This is a unique plasma rifle with 50 damage. It can be obtained from Harkness after siding with him in the "Replicated Man" quest. It can be repaired with regular plasma rifles, but degrades slowly.
Abraham Lincoln shrine in Arlington Cemetery North
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.
Achievements
Achievements are unlocked by accomplishing the listed task and will give you the listed number of gamer points. If you have an X-Box 360 gamertag, you can log in using this same gamertag and the gamerpoints/achievements will count the same as if you were playing the 360 version / any other X-Box 360 game.
Achievement
How to unlock
Agatha's Song ( 20 points )
Completed "Agatha's Song"
Ambassador of Peace ( 20 points )
Reached Level 14 with Good Karma
Big Trouble in Big Town ( 20 points )
Completed "Big Trouble in Big Town"
Blood Ties ( 20 points )
Completed "Blood Ties"
Data Miner ( 20 points )
Hacked 50 terminals
Doesn't Play Well with Others ( 20 points )
Killed 300 people
Escape! ( 20 points )
Completed "Escape!"
Finding the Garden of Eden ( 20 points )
Completed "Finding the Garden of Eden"
Following in His Footsteps ( 20 points )
Completed "Following in His Footsteps"
Galaxy News Radio ( 20 points )
Completed "Galaxy News Radio"
Harbinger of War ( 20 points )
Reached Level 14 with Bad Karma
Head of State ( 20 points )
Completed "Head of State"
Keys are for Cowards ( 20 points )
Picked 50 locks
Last, Best Hope of Humanity ( 30 points )
Reached Level 20 with Good Karma
Mercenary ( 10 points )
Reached Level 8 with Neutral Karma
Oasis ( 20 points )
Completed "Oasis"
One-Man Scouting Party ( 20 points )
Discovered 100 locations
Paradigm of Humanity ( 30 points )
Reached Level 20 with Neutral Karma
Picking up the Trail ( 20 points )
Completed "Picking up the Trail"
Pinnacle of Survival ( 20 points )
Reached Level 14 with Neutral Karma
Protector ( 10 points )
Reached Level 8 with Good Karma
Pychotic Prankster ( 10 points )
Placed a grenade or mine while pickpocketing
Reaver ( 10 points )
Reached Level 8 with Bad Karma
Reilly's Rangers ( 20 points )
Completed "Reilly's Rangers"
Rescue from Paradise ( 20 points )
Completed "Rescue from Paradise"
Scientific Pursuits ( 20 points )
Completed "Scientific Pursuits"
Scourge of Humanity ( 30 points )
Reached Level 20 with Bad Karma
Silver-Tongued Devil ( 20 points )
Won 50 Speech Challenges
Slayer of Beasts ( 20 points )
Killed 300 creatures
Stealing Independence ( 20 points )
Completed "Stealing Independence"
Strictly Business ( 20 points )
Completed "Strictly Business"
Take it Back! ( 40GB )
Completed "Take it Back!"
Tenpenny Tower ( 20 points )
Completed "Tenpenny Tower"
The American Dream ( 20 points )
Completed "The American Dream"
The Bigger They Are... ( 20 points )
Kill all the Super Mutant Behemoths
The G.O.A.T. Whisperer ( 10 points )
Took the G.O.A.T.
The Nuka-Cola Challenge ( 20 points )
Completed "The Nuka-Cola Challenge"
The Power of the Atom ( 20 points )
Completed "The Power of the Atom"
The Replicated Man ( 20 points )
Completed "The Replicated Man"
The Superhuman Gambit ( 20 points )
Completed "The Superhuman Gambit"
The Wasteland Survival Guide ( 20 points )
Completed "The Wasteland Survival Guide"
The Waters of Life ( 20 points )
Completed "The Waters of Life"
Those! ( 20 points )
Completed "Those!"
Tranquility Lane ( 20 points )
Completed "Tranquility Lane"
Trouble on the Homefront ( 20 points )
Completed "Trouble on the Homefront"
Vault 101 Citizenship Award ( 10 points )
Got the Pip-Boy 3000
Vault-Tec C.E.O. ( 30 points )
Collected 20 Vault-Tec Bobbleheads
Weaponsmith ( 30 points )
Made one of every custom weapon
Yes, I Play with Dolls ( 10 points )
Collected 10 Vault-Tec Bobbleheads
You Gotta Shoot 'Em in the Head ( 20 points )
Completed "You Gotta Shoot 'Em in the Head"
Alien blaster
This is a unique energy weapon with 100 damage. It can be obtained from the body of a dead alien lying a few feet away from its crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammunition as well, the Alien Power Cell, which is exceedingly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades incredibly quickly. The Alien Blaster will kill Death Claws in one or two shots.
Use the following trick if you have bad Karma and need more ammunition for the Alien Blaster. Go to Fort Independence. If you have a lock picking skill of 100, use the lower levels entrance. If not, use the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer. Go to the door on your left (lockpick skill of 75 required), and get all the ammunition in the containers. The second table with ammo boxes should have Alien Blaster ammunition. You should get a total of 18 to 24 rounds.
Arlington Cemetery North: Abraham Lincoln shrine
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.
Blackhawk
This is a unique scoped .44 Magnum. The Blackhawk is obtained from Agatha in the "Agatha's Song" quest in return for the Sheet Music book. You must ask for a reward. There is a higher chance of the weapon being in good condition if you speak politely to Agatha throughout the quest. It can be repaired with regular scoped .44 Magnums. It has a very high accuracy, with only 0.3 spread. Because it is scoped, you can use it outside V.A.T.S. for sniping. It has a base damage of 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.
Blade Runner reference
The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character, Rick Deckard, in the movie Blade Runner.
Board of Education
This is a unique nail board with 12 damage. It is found on the floor next to the bed inside a small abandoned shack at Clifftop Shacks, southeast from Oasis. It is repairable with normal nail boards and has a higher critical chance than them.
Bobblehead locations
The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.
Stats
Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).
Skills
Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it (Zone: 1.11 ; latitude/longitude -17/18).
Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
Medicine: Vault 101, on your dad's desk when leaving.
Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).
Bottlecap mine
This is a schematic weapon with 501 damage. It is built from a lunchbox, a cherry bomb, a sensor module, and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three.
Brahmin tipping
Find a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over.
Burnmaster
This is a unique big gun with 24 damage. This powerful flamethrower is found at the Franklin Metro Utility inside the Falls Church Metro.
Butch's Toothpick
This is a slightly more powerful switchblade. It can be obtained from Butch after the "Trouble At The Home Front" quest by either killing him or getting him as a follower.
Cheaper Stimpaks
Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:
After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 Caps now has a selling price of 9 Caps.
Colonel Autumn's 10mm Pistol
This is a unique pistol that does twice as much damage as the standard variety. It does 13 base damage and has a 13 point critical bonus. It can be repaired using standard 10mm pistols. It is obtained from Colonel Autumn's body at 100% condition at the Jefferson Memorial rotunda during the "Waters Of Life" quest.
Colonel Autumn's Laser Pistol
Colonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also, because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.
