikes coming out of it as well as a rib cage hanging from it. When Sheva tells you that it is too hard to fight and you should go upstairs, if done correctly you can just walk backwards without having to dodge around the pillar as the Boss tries to attack you. The "Dodge" button will appear, but it is not necessary. Just continue to walk backwards around the pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the back of its tail. When it dies you can collect the Soul Gem which is worth 10,000 gold when sold.
Defeating Wesker
To quickly and safely defeat Wesker in his first form, run to all the levers around the map to turn the lights off. You do not need to go up the ladders because there are no levers up there. Do not worry about attacking him until you have turned off all the lights, otherwise you will not be able to hit him. After all the lights have been turned off, take the rocket launcher in the display case after breaking it open. Run to a dark corner far away from him. Wesker will look around to try and find you. When this happens, you will have a chance to shoot a rocket at him. As soon as you shoot it, he will grab it. Run up to him (or shoot the rocket in his hands), stun him, and initiate a button context. If you need more ammunition you can send Sheva to fetch it, or you can get it by climbing to the area above the ladders. The second form is nothing but a button context scene battle, and there is no specific strategy needed. In his final form, start by running to the high ground. Then when in the circular area, shoot the orange "heart" that alternates from his chest to his back while dodging his attacks. After he takes enough damage, he will go after Sheva. At this point, run down the ramp from the circular area you were just in. Make a left to arrive at a large boulder. Instead of interacting with the boulder just yet, shoot Wesker from afar, while Sheva hangs in the balance. Once she lifts herself up, start to move the boulder using the button contexts. Make your way back to the high ground and repeat the orange heart strategy until he has been defeated.
Use the following trick to defeating Wesker's Final Form. Once you have saved Sheva from Wesker and have pushed the boulder over to allow her to join you, you will once again be attacked by Wesker, when you run to the higher ground where you faced him earlier. Like before, dodge his attacks as you shoot his heart, which alternates between his chest and back. Once you do enough damage to his heart, he will kneel down and push his arm into the ground. It then comes up around him as many swirling tentacles, protecting him from fire. If you wait and do nothing after he gets back up, you will see a cinematic of tentacles recovering his heart, which you do not want to happen. To prevent this, as soon after the swirling tentacles recede, run up to him and there should be a button event will begin, allowing you to hold him while Sheva stabs him (and later you), which is how you can finally kill him.
Devil May Cry 2 reference
The name for the virus in Resident Evil 5, Uroboros, is also used as a name for the corporation in Devil May Cry 2, another Capcom game.
Duplicate items
Note: This trick requires two gamertags and two controllers. If you only have one gamertag, create a second temporary gamer profile to perform this glitch. First, sign in with both gamertags. Start any chapter. Clear both players inventory slots. Have Chris give Sheva the item(s). Then, have player one quit, and save both profiles. Resume the game, and have Sheva give the item(s) back to Chris. Quit the game again, but only save player one's profile, and not player two's profile. Both gamertags should now have the same item(s). You can repeat this as many times as desired.
Start any chapter, and invite another player. Once the other player has joined, have them equip their inventory with the desired items. Then, have the player leave the game. All those items will still be with the player who just left and also with your AI partner. Transfer all the items from your AI partner to your inventory, then send the player an invite again. Repeat this as many times as desired.
Easy ammunition in "Uroboros Research Facility"
In Chapter 5-2, "Uroboros Research Facility", after the conveyor belt area when you start a new checkpoint, you will reach a point where you drop down. There are a number of crates with flame rounds, rifle rounds, handgun ammo, and an incendiary grenade. Collect everything, then save the game and quit. When you start again, remove the collected items from the item management screen, and collect them all again. You can get 300 handgun bullets in a matter of ten minutes.
Easy items and money
Use the "Duplicate items" glitch on eggs, preferably "Rotten" since they are worth 2,000 gold each. Then, sell the eggs to get easy money.
This trick will help you gain money to max out and buy all the weapons. In any chapter, collect as much gold, items, ammunition, and treasure you can find. When you are satisfied, pause the game and quit. Save the game when prompted. Restart any desired chapter. The "Shop" menu will appear before the start of any chapter. Notice that all the gold, treasure, weapons, and ammunition from your previous saved game are still in your inventory. From there, you can sell anything you want to get some easy cash. This glitch can be done as many times as desired on any chapter.