Console Codes
While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Effect
Code
Activate last locked door needed to be opened from another place
activate
Add indicated number of experience points
rewardXP [number]
Add indicated number of Karma points
rewardKarma [number]
Add indicated number of Tag Skill Points
addtagskills [number]
Add indicated number of points to your S.P.E.C.I.A.L. stats
modpca [attribute] [number]
Add indicated number of points to your skills
modpcs [skill name] [number]
Add indicated number of Special Points
addspecialpoints [number]
Age or de-age targeted character
agerace [1 or -1]
Age or de-age yourself
player.agerace [1 or -1]
All items for current quest
GetQC
All mapmarkers
tmm1
Can wear Brotherhood Of Steel armor without training
SetPCCanUsePowerArmor 1
Change gender
SexChange
Change player size; 1 = large, -1 =normal
player.modScale [-1 or 1]
Change size of selected object or NPC; default is 1
setscale [-10 to 10]
Change your name
ShowNameMenu
Complete current quest
GetQuestCompleted
Complete objectives for current quest
CompleteAllObjectives or CompleteQuest
Disable all mines
disableallmines
Disable enemy combat AI
tcai
Disable mines
DisableAllMines
Display file with all objects and their ID Form codes (unique for each save)
save fred 1
Dogmeat is marked as unkillable
setessential 6a772 1
Equip existing item in selected target's inventory
EquipItem [item code]
Fully heal player or selected NPC
Resethealth
Gain one level
getXPfornextlevel or advlevel
Get indicated aid or perk effect
player.addspell [perk or aid code]
Get indicated number of Caps
player.additem 000000F [number]
Get indicated perk
player.addperk [perk code]
Get information on the selected target's value
GetAVInfo [actor value]
Give player ownership of selected item
Setownership
God mode, infinite ammo, and infinite weight capacity
tgm
Immediately quit game
QQQ
Kill everyone in area
Killall
Kill selected target
Kill
List all console commands
help
List all items you have
player.showinventory
Load saved game
load [filename]
Match geometry of an NPCs face
Player.MatchFaceGeometry [number]
Modifies player's desired skill
player.modav [skill name] [number]
Modify your characters appearance again
showracemenu
Move during intermission sequences
EnablePlayerControls
Move to indicated NPC
player.moveto [NPC ID]
No clipping mode
tcl
Permanently set number of action points
player.setav actionpoints [number]
Permanently set player's maximum HP
player.modav health [number]
Purge cell buffer; frees memory and may increase performance
pcb
Remove all weapons and clothes from target
Removeallitems
Remove indicated item, person or object
player.removeitem [object or item code], [number]
Remove indicated perk
player.removeperk [perk code]
Remove player from all factions
removefromallfactions
Reset current quest
ResetQuest
Resurrect dead target
resurrect
Save with a custom save name
save [filename]
Selects an object; use PRID player to select yourself
PRID [name]
Set ability (sneak, barter, etc.) score
player.setAV [ability] [number]
Set chance to score a critical hit
player.setav critchance [0-100]
Set game speed
set timescale to [number]
Set how much an NPC has to trade with
SetBarterGold [number]
Set jump height; default is 64
setgs fJumpHeightMin [number]
Set maximum carrying weight
player.setAV carryweight [number]
Set maximum level obtainable through experience gain
setgs iMaxCharacterLevel [level number]
Set melee damage done by player
player.setav meleedamage [number]
Set name of selected NPC
setactorfullname "[first name] [last name]"
Set percentage of fire damage absorbed by player
player.setav fireresist [0-100]
Set percentage of physical damage absorbed by player
player.setav damageresist [1-85]
Set percentage of poison damage absorbed by player
player.setav poisonresist [0-100]
Set percentage of radiation absorbed by player
player.setav radresist [1-85]
Set player level
player.setlevel [number]
Set run speed; default is 4
setgs fMoveRunMult [number]
Set skill values
player.ForceAV [number]
Set Special Points
setspecialpoints [number]
Set strength multiplier for weight limit
setgs fAVDCarryWeightMult [number]
Set unarmed damage; must have no weapons equipped
player.setav unarmeddamage [number]
Set weight limit
setgs fAVDCarryWeightsBase [number]
Set your character's name
player.setactorfull name "[first name] [last name]"
Un-equip existing item in selected target's inventory
UnEquipItem [item code]
Unlock selected lock or terminals
unlock
View ending
exit vats
Crashed UFO and alien location
Move north and slightly to the west of Minefield. You will find the VAPL-66 Power Station. Follow the power lines north until you hear a radio signal Athena. While staying in range of that signal, search the surrounding rocky area until you find the ship.
Dart Gun
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the "Lincoln Memorial" quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.
Defeating Death Claws
Go to the alien crash site and pick up the weapon that is found there. Collect all the ammunition you can for it. Go to the town named Old Olmeny found northwest of the mine field. The town has a lot of Death Claws. Make sure you are good on health. The weapon obtained from the alien crash site will kill the Death Claws in one or two shots.
Defeating robots in the Wastelands
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.
Defeating Super Mutants
The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle are great if you have the ammunition. Use grenades and missiles for groups. Aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them. They will run over them. The Centaurs are like Super Mutant guard dogs, because if you see one there are probably Super Mutants near. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items.
Die Hard series reference
In the quest "Those!", after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked though). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase "Now I know what a TV dinner feels like" can be heard. This is a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies.
Dune reference
The aid item, "Mentats" or "Mentat's Tablets" is a reference to the famous science fiction novel series by Frank Herbert titled Dune. Mentats are "human computers" -- people who are trained and molded with the abilities to filter and process data with extraordinary precision and speed. Such people came about in the series due to the "Butlerian Jihad" or "Machine Crusade" where thinking machines became the enemy of the human race.
Early detection
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.
Early Power Armor training
To get Power Armor training at the beginning of the game, complete the following steps. Note: Only talk to the people in the video because there are people in the city that will give away the story. You can pick up anything in the city.
Easy "Silver-Tongued Devil" achievement
Use the "Infinite XP" Speech trick to easily get the "Silver Tongued Devil" achievement.
Go to Little Lamplight at any point after you exit Vault 101. Get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the "Great Chamber", and find Knock Knock. Ask her how she got her name. Have her tell you a joke. She only has one joke, and with a decent Intelligence, you can interrupt it for a better ending. Then, there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is not too difficult.
Easy caps
Note: This trick requires you take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.
In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to "Deal with it", and then talk to the man after the initial time, he will give you another 250 Caps for each one. This makes it much easier to get large amounts of Caps instead of running back and forth with just one.
Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.
Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 Caps.
Easy experience points
Use the following to get 5 experience points as many times as desired. Go to Craterside Supply with two frag mines. Go behind the wall behind the mercenary and place one. When it is making the sound like it is about to explode, disarm it, pick it up and repeat.
Place frag mines behind the merc standing against the wall in Craterside Supply (found in Megaton) then quickly pick them up. You will get a small amount of experience for disarming the mine. Have a few frag mines in your inventory (so you do not have to re-equip the mines), then go into the room behind the merc. Get close to the back side of the wall that the merc is leaning against and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat as this as necessary.
Easy good karma
Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as many times as desired.
Easy hacking
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired.
Search around both fields, and you will find a string of symbols that you can enter as the password. It starts with "(", "<", "[", or "{" and ends with the same symbol. This will completely refill your password attempts.
To hack "Very Easy" and "Easy" computers (and "Average" if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.
To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for common suffixes, such as "-ing" or "-ed". You can even go one step further by adding repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is usually, though not always, true. In the previous example, a match for "SUFFERING (5/9)" might be "FALTERING", but could also be "SUBMARINE".
To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
Easy items
This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.
Easy Karma level achievements
An easy way to get multiple "Reach level ? with ? Karma" achievements is to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest for good Karma or murdering random characters for bad Karma. This will send you into the good or bad Karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good Karma, reload your saved game, and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game, and no one will be mad at you.
Easy Stealing, Hacking, and Speech bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.
Eugene
This is a unique big gun with 7 damage. Successfully complete the "Reilly's Rangers" quest, and ask for one of Brick's miniguns. Alternately, kill Brick, and take her minigun.
Experimental MIRV
This is a unique Fat Man with 1610 x 8 damage. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts (Holotapes) must be found first. It fires eight mini-nukes at once in a random spread pattern. This does lots of damage, but is essentially useless other than for entertainment value, or for leveling entire towns.
Alternately, go to Fort Bannister, and use the following video to find the Fat Man.
Extra inventory space
You can use your followers as storage. Talk to them, and tell them you want to trade equipment. Give them all your non-essential items.
You can also place your own items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy and return at a later time to recollect the items.
Fall long distances without dying
If you find yourself falling off a bridge or cliff, simply save the game in mid-air close to the ground and reload it. You will land safely on the ground.
Jump off a very high location. Before you land, activate V.A.T.S. and attack something.
Fawkes' Super Sledge
This is a unique sledgehammer with 32 damage; it can do 37 damage when your Melee Weapons skill reaches 100 and its condition is 100%. It can be repaired with normal Super Sledge. In the "Finding The Garden Of Eden" quest, help Fawkes out from his captivity inside Vault 87 and let him get the G.E.C.K. for you, or kill him to obtain this melee weapon.
Fear Factory reference
Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved".
Firelance
This is a unique Alien Blaster with 72 damage plus -2 (5s) fire damage, giving it a damage of 82 in ten seconds. This blaster is found at random times and random places. However, it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground, it will blow up and hit the ground with a blue explosion. The Firelance will be on the ground with about fifteen Alien Power Cells.
Fisto!
This is a unique power fist with 31 damage. Fisto! can be found next to a computer on a desk in the upper area of the Derelict Power Plant across from MDPL-13 Power Station. It can be repaired with regular power fists.
Followers
There are eight followers that you can get at the indicated locations with the appropriate Karma:
Butch (requires neutral Karma): Successfully complete the "Trouble On The Homefront" quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. Then, look for Butch at the Muddy Rudder Bar in Rivet City.
Charon (requires any Karma): This ghoul can be found in The Underworld at The Ninth Circle. You can buy his contract from Ahzrukal for 2,000 Caps (or 1,000 Caps with Barter at 50+). It is also possible to get his contract by killing Greta at Carol's Place.
Clover (requires very bad Karma): She can be bought from Eulogy in Paradise Falls for 1,000 Caps (or 500 Caps with enough Barter skill).
Dogmeat (requires any Karma): Found in the Scrapyard. On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter the Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.
Fawkes (requires good Karma): You will meet Fawkes during your main quest when exploring Vault 87. She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. Fawkes is/was a woman. She is now a Super Mutant, and they do not really have a gender either way. Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower (or even have assembled a small party) before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.
Jericho (requires bad Karma): Jericho can be found in Megaton. If you pay him 1,000 Caps for supplies, he will join you.
Sergeant RL-3 (requires neutral Karma): You can buy Sergeant RL-3 from a merchant who sells robots wandering the Wasteland. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear.
Star Paladin Cross (requires good Karma): You can recruit this Brotherhood Lady in the Citadel, in the same room with Liberty Prime (the large robot). She is on the upper floor. Note: You must keep your Karma positive or she will leave you.
Fort Independence: Easy items
This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.
Fort Independence: Full armor and energy weapon repair
To get your armor and energy weapons repaired to full health, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back you have to kill him. Note: This can only be done once, so use it wisely.
Full armor and energy weapon repair in Fort Independence
To get your armor and energy weapons fully repaired, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back, you have to kill him. Note: This can only be done once, so use it wisely.
Getting both rewards in "The Replicated Man" quest
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad Karma.
You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr. Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the V.A.T.S. Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness, he is none the wiser, and will acknowledge that you have killed Zimmer. By doing this, you will get both rewards and Harkness will remain in Rivet City.
Ghoul Mask
To get the Ghoul Mask, you must complete the Tenpenny Tower quest, which requires you to find a way to let the Ghouls live in Tenpenny Tower. The mask is useful if you are tired of fighting Feral Ghouls or in a location full of them. It makes them completely ignore you.
Girdershade: Nuka-Cola collection
North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". There, you will find two shacks. One of them has the name Sierra Petrovita. Enter her shack and you will find the only Nuka-Cola collection in the game.
Gone With The Wind reference
When you first arrive at the citadel and make your way to Scribe Jameson, you will tell her that you had found a "Brotherhood of Steel Holotag". She will then say, "I have an offer for you". Scroll down to the bottom and one of the replies will be "Frankly, I don't give a damn", which is a reference to Gone With The Wind.
Hacking
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong.
Search around both fields and you will find a string of symbols that you can enter as the password. It starts with "(", "<", "[", or "{" and ends with the same symbol. This will completely refill your password attempts.
To hack "Very Easy" and "Easy" computers (and "Average" if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.
To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for common suffixes, such as "-ing" or "-ed". You can even go one step further by adding repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is usually, though not always, true. In the previous example, a match for"SUFFERING (5/9)" might be "FALTERING", but could also be "SUBMARINE".
To always hack successfully, go to the terminal and save the game. Then, start the sequence. If you fail, just reload and try again until you do it successfully.
Hidden sniper rifle cache in Megaton
You can find a sniper rifle and other supplies hidden in a rock near Megaton.
Highwayman's Friend
This is a unique tire iron with 10 damage. It is found in Dominic and Machete's garage at Canterbury Commons.
Infinite XP
Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.
Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.
Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.
Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.
Item codes
Use one of the following values with the "player.additem [item code], [number], [condition 1-100]" and "player.removeitem [item code], [number]" codes.