At the beginning of Chapter 2-1, you will be in a garage with two Humvees, numerous breakable crates, and a machine gun. Pick up all the items, including the machine gun. Quit the game, and select "Yes" to overwrite your current equipment. Select "Continue" from the main menu. You will have the items you previously picked up, and all the items can be picked up again. Sell the machine gun for easy money, then repeat the process as many times as desired. This is an easy way to upgrade your weapons early, as well as max your ammunition out. Note: You can also do this in Chapter 3-1.
You can get free treasures worth 11,000 gold and an RPG at the beginning of Chapter 3-1, "Marshlands". There is no need for any use of ammunition or killing zombies. Go to the "Chapter Select" menu, and start Chapter 3-1, "Marshlands". Skip the cinematic. Straight at the first dock, go to the vases. There should be a Ruby (Pear) on the mask (1,000 gold). Go straight to the center of the lake. There should be a Silver Chalice/Idol in the box of the hut (2,000 gold). Go northwest. There should be a half-sunken boat on your way there, with an RPG in the silver box on the deck. Go to the platform at the northwest. Along your way, there should be a Beetle (Brown) on the fishing fence. At the platform, there should be a Silver Chalice/Idol in the box of the hut. Jump down into the pool. There should be another Beetle (Brown) at the left ladder (all totaling 4,000 gold). Go up north of map. Go to the end of the village. Help your partner up the left tower to collect the Silver Chalice/Idol in the box (2,000 gold). Note: Do not take the key piece in the box on the left tower, as it will trigger enemies to appear. Finally, go the southwest village with a long stream leading in. At the village, go straight to the center platform to open the box. You should get another Silver Chalice/Idol (2,000 gold). Do not head elsewhere. Go directly to the box at the center platform. If you go towards the other huts, it will trigger zombies to appear. Save and quit the game. Sell the treasures worth 11,000 gold in your inventory. Sell the RPG for another 1,000 gold if you do not wish to keep it. Repeat this as many times as desired. Note: The trick is not to pick up any of the puzzle (key) pieces as this will trigger the enemies to appear. You can break as many vases and pots as desired and collect ammunition and gold bags, but do not pick up the key items. Do not bother to go to the east village to get the other Ruby (Pear), as you might be killed by the Crocs. If everything is done correctly, you will not encounter any enemies and get 11,000 gold worth of treasures and a free RPG.
In addition to the above mentioned information, there are more hidden treasures throughout the beginning of Chapter 3-1, "Marshlands". In the first area with the vases, there is a Brown Beetle on the tree to the left of the key piece. At the area in the center of the lake, there is a Brown Beetle on a post just left of the dock. Collect the eggs from the back right corner; they sell for 250 gold each. Also wait to see if any of the chickens lay eggs. On occasion they will lay a golden egg worth 1,000 gold. At the sunken ship to the northwest, there is also a beetle where the ship meets the water. In the area to the very north of the map, there is a ruby on a cow skull on a post near the first hut on the right. In the area following the long stream to the southwest of the map, there is ammunition skewered amongst the posts surrounding it. In addition, there is another beetle on the tree to the right on the way around to the back. If you have trouble finding the beetles, look for purple flowers growing on posts and trees. In the north area, there is an Emerald atop the cow skull perched above the sacrificial altar. You must shoot it down. With these additional treasures, it brings the total to between 20,000 to 23,000 gold per run, and you will still not encounter any enemies as long as you follow the instructions mentioned in the previous trick.
Note: This trick requires two players on Xbox Live. Go to Chapter 5-3, and start the fight with Wesker. On the way, there are two or three Reapers, a necklace, and some Lickers, all of which result in about 15,000 to 20,000 gold. Once in the fight with Wesker, have him throw a player through the door. Then, run up stairs, and have both players shove the casket lid off to get another gem. The player that gets the gold must not host the game, because the host will only receive some money. Defeat Wesker within his seven minutes (Magnums recommended), and he will drop the Heart of Africa, which is worth 10,000 gold, making it the most valuable gem in the game. Once he drops it, you can pick it up during the fight with Jill. Once it is picked up, have the second player leave the game, and save their current equipment. Then, have the second player rejoin and the host restart from the last checkpoint. The checkpoint will be the start of Jill's fight, meaning that one can pick the gem up again. Repeat this as many times as desired.