Item
Code
Ammunition
.308 Caliber Round
0006B53C
.32 Caliber Round
000207F7
.44 Round Magnum
0002937E
10mm Round
00004241
5.56mm Round
00078CC4
5.56mm Round
00004240
5mm Round
0006B53D
5mm Round
000615A8
Alien Powercell
00029364
BB - Ammo
0002935B
Bottlecap Mines
0000433A
Dart
00047419
Dart
0002936E
Electron Charge Pack
000615AF
Electron Charge Pack
0006B53E
Energy Cell
00020772
Energy Cell
00078CC2
Flamer Fuel
00029371
Flamer Fuel
00078CC1
Frag Grenades
00004330
Frag Mines
0000433C
Mesmetron Power Cell
0006A80D
Microfusion Cell
00078CC3
Microfusion Cell
00004485
Mini Nuke
00020799
Missile
000B8791
Missile
0005F706
Missile
00078CC5
Missiles
00029383
Pulse Grenades
00004331
Railway Spikes
00029384
Shotgun Shell
00028EEA
Shotgun Shell
0004C5F9
Sonic Energy
00056634
Armor
Advanced Radiation Suit
0003307A
All-Purpose Science Suit
000CB605
Apocalypse Gladiator Armor
000CB5F6
Apocalypse Gladiator Helmet
000CB5F7
Armored Vault 101 Jumpsuit
00034121
Armored Vault 101 Jumpsuit
0006C587
Army Power Armor
00061A72
Athlete of the Wastes Outfit
000340FB
Ballcap with Glasses
00028FFA
Bandana
00073D57
Biker Goggles
0009B188
BirthSkirt
0007CFF0
Blast Off Helmet
0007494C
Blast Off Pajamas
0005B6EA
Boogeyman's Hood
0008F775
Brahmin-Skin Outfit
00018DE5
Brotherhood of Steel Powered Armor
00075203
Brotherhood of Steel Powered Helmet
00075201
Brotherhood Power Armor
00075201
Brotherhood Power Helmet
00075203
Brotherhood Scribe Robe
000854CF
Button's Wig
0008A6DD
Child Blastoff Helmet
0007C109
Chinese Commando Hat
00078646
Chinese Jumpsuit
000340D2
Colonel Autumn's Uniform
0005157E
Combat Armor
00020420
Combat Helmet
00020426
Commando Armor
000CB544
Composite Recon Armor
000CB5FA
Composite Recon Helmet
000CB5FB
Crow's Eyebot Helmet
000B17A0
Crow's Eyebot Helmet
000B17A0
Dad's Wasteland Outfit
00079F09
Defender Armor
000CB543
Dirty Chinese Jumpsuit
000340D3
Dirty Chinese Jumpsuit
000CB603
Dirty Pre-War Businesswear
0005C682
Dirty Pre-War Casualwear
000340CF
Dirty Pre-War Kid's Outfit
000340C4
Dirty Pre-War Parkstroller Outfit
0005BB70
Dirty Pre-War Relaxedwear
0005BB6F
Dirty Pre-War Spring Outfit
000340D1
Dirty Pre-War Spring Outfit
00066C71
Doctor Li's Glasses
0005C9A0
Doctor Li's Outfit
000340DA
Elder Lyons' Robe
00087274
Enclave Officer Hat
00078647
Enclave Officer Uniform
000340DE
Enclave Power Armor
00023B62
Enclave Power Armor
0004443E
Enclave Scientist Outfit
0001B5BD
Enclave Shocktrooper Armor
000CB5F3
Enclave Shocktrooper Helmet
000CB5F4
Environment Suit
000C09D4
Eulogy Jones' Hat
00034126
Explorer's Gear
000CB549
Eyebot Helmet
0004E6A0
Eyeglasses
000340FD
Ghoul Mask
0001DC1C
GlassesReadingChild
0005DC82
Grimy Pre-War Businesswear
000B1056
Hand-Me-Down Raider Armor
000CB5FE
Handyman Jumpsuit
000BF6FD
Hat of the People
000CB604
Head Wrap
00074296
Head Wrap
00074334
Head Wrap
00074335
Head Wrap
00074336
Highway Scar Armor
000CB5FF
Hockey Mask
00033598
Junior Officer Outfit
000340F9
Kid's Ballcap with Glasses
0009B185
Kid's Baseball Cap
000340C1
Kid's Cave Rat Outfit
000340E4
Kid's Murray the Mole Hat
00078643
Kid's Party Hat
00028FF8
Kid's Police Hat
000340E1
Lab Technician Outfit
000340D7
Leather Armor
00020423
Leather Armor
0002DC05
Leather Armor
00066C72
Leather Armor
00066C74
Ledoux's Hockey Mask
0007401C
Lesko's Lab Coat
000C24F9
Lincoln's Hat
0004445B
Linden's Outcast Power Armor
00070877
Lucky Shades
000CB54B
Lyons' Pride Power Armor
00061A73
MacCready's Helmet
0002D11B
Makeshift Gas Mask
000C111A
Maple's Garb
0005A6CA
Mayor MacCready's Outfit
000340E7
Merc Adventurer Outfit
00034124
Merc Charmer Outfit
00034122
Merc Charmer Outfit
000CB606
Merc Cruiser Outfit
000C5D34
Merc Cruiser Outfit
000CB60B
Merc Grunt Outfit
000A3045
Merc Grunt Outfit
000CB60A
Merc Troublemaker Outfit
00034123
Merc Veteran Outfit
0008C83C
Metal Armor
0003307F
Metal Helmet
00033080
Modified Utility Jumpsuit
0007C17C
Motorcycle Helmet
0009B186
Mysterious Stranger Hat
0006B467
Mysterious Stranger Outfit
0006696D
Naughty Nightwear
000C8E07
Oasis Druid Hood
0009B18A
Oasis Exile Hood
000C942D
Oasis Robe
000340E8
Oasis Villager Robe
000340E9
Outcast Power Armor
00060C70
Outcast Power Helmet
00060C72
Outcast Recon Helmet
000645ED
Party Hat
00050E44
Party HatStanley
000B75E2
Pint-Sized Slasher Mask
000340FC
Pip-Boy 3000
00015038
Pip-Boy 3000
000236D8
Pip-Boy Glove
00025B83
Police Hat
000AB491
Poplar's Hood
0005A6CB
Power Armor
00014E13
Power Armor
00025083
Power Armor
00066C73
Power Helmet
00014C08
Power-Suit Armor
000CB60C
Pre-War Baseball Cap
00028FF9
Pre-War Bonnet
000340CD
Pre-War Casualwear
0001EA6D
Pre-War Casualwear
000CB60D
Pre-War Hat
000340C8
Pre-War Kid's Outfit
000340C3
Pre-War Outfit and Watch
0008198C
Pre-War Outfit and Watch
000ABBE2
Pre-War Parkstroller Outfit
0005BB66
Pre-War Parkstroller Outfit
000CB60F
Pre-War Relaxedwear
0005BB63
Pre-War Spring Outfit
000340D0
Prototype Medic Power Armor
0007836E
Pyro Helmet
000CB600
Radiation Suit
00033078
Ragamuffin Outfit
000340F8
Ragamuffin Tophat
00074950
Raider Arclight Helmet
00078644
Raider Badlands Armor
0003307D
Raider Blastmaster Armor
0003307E
Raider Blastmaster Helmet
0005B6E8
Raider Painspike Armor
0002042F
Raider Psycho-Tic Helmet
00020432
Raider Sadist Armor
0003307C
Raider Wastehound Helmet
00078645
Ranger Armor
00023030
Ranger Battle Armor
00023030
Ranger Battle Helmet
00034105
Recon Armor Helmet
00028EAD
Recon Armor
0003064D
Red Racer Jumpsuit
0003411B
Red's Bandana
000340EB
Red's Jumpsuit
000340EA
Regulator Duster
0003E54A
Rivet City Security Helmet
000239CB
Rivet City Security Uniform
000239CC
Road Rascal Leather Armor
000CB5F5
RobCo Jumpsuit
0003411A
Robo-Thor Helmet
000CB5F8
Roving Trader Hat
00078648
Roving Trader Outfit
0002B385
Scientist Outfit
000340D9
Sexy Sleepwear
000340E6
Shady Hat
0007C17D
Sharp-Dressed Raider's Armor
000CB5FC
Shellshocked Combat Armor
000CB5EF
Shellshocked Combat Helmet
000CB5F0
Sheriff's Duster
00020429
Sheriff's Hat
0002DD80
Slave Collar
0002F563
Slave Collar
0003D1FE
Sleepwear
000CB60E
Stormchaser Hat
0009B189
Sunglasses
0005C99F
Surgical Mask
0003E591
T-51b Power Armor
000A6F77
T-51b Power Helmet
000A6F78
Takoma Park Little Leaguer Cap
000C72FB
Talon Combat Armor
000A6F76
Talon Combat Armor
000CB5F2
Talon Combat Helmet
000B0278
Talon Combat Helmet
000CB5F1
Talon Company Armor
000A6F76
Tenpenny Security Helmet
0005B6EB
Tenpenny Security Uniform
00034119
Tenpenny's Suit
00096CB7
Tesla Armor
0006B464
Tesla Armor
0008F571
Tesla Helmet
0006B465
The AntAgonizer's Costume
0003411D
The AntAgonizer's Helmet
0003411F
The Devil's Pigtails
000CB5FD
The Mechanist's Costume
0003411E
The Mechanist's Helmet
00034120
The Surgeon's Lab Coat
000C71E1
Three Dog's Glasses
000ACDA4
Three Dog's Head Wrap
00073FEC
Tinted Reading Glasses
0001C295
Torcher's Mask
000C7C4E
Tortiseshell Glasses
0005C9A1
Tunnel Snake Outfit
0002042E
Tunnel Snake Outfit
00061D98
Underwear
00089B52
Vance's Longcoat Outfit
00083C5C
Vault 101 Child's Jumpsuit
000340F2
Vault 101 Security Armor
0001CBDD
Vault 101 Security Helmet
0003411C
Vault 101 Utility Jumpsuit
000425BA
Vault 106 Jumpsuit
000B73F2
Vault 108 Jumpsuit
000B73F1
Vault 112 Jumpsuit
000340EF
Vault 77 Jumpsuit
000CAFBE
Vault 87 Jumpsuit
000340ED
Vault 92 Jumpsuit
000B73F3
Vault Lab Uniform
0001CBDC
Wanderer's Leather Armor
000C7C54
Wasteland Doctor Fatigues
000340FE
Wasteland Legend Outfit
000CB609
Wasteland Scout Hat
00074952
Wasteland Scout Uniform
000340FA
Wasteland Surgeon Outfit
000340FF
Wasteland Wanderer Outfit
0001BA00
Bobbleheads
Agility
000388E5
Barter
000388F3
Big Guns
00038906
Charisma
00038850
Endurance
00038834
Endurance
00038834
Energy Weapons
0003892F
Explosives
00038930
Intelligence
0003885C
Lockpick
00038931
Luck
000388E6
Medicine
00038950
Melee Weapons
00038951
Perception
00038833
Repair
00038952
Science
00038953
Small Guns
00038954
Sneak
00038955
Speech
00038956
Strength
00038832
Unarmed
00038958
Books
Big Book of Science
0003403C
Big Book of Science
0002D3A4
Chinese Army: Spec. Ops. Training Manual
00034045
D.C. Journal of Internal Medicine
00034043
Dean's Electronics
0003403D
Duck and Cover!
0006A80C
Footlocker
000199C2
Grognak the Barbarian
00034040
Guns and Bullets
0003403E
Lying, Congressional Style
00034044
Motivational Secrets of the Stars
0002D3A3
Nikola Tesla and You
00034041
Paradise Lost
000BACFE
Pugilism Illustrated
0003403F
Survival Guide Manuscript
0002D3B2
Tales of a Junktown Jerky Vendor
00034042
Tumblers Today
00034046
U.S. Army: 30 Handy Flamethrower Recipes
00034048
Wasteland Survival Guide
000C5634
You're SPECIAL!
000AB2EF
Consumables
Ant Meat
0003C345
Ant Queen Pheromones
00033068
Beer
00015197
Berry Mentats
000BF7C6
Blamco Mac and Cheese
0008C556
Bloatfly Meat
0007C10D
Blood Pack
00034051
Brahmin Steak
00015198
Bubblegum
0008C560
Buffout
00015163
Cave Fungus
00038E0C
Cram
0008C552
Crispy Squirrel Bits
00031948
Crunchy Mutfruit
0001519C
Dandy Boy Apples
0008C554
Dirty Water
000151A4
Dog Meat
00034050
Fancy Lads Snack Cakes
0008C55A
Fire Ant Nectar
00085ABB
Fresh Apple
00015196
Fresh Carrot
00015199
Fresh Pear
0001519F
Fresh Potato
000151A0
Grape Mentats
000BF7C5
Gum Drops
0008C564
Hatchling Mirelurk Meat
00065175
Human Flesh
0003404F
Ice Cold Nuka-Cola
00040DCB
Iguana Bits
0001519A
Iguana on a Stick
0001519B
InstaMash
0008C558
Jet
00015164
Junk Food
0003359C
Med-X
00050F8F
Mentats
00015165
Mirelurk Cakes
0003404D
Mirelurk Meat
0003404E
Miss. Quantum Pie
00049076
Mole Rat Meat
0003404C
Mole Rat Wonder Meat
000ABD17
Mutfruit
00034049
Noodles
0001519D
Nuka-Cola
0001519E
Nuka-Cola Quantum
000284F9
NukaLurk Meat
00095F48
Orange Mentats
000BF7C7
Pork N' Beans
0008C55E
Potato Crisps
0008C562
Psycho
00015166
Purified Water
000151A3
Radroach Meat
0009C957
Salisbury Steak
000293A9
Scotch
000151A1
Softshell Mirelurk Meat
000552CE
Squirrel on a Stick
00031949
Squirrel Stew
0003194A
Stimpaks
00015169
Strange Meat
0002E376
Strange Meat Pie
0007E173
Sugar Bombs
0008C551
Sweetroll
00030A23
Ultrajet
000C9CF4
Vodka
00032C74
Whiskey
00032C75
Wine
0003404A
Yao Guai Meat
0003404B
YumYum Deviled Eggs
0008C55C
Miscellaneous
Bobby Pins
0000000A
Bottle Caps
0000000F
Finger
000604DE
Medical Brace
0002210D
Stealth Boy
00043E94
Weapons
.32 Pistol
0000080A
.44 magnum
00050F92
10mm Pistol
0001A334
10mm Pistol
0000434F
10mm Pistol
0006F210
10mm SMG (Sydney's "Ultra")
0006E7CC
10mm Sub Machine gun
00004321
A3-21's Plasma Rifle
0006B539
Acid Spit
000B8793
Acid Spit
0006E8CE
Alien Blaster
00004322
Ant's Sting
000C553E
Assault Rifle
0001FFEC
Baseball Bat
0000421C
BB Gun
000C0327
BB Gun
00004323
Black Bart's Bane
0006B535
Blackhawk
000303A2
Board of Education
000C310F
Bottlecap Mine
0000433A
Brass Knuckles
00004324
Breaker
000CB546
Butch's Toothpick
00078440
Buzzsaw
0003BC6F
Chinese Assault Rifle
00046BDD
Chinese Assault Rifle
0000080B
Chinese Officer's Sword
0006415D
Chinese Officer's Sword
0002B3CB
Chinese Pistol
00004325
Chinese Pistol (Zhu-Rong v418)
00060C2C
Clover's Cleaver
000C80B8
Col. Autumn's 10mm Pistol
0006B531
Col. Autumn's Laser Pistol
000ABBE4
Combat Knife
00004326
Combat Knife
00064093
Combat Shotgun
0003713D
Combat Shotgun
00004327
Curse Breaker
000C80BB
Dart Gun
0000432A
Deathclaw Gauntlet
0000432B
Electrical Zap
00022FF1
Eugene
0006B538
Excalibat
000C80BC
Experimental MIRV
0003422B
Fat Man
0000432C
Fawkes' Super Sledge
0007843F
Fire Hydrant
00021367
Firelance
000C80BA
Fisto!