Easy money
This trick will help you gain money to max out and buy all the weapons. In any chapter, collect as much gold, items, ammunition, and treasure you can find. When you are satisfied, pause game play and quit the game. Save the game when prompted. Restart any desired chapter. The "Shop" menu will appear before the start of any chapter. Notice that all the gold, treasure, weapons, and ammunition from your previous saved game are still in your inventory. From there, you can sell anything you want to gain some fast cash. This glitch can be done repeatedly, on any chapter.
Go through a chapter, collecting as many hand grenades as possible. Then, start Co-op mode with a friend, system link, or over the Internet. Give your partner all of your grenades and have them exit the game. After they leave, your AI partner will still have all of the grenades. Make sure you request them back. While you do this, your friend that left can sell the ones he took with him. You can have up to five in each slot, and they sell for 250 gold each. You will gain 11,322 gold each time you do this (if you have all your slots full). This is also a good way to stock up on ammunition.
Start Chapter 2-1 under any difficulty setting with a friend via the Internet. Note: You must have eggs to do this trick. Begin your game with your partner. Have whoever has the eggs drops out of the game, leaving all the eggs to the AI character. Have the other person then request all of the eggs from the AI character and complete the level, making sure that the game saves. Then, go back into the game with your partner at the same level, making sure that you have the eggs in every inventory slot. Then, drop out, leaving all the eggs to the AI. Have your partner request all the eggs, then complete the level. You can repeat this as many times as desired. The eggs will multiply each time you do this and you can sell them for 2,000 gold. This is a way to receive unlimited amounts of money to buy whatever you need.
Easy money level "Caves"
Go through the level up until the point where the big exploding balls are released. Make sure you get the hidden treasures and that you open the 2 coffins. At this point end the game and save your equipment then head to "Item management" and sell the treasure you gained and you should get atleast 10,000 gold.
Easy quick game
Use the following trick to get a combined clear time for the entire game of under five hours (to unlock unlimited RPG ammunition). A really easy way of doing this is to play under the Amateur difficulty setting and just run pass all enemies. Only kill story-driven enemies (ones that hold key cards or those that must be defeated to advance the game). Also, avoid any crates, barrels, or treasures. Attempting this with a friend instead of the CPU-controlled Sheva is recommended. Note: You do not need to purchase the infinite ammo in "Bonus Features" as you would do for normal guns.
Efficient healing
If both players stand in front each other and one of them heals themselves, both persons will get healed.
Getting better ammunition in Mercenaries mode
The ammunition that drops is based on the type of weapons you have. Drop weapons that you will not use to increase the chance of getting ammunition that is more useful.
Golden Egg: Glitch
If you have a golden egg that is infinite you can constantly give your partner the egg and it will never run out. When you have given your partner the amount you are happy with, just quit then go to the inventory and you can sell them.
How to unlock all "Graphic Filters"
By finishing the game you unlock different graphic filters to use during gameplay. Once unlocked, go to Bonus Features and buy them for 0 pts. each.
Unlockable
How to unlock
Classic Horror (Black & White)
Beat the game on Amateur difficulty
Noise (Grain effect)
Beat the game on Veteran difficulty
Retro (Sephia)
Beat the game on Normal difficulty
Infinite Rocket launcher
To unlock the Rocket Launcher with infinite ammo, beat the game under 5 hours on any difficulty, and turn infinite ammo on under bonus features.
Lost In Nightmares DLC Achievements
Complete the following achievements to unlock Xbox Live Gamerscore points.
Achievement
How to unlock
It's Just a Bad Dream! ( 15 points )
Complete "Lost in Nightmares" with an S rank.
Kung Fu Fighting ( 15 points )
Inflict a set amount of damage to Wesker in "Lost in Nightmares."
Must've Got Lost ( 15 points )
Complete "Lost in Nightmares" on any difficulty setting.
Night Terrors ( 40 points )
Complete "Lost in Nightmares" on Professional.
Wish Upon a Star ( 15 points )
Destroy all 18 of the Score stars found throughout "Lost in Nightmares."
Lost In Nightmares: Original Resident Evil gameplay
Start the level and investigate the door four times. An "?" will appear. Investigate again to have the original Resident Evil gameplay.
Lost In Nightmares: Play as Jill Valentine
Successfully complete Resident Evil 5: Lost In Nightmares.
Lure away move
Click Left Analog-stick + Right Analog-stick to do a "lure away move", where Chris will say "Come on, come on!" or Sheva will whistle. This actually lures away regular enemies towards you just in case your partner is low on health, trying to pull something off, crank something, etc.