000CB601
Flamer
00078C60
Flamer
0000432D
Flamer
000C58EE
Flamer
000A0C02
Flamer
0009E8DF
Flamer
0007C10B
Flamer
00039550
Frag Grenade
00004330
Frag Mine
0000433C
Frag Mine
00028172
GasTrap Dummy
000001F6
Gatling Laser
0000432E
Gatling Laser
0000432E
Hand Laser
00018B9E
Highwayman's Friend
00078442
Hunting Rifle
00004333
Jack
000C6E5B
Knife
00004334
Laser
00050ED0
Laser
0007B23A
Laser
0007B237
Laser Pistol
000B4178
Laser Pistol
00063E8A
Laser Pistol
00004335
Laser Rifle
00074795
Laser Rifle
00004336
Law Dog
0006B532
Lead Pipe
00004337
Liberty Laser
00033FE2
LibertyPrimeWeapBomb
0005932F
Lincoln's Repeater
0003C07A
Love Tap
000C80B9
Mesmeron
00004339
Mesmetron
000BF5A4
Minigun
0000433F
Mirelurk Bait Grenade
00030664
Miss Launcher
000B2644
Missile Launcher
00057E8F
Missile Launcher
00004340
Nail Board
000A01DD
Nail Board
00063FDC
Nuka-Grenade
00004342
O'Grady's Peacemaker
0007843D
Occam's Razor
000CB602
Ol' Painless
00066C76
Plasma Grenade
00004332
Plasma Gun
0007C10C
Plasma Gun
0003954F
Plasma Mine
0000433D
Plasma Pistol
00004343
Plasma Rifle
00004344
Plunkett's Valid Points
000CAFA9
Police Batton
00004345
Pool Cue
00004346
Power Fist
00004347
Protectron's Gaze
000C553F
Pulse Grenade
00004331
Pulse Mine
0000433E
Radioactive Spit
00058717
Railway Rifle
00004348
Repellent Stick
0002D3B7
Reservist's Rifle
00092966
Ripper
00004349
Rock-it launcher
0000434B
Rolling Pin
00029769
Rolling Pin
000B2943
Sawed-Off Shotgun
0000434C
Sawed-Off Shotgun
000AE8AE
Scoped .44 Magnum
0000434D
SentryBot Laser Gatling
000389AF
SentryBot Minigun
00057E8E
Shishkebab
0000434E
Shriek
0007F598
Silenced 10mm Pistol
00004350
Slasher Knife
0002869C
Sledge Hammer
00004351
Sledgehammer
00063FA2
Smuglers End (Laser Pistol)
0006B536
Sniper Rifle
00004353
Spiked Knuckels
00004354
Stabhappy
000C80BE
Super Sledge
000B0E7C
Super Sledge
00004352
Switchblade
0006407F
Switchblade
000289C3
Sydney's 10mm "Ultra" SMG
0005DEEE
The Break
00066C77
The Kneecapper
0006B53A
The Shocker
000BFF62
The Tenderizer
000A874B
The Terrible Shotgun
0006B534
Tire Iron
00004328
Vampire's Edge
00078441
Vertibird Bomb Gun
0003E5E2
Vertibird Gun
00089C51
Victory Rifle
000CB548
Wazer Wifle
00061793
Jack
This is a unique chainsaw with 30 damage. It is found on an Enclave officer at Deathclaw Sanctuary. Note: This weapon is not available until after the Enclave appear in the storyline. Jack has the same power as the Ripper but has a higher critical rate.
Jaeriko
If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.
Leap without dying
Use the following trick where getting off a high location is a shortcut that will save you time and walking a long distance. Note: The trick is more difficult the higher you are. Equip a Bottlecap mine. Stand on the edge where you will jump. Throw the Bottlecap mine down towards the ground. Immediately as it leaves your hand, jump off the edge on top of the falling Bottlecap mine. The Bottlecap mine seems to fall slower than other objects, making it somewhat easier to land on. Keep landing on the Bottlecap mine as it falls to the ground. Note: This requires skill and good aim. If done correctly, when you reach the ground you will have lost minimal health. Pick up the Bottlecap mine and continue.
Lincoln's Repeater
This is a unique hunting rifle with 50 damage. It is located, in perfect condition, inside a display case on the top floor of the Museum of American History offices. It can be repaired using regular hunting rifles, but uses .44 Magnum ammo instead of the regular .32. It is also very accurate, with a 0.00 spread.
Lock picking
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
To always pick a lock successfully, go to the door, safe, etc. and save the game. Then, start the sequence and choose "Force lock". If you fail, just reload and try again until you do it successfully. This requires only one bobby pin.
Lucky Eight Ball
Save Red, and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.
Megaton: Hidden sniper rifle cache
You can find a sniper rifle and other supplies hidden in a rock near Megaton.
Mesmetron
This is a unique energy weapon. The guard at the front entrance of Paradise Falls has it. Ask him if he needs help, and he will give it to you.
Miss Launcher
This is a unique big gun with 20 damage. This missile launcher can be found in a safe inside Fort Independence.
More inventory space
You can use your followers as storage. Talk to them and tell them you want to trade equipment. Give them all your non-essential items.
You can also place your own items onto the enemy corpses. Because the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy then return at a later time to recollect it.
National Guard Armory: Secret weapons cache
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.
Nuka Grenade
This is a schematic weapon with 501 damage plus fire damage plus radiation damage. It is built from a Nuka-Cola Quantum, tin can, turpentine, and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells one of the schematics, and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the "Nuka-Cola Challenge" quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three.
Occam's Razor
This is a unique combat knife with 10 damage. It is found on Commander Jabsco at Fort Bannister.
Ol' Painless
Go to the Republic Of Dave, which is located in the top right-hand corner of the map. When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key, and use it to open the safe that is next to him. In the safe is a hunting rifle named Ol' Painless. It does 21 damage, but is better than the sniper rifle. It is also a lot easier to repair and find ammo for.
Ozzy Osbourne reference
In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to a song by Ozzy Osbourne called "Mr.Crowley".
Perk and aid effect codes
Use one of the following values with the "player.addspell [perk or aid code]" code.
Effect
Code
Action Boy
00031D90
Action Girl
0007B200
Adv. Rad Poison
00032DEF
Agility Boost
000630F1
Alcohol Withdrawal
0006AA60
Ant Senses
000C2527
Ant Strength
000C2526
Atomization
0005B141
Average Water
00000147
Bad Water
00045656
Barkskin
0006F590
Barter Boost
000630F3
Better Rivet City Prices
0006F592
Big Guns Boost
000630F4
Bloody Mess
00077641
Bloody Mess
00079AE3
Buffout Withdrawal
00033066
Burning Explosion
000A73D7
BurningNormal
00060C12
BurningNormalSkin
00061DE1
Charisma Boost
000630E8
Concussion
0006533A
Crit. Rad Poison
00032DED
Cyborg
00031D8D
Daddy's Boy (1)
0004494B
Daddy's Boy (2)
0004494C
Daddy's Boy (3)
0004494D
Daddy's Girl (1)
00077789
Daddy's Girl (2)
0007778A
Daddy's Girl (3)
0007778B
Deadly Rad Poison
00032DF0
Disintegration
000BDA30
Disintegration
0005C6C3
EMP Disable
0005B148
Enclave Eyebot Broadcast
0003E616
Endurance Boost
000630E7
Energy Weapons Boost
000630F5
Explosives Boost
000630F6
Fatal Rad Poison
000448E2
Finesse (1)
00094EC0
Galaxy News Broadcast Effect
000C0548
Good Luck
000C34D1
Good Water
00020517
Gooification
00092C48
Gun Nut (1)
0004494F
Gun Nut (2)
00044950
Gun Nut (3)
00044951
Head Crippled
00067572
Immune to Fire
000B7CC9
Immune to Radiation
00060C16
Imolation
00044AF6
Impartial Mediation
00044CA3
Improved Barter
000A5F23
Improved Barter
000A5F21
Improved Medicine
000A5F1E
Improved Medicine
000A5F24
Improved Repair
000A5F20
Improved Repair
000A5F25
Improved Science
000A5F1F
Improved Science
000A5F26
Improved Speech
000A5F22
Improved Speech
000A5F27
Intelligence Boost
000630F0
Iron Fist (1)
00031DA0
Iron Fist (2)
00031DA1
Iron Fist (3)
00031DA2
Jet Withdrawal
00033067
Kamikaze
00094EC3
Lethal Water
00020D76
Life Giver (1)
00031D88
Life Giver (2)
00031D8A
Life Giver (3)
00031D8B
Little Leaguer (1)
00031D9F
Little Leaguer (2)
00044949
Little Leaguer (3)
0004494A
Lockpick Boost
000630F8
Luck Boost
000630F2
Med-X Withdrawal
0002AE29
Medicine Boost
000630F9
Melee Weapons Boost
000630FA
Mentats Withdrawal
00033063
Mesmetron Migraine
0001E004
Minor Rad Poison
00032DEE
More Burning
0001DEA8
Nectar Withdrawal
0005E2AD
Nerd Rage!
00044CA4
Night Person
00094EBE
Ninja
0007B201
Paralyzing Palm
0006B20B
Perception Boost
000630E6
Poison
0004D844
Poison
0004D843
Poison
0006B20E
Poison Immunity
0007D4F3
Psycho Withdrawal
00033064
Purified Water
000B878F
Qtm. Cola Withdrawal
0009ADE7
Rad Poisoning
0009ADE8
Rad Resistance
00031D85
Rad. Limb Healing
0006F5A2
Radiation Burst
0006191A
Radiation Healing
000617BE
Radiation Resistance
000617BD
Radiation Resistance
0006E770
Repair Boost
000630FB
Sawbones' Precision
000BD074
Science Boost
000630FC
Scoundrel (1)
00044CA5
Scoundrel (2)
00044CA1
Scoundrel (3)
00044CA2
Sharpshooter
0005C6B9
Silent Running
00031D8C
Size Matters (1)
0009982F
Size Matters (2)
00099830
Size Matters (3)
00099831
Sly Wasteland Survival Assistant
0006F59E
Sly Wasteland Survival Expert
0006F599
Sly Wasteland Survival Guru
0006F594
Small Guns Boost
000630FD
Smart Wasteland Survival Assistant
0006F5A0
Smart Wasteland Survival Expert
0006F59B
Smart Wasteland Survival Guru
0006F596
Sneak Boost
000630FE
Snide Wasteland Survival Assistant
0006F59D
Snide Wasteland Survival Expert
0006F598
Snide Wasteland Survival Guru
0006F593
Solar Powered
00031D94
Speech Boost
000630FF
Stealth Boy Invis Spell
0007E474
Stealth Shield
0008AF5C
Strength Boost
000630E5
Suit Med-X
0006CABE
Terrible Water
00020D77
Thief (1)
00031D92
Thief (2)
00031D95
Thief (3)
00031D9B
Tough Wasteland Survival Assistant
0006F59F
Tough Wasteland Survival Expert
0006F59A
Tough Wasteland Survival Guru
0006F595
Toughness
00031D7D
Ultrajet Withdrawal
000C9CF5
Unarmed Boost
00063100
Wasteland Survival Assistant
0006F5A1
Wasteland Survival Expert
0006F59C
Wasteland Survival Guru
0006F597
WaterBreathing
0005876C
Well Rested
00062696
Well Rested
00062697
Perk codes
Use one of the following values with the "player.addperk [perk code]" and "player.removeperk [perk code]" codes. Note: All "Survival" and "Junior Survivor" are perks from "The Wasteland Survival Guide" quest line.
Junior Survivor (D) (Quest Perk) +2 Speech and Sneak, +2% Rad and Poison Resistance
000331D6
Junior Survivor (E) (Quest Perk) +1% Critical Chance, +2% Rad and Poison Resistance
000331D7
Lady Killer
00094EB9
Law Bringer
00044CAC
Lead Belly
00044CA9
Light Step
00031DB7
Life Giver
00031DB1
Little Leaguer
00014B97
Master Trader
00031DB8
Mister Sandman
00031DAD
Mysterious Stranger
00031DBC
Nerd Rage
00044CA7
Night Person
00094EBD
Ninja
00031DCC
Paralyzing Palm
00044CAA
PowerArmor Training (Quest Perk)
00058FDF
PyroManiac
00031DB2
Rad Resistance
00031DA9
Rad Regeneration (Quest Perk)
0003066B
Robotics Expert
00031DC2
Scoundrel
00044CA6
Scrounger
00031DAA
Silent Running
00031DB3
Size Matters
0009982E
Sniper
00031DB4
Solar Powered
00031DC5
Strong Back
00031DDE
Survival Expert (A) (Quest Perk) +10 Max Health,+ 4% Rad and Poison Resistance
0002D3A1
Survival Expert (B) (Quest Perk) +4 Medicine and Science, +4% Rad and Poison Resistance)
000331D8
Survival Expert (C) +4% Damage and Rad, Poison Resistance
000331D9
Survival Expert (D) (Quest Perk) +4 Speech and Sneak, +4% Rad and Poison Resistance)
000331DA
Survival Expert (E) (Quest Perk) +2% Critical Chance, +4% Rad and Poison Resistance)
000331DB
Survival Guru (A) (Quest Perk) +15 Max Health, +6% Rad, and Poison Resistance
0002D3A0
Survival Guru (B) (Quest Perk) +6 Medicine and Science, +6% Rad and Poison Resistance
000331DC
Survival Guru (C) (Quest Perk) (+6% Damage and Rad, and Poison Resistance
000331DD
Survival Guru (D) (Quest Perk) +6 Speech and Sneak, +6% Rad, and Poison, Resistance
000331DE
Survival Guru (E) (Quest Perk) +3% Critical Chance, +6% Rad and Poison Resistance
000331DF
Swift Learner
00031DD3
Tag
00031DBD
Thief
00031DD6
Toughness
00031DE0
Well Rested
00061822
Wired Reflexes (Quest Perk)
00024D5C
Person and object codes
Use one of the following values with the "player.placeatme [object code], [number], [x axis], [y axis]" code. Note: Use "1" for the value of the x axis and y axis. You can use the same values with the "player.removeitem [object or item code], [number]" code to remove the same item.