Mercenaries mode: Alternate costumes
Earn an "A" or higher rank in Mercenaries mode to unlock the following costumes.
After the gate has broken open, you can enter the market. Go all the way down the street until you see big red doors and gas cans next to them. Turn right just before the gas cans. There will be a brief case you can open with a VZ61 Machine gun in it. If you look closely, the gun looks similar to the "Scorpion" sub machine gun from Call Of Duty 4. This gun will make this level much easier.
Quick reload in Mercenaries mode
Display the inventory screen, and combine ammunition manually with your weapon. This causes weapons such as the shotgun to reload much faster than the normal method. You can also use this trick while climbing ladders or jumping.
Regenerate items
Chapter 2-1, take all the items at the beginning and then Quit the game. Return to the game by selecting "Continue" and you will begin Chapter 2-1 with the items you got before you quit the game, however, the items at the beginning (you took just now) are still at the same place, so you can obtain them again. Repeat the same thing to get as many as you like.
Note: This works on any stage, this is just one example of how to benefit from it.
Shanty Town: Staying together
Go up to the building that has two frag grenades. You can go off of the edge and bounce them off of the sign named "KENNYS". If done correctly, this will blow off the lock, eliminating the need for Sheva and yourself to be separated.
Sheva's Tribal costume
Collect 30 B.S.A.A. emblems.
Treasure
Search the listed locations to find the indicated treasure pieces.
Antique Clock
Chapter 1-2: On the balcony of the house that is locked from the inside.
Beetle (Brown)
Chapter 3-1: On the small island where you start.
Also found elsewhere in multiple locations in Chapter 3-1.
Beetle (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks send the beam of light to the statue instead of the final mirror.
Beetle (Jewel)
Chapter 3-2: On top of the oil drums at the Tricell camp.
Blue Enigma
Chapter 3-1: Kill a giant Manjini.
Ceremonial Mask
Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.
Chalice (Silver)
Chapter 3-1: On the middle island (the chicken farm).
Also found elsewhere in multiple locations.
Chalice (Gold)
Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a locker after you drop down into the locked room.
Dead Bride's Necklace
Chapter 5-2: Lying near the discarded corpses on the conveyor belt.
Chapter 6-1: Dropped by the rocket launcher wielding Majini.
Diamond (Brilliant)
Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards the machine gun turret and look for a small ladder on your left. The gem is in a chest on that ledge.
Diamond (Marquis)
During the final fight with Wesker at the volcano, immediately after Wesker appears for the first time turn around and move towards the bridge that will collapse. Before stepping on it, shoot down the rock just past it that is the same color. When you fall through the bridge, turn to your left and jump over the rock to collect the gem.
Diamond (Oval)
Chapter 2-2: In the mines just before the crank at the exit, turn left off the cart tracks. Follow the wall to a chest containing the gem.
Diamond (Pear)
Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim at the top of the large ladder to shoot it down.
Diamond (Square)
Chapter 2-2: After the scene with Irving go past one more checkpoint. There is a broken ladder with an assist jump here. The gem is on the ledge Sheva lands on. Follow her around to where she climbs, then jump down one level to get it.
Diamond (Trilliant)
Chapter 4-2: After putting in all three emblems in the door, go up the stairs. Shoot the gem down from above the big door you have to enter.
Emerald (Brilliant)
Chapter 5-3: At the start of the Wesker and Jill fight at the end of the chapter, run up the staircase on the right in front of you. Follow the path round to the right. The gem is in one of the pots at the end.
Emerald (Marquis)
Chapter 3-3: After leaving the boat for a second time, climb a ladder to the ledge with the two machine gun turrets above the gate you are trying to open. The gem is in a drawer in the room between the guns.
Emerald (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.
Emerald (Pear)
Found in multiple locations.
Emerald (Square)
Found in multiple locations.
Emerald (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Gold Ring
Chapter 1-1: Kill the Executioner at the end of the chapter.
Also found elsewhere in multiple locations.
Heart Of Africa
Chapter 5-3: Between the stairs during the Jill solo fight after you ended the previous fight by damaging Wesker enough to make him retreat.
Idol (Silver)
Chapter 3-1: On top of the left of the two assist jumps on the northeast island.
Idol (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks send the beam of light to the statue instead of the final mirror.
Ivory Relief
Chapter 1-2: Dropped by the blonde woman you help.
Jewel Bangle
Dropped by a "Big Man" Manjini.