Effect
Code
Andy
0009B172
Andy
0006B237
Andy
00074163
AudioTemplateAntQueen
000B15F9
AudioTemplateBlowFly
0009B91A
AudioTemplateBrahmin
00028047
AudioTemplateBrahminPack
000AA7C0
AudioTemplateDeathclaw
000A7B1E
AudioTemplateDog
0003E632
AudioTemplateFeralGhoul
00065712
AudioTemplateMirelurk
00078803
AudioTemplateMirelurkKing
000C4977
AudioTemplateMoleRat
0007079D
AudioTemplateRadRoach
0003AEF7
AudioTemplateRadScorpion
000AF619
AudioTemplateRobotMrHandy
0004D036
AudioTemplateRobotProtectron
0005FCCB
AudioTemplateRobotRobobrain
0005CC52
AudioTemplateRobotSentrybot
0005CC51
AudioTemplateSentryTurret
000B9B5C
AudioTemplateSuperMutantBehemoth
00024103
AudioTemplateTurretCeiling
0001E821
AudioTemplateYaoGuai
0003FB04
Backup Protectron Unit
000C053E
Bandit
0007DCFB
Bloatfly
00092C3D
Brahmin
00021490
Brahmin
000A4E5D
Brahmin
00027FAD
Brahmin
000CA032
Brahmin
000A5396
Brahmin
0001F67C
Brahmin
0001CFA2
Brahmin
0008B5FE
Brahmin
0007E1B4
Button Gwinnett
00003A78
Centaur
00068646
Centaur
0001CF90
Cerberus
0002B8EA
Clancy
0002D3BE
Crow's Pack Brahmin
00027DEB
Dean Dewey
0002F582
Deathclaw
000AF836
Deathclaw
000C290A
Deathclaw
000B0449
Deathclaw
00031E29
Deathclaw
000BCC4D
Deathclaw
0004E140
Deathclaw
0004EE09
Deathclaw
0003210D
Deathclaw
0001CF72
Deathclaw
0001CF9A
Deathclaw
000C3280
Deputy Steel
0001D76F
Deputy Weld
0002040E
Doc
0004E79C
Dog
0001CF9C
Dog
00076926
Dogmeat
0006A772
Enclave Eyebot
00062DEA
Enclave Eyebot
00079F2B
Enclave Eyebot
0005AE49
Enclave Eyebot
0006A901
Enclave Eyebot
00059BC0
Enclave Eyebot
0001CF73
Enclave Eyebot
00062EAC
Enclave Eyebot
00043EC0
Enclave Eyebot
00097161
Enclave Sentry Bot
000AEC21
Enclave Sentry Bot
000AEC51
Enclave Sentry Bot
000AF5E5
Enclave Sentry Bot
000AF5E4
Ethyl
0002B8E5
Eye Intercom
00034020
Eye Intercom
000BC11C
Eye Intercom
0008F086
Factory Protectron
000BAE92
Failed FEV Subject
0007B861
Fawkes
0003D34E
Feral Ghoul
0009FAFA
Feral Ghoul
000BAD1A
Feral Ghoul
00072B87
Feral Ghoul
00072B59
Feral Ghoul
00052B9A
Feral Ghoul
00003AD8
Feral Ghoul
0005C342
Feral Ghoul
000AE86C
Feral Ghoul
0001CF7A
Feral Ghoul Roamer
00072B8A
Feral Ghoul Roamer
00072B88
Feral Ghoul Roamer
00072B79
Feral Ghoul Roamer
0001CF77
Feral Ghoul Roamer
00072B7F
Feral Ghoul Roamer
000A09CF
Fire Ant
000C8063
Fire Ant Nest Guardian
0006020B
Fire Ant Soldier
000AEDE4
Fire Ant Soldier
000393ED
Fire Ant Soldier
000854D5
Fire Ant Warrior
000C58EF
Fire Ant Warrior
000C72C9
Fire Ant Worker
000393EC
Fire Ant Worker
000AEDE3
Fire Ant Worker
00083EB5
Fluffy
0001FEC8
Four Score
00027FA7
Giant Ant
00027053
Giant Ant
0001FB34
Giant Ant
000BF5B8
Giant Ant
0002F005
Giant Ant Queen
0001CF7F
Giant Ant Queen
00034785
Giant Radscorpion
000307C2
Giant Radscorpion
0001CF9E
Giant Radscorpion
00032D2B
Giant Soldier Ant
0001CF80
Giant Soldier Ant
00032D2A
Giant Soldier Ant
00029036
Giant Worker Ant
0001CF81
Ginger
0007DD06
Glowing One
0003D807
Glowing One
00058772
Glowing One
00072B82
Glowing One
00073204
Glowing One
0001CF7B
Godfrey
0007F476
Harith's Pack Brahmin
00027DE7
Hoff's Pack Brahmin
00031189
Hooligan
0007DCF5
Invader Ant
00034777
Jitters
0002F585
Liberty Prime
0005FD26
Mad Brahmin
000CAAC0
Maintenance Protectron
0002D509
Marigold Ant Queen
0003181D
Mark I Turret
000603AA
Mark II Turret
0008F7B0
Mark II Turret
0006F772
Mark II Turret
0007B235
Mark II Turret
0008646C
Mark II Turret
0008646B
Mark II Turret
0008646A
Mark IV Turret
0007B23B
Mark IV Turret
0008646E
Mark IV Turret
0008646F
Mark IV Turret
0008646D
Mark V Turret
000A8A5C
Mark VI Turret
0003118D
Mark VI Turret
0007C166
Masterbrain
0001EE61
Meat
0002B8E7
Metro Protectron
0001D6E2
Metro Protectron
0003CAC5
Milo, Shipping Foreman
0004D5B7
Mirelurk
0004E5EB
Mirelurk
000A29F4
Mirelurk
000A289F
Mirelurk
0001CF83
Mirelurk Hunter
0001CF84
Mirelurk King
0007D410
Mirelurk King
0002D3BD
Mirelurk King
00047E87
Mister Buckingham
0001E746
Mister Gutsy
0009487F
Mister Gutsy
00021EC1
Mister Gutsy
0007BDA7
Mister Gutsy
00021EC0
Mister Gutsy
00021EBD
Mister Gutsy
000391AE
Mister Gutsy
00021EBE
Mister Handy
00036F89
Mister Handy
00058A0C
Mister Handy
000AC5F3
Mister Handy
00033581
Mister Handy
0002977A
Mister Mulberry
0001D770
Mole Rat
000A3D15
Mole Rat
0008840C
Mole Rat
000526E2
Mole Rat
0005BB10
Mole Rat
00053389
Mole Rat
00054D75
Mole Rat
0001CF9F
Mr. Handy
000296C5
Muffy
0003358A
Mutated Forager Ant
00032909
Muttface
0007DD0B
Nuka-Cola Security
00030522
Outcast Protectron
00071896
Outcast Robobrain
0006C5CD
Pete
0007DD0D
Private Jones
0001E747
Protectron
0001CF8B
Protectron
000A53F0
Protectron
00036F87
Protectron
000A592B
Protectron
000ABD6F
Protectron
0005BB02
Protectron
00039AF9
Protectron
000B2997
Protectron
00067386
Protectron
0006639F
Protectron
000663A4
Protectron
0005AC77
Protectron
0001CF8E
Protectron
0006639E
Protectron
0001CF8D
Protectron
00094868
Protectron
0001CF8F
Protectron
000A4527
Protectron
000A4426
Protectron
000A4524
Protectron
000A4528
Protectron
000A4529
Protectron
0005C3AA
Protectron
00031810
Protectron
0003995B
Pumpkin
000C79DE
Radroach
000C8231
Radroach
0002D4C7
Radroach
0002A171
Radroach
0006490C
Radroach
0001CF7C
Radroach
0005B3BE
Radroach
0002D6F7
Radroach
00032D2C
Radroach
000306CC
Radroach
000C595E
Radroach
000A11FA
Radroach
0009E897
Radroach
0003E592
Radroach
0001EFE3
Radroach
00020AF7
Radroach
000569B2
Radroach
000522DB
Radroach
0006B238
Radroach
0006B970
Radroach
000A25B1
Radroach
00030D89
Radscorpion
00044DCE
Radscorpion
0001CF9D
Raider Guard Dog
0001CF87
Rex
0007DD14
Robobrain
0001CF6D
Robobrain
0001CF89
Robobrain
0001CF74
Robobrain
0001CF