Lion Heart
Kill a group Lickers until one drops.
Power Stone
Kill a Reaper.
Royal Necklace
Chapter 5-3: Inside the control room being guarded by a group of rocket launcher wielding Manjini.
Ruby (Brilliant)
Chapter 5-3: Leave the room with the giant rotating elevator. Look at the ceiling between the last two lights as you emerge from the tunnel in the next room.
Ruby (Marquis)
Chapter 2-1: - During the fight in the market area where you have to shoot a key from a hanging dead body, toss a grenade into the middle stall with a chest in it. The gem is in that chest.
Ruby (Oval)
Chapter 4-1: Behind the red statue in the labyrinth.
Ruby (Pear)
Found in multiple locations.
Ruby (Square)
Found in multiple locations.
Ruby (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Sapphire (Brilliant)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.
Sapphire (Marquis)
Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the path around and take a left at the fork. The gem is in a safe to your left as you enter the room.
Sapphire (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a small pot on the shelf to the right as you enter.
Sapphire (Pear)
Found in multiple locations.
Sapphire (Square)
Found in multiple locations.
Sapphire (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Soul Gem
Chapter 4-1: Kill the Boss at the end of the level without using the reaction event (before climbing the stairs to the exit).
Topaz (Brilliant)
Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the gem is high on the wall in front of you as you cross the drawbridge.
Topaz (Marquis)
Chapter 1-1: After you jump out of the window, take out all the Majini and one of them will drop it.
Topaz (Oval)
Chapter 6-1: Climb up all the ladders at the start and shoot all Majini on the crane so Sheva will not be caught later. The Majini on the top left will drop the gem. Climb up the Ladder where you normally get caught to collect it.
Topaz (Pear)
Found in multiple locations.
Topaz (Square)
Found in multiple locations.
Topaz (Trilliant)
Chapter 4-1: At the beginning, before you climb up the first ladder go straight towards the end. The gem is in the treasure box.
Venom Fang
Kill a chainsaw Manjini. Note: The first one encountered will not drop one.
Unlimited money
At the beginning of Chapter 2-1, you will be in a garage with two Humvees, numerous breakable crates, and a machine gun. Pick up any items you wish, including the machine gun. End the game, and select "Yes" to overwrite your current equipment. Continue the game from the main menu. You will have gained your items, as well as the machine gun. From here you can sell the machine gun back for quick money, then repeat the process over again. This is an easy way to help upgrade your weapons early, as well as max your ammo out.
Versus DLC Characters
Once you download the Versus DLC, you may buy the following characters from the Bonus Features menu using your accumulated exchange points.
Character
How to unlock
Chris (S.T.A.R.S.)
13,000 exchange points
Chris (Safari)
8,000 exchange points
Jill (Battlesuit)
7,000 exchange points
Jill (BSAA)
5,000 exchange points
Sheva (Clubbin')
6,000 exchange points
Sheva (Tribal)
15,000 exchange points
Wesker (Midnight)
30,000 exchange points
Wesker (S.T.A.R.S.)
50,000 exchange points
Versus Midnight Wesker - Play without buying
If you have battle suit Jill and Wesker S.T.A.R.S. unlocked, then go to a versus mode game, when your there, choose your selected team, next, press the "RT" button until you get to Wesker S.T.A.R.S., after this tap RT and LT at the same exact time and you should be able to play as Midnight Wesker without buying him.
VZ61 machine gun in "Public Assembly"
After the gate has broken open, you can enter the market. Go all the way down the street until you see big red doors and gas cans next to them. Turn right just before the gas cans. There will be a brief case you can open with a VZ61 machine gun in it. If you look closely, the gun resembles the "Scorpion" sub machine gun in Call Of Duty 4. This gun makes the level much easier.
Weapon upgrades
Upgrade the indicated weapon fully to unlock the corresponding bonus weapon for purchase from the shop.
Gatling gun for Chris: Fully upgrade the VZ61.
Hydra triple barrel shotgun: Fully upgrade the Ithaca M37.
Longbow for Sheva: Fully upgrade the S75.
M93R pistol (Samurai Edge Custom): Fully upgrade the M92F.
Smith and Wesson M500 Magnum (Handcannon): Fully upgrade the Smith and Wesson M29 Magnum.
Wesker's Dash move in Mercenaries mode
While playing as Wesker in Mercenaries mode, click the Right Analog-stick to dash. You can press X during a dash to do a knee attack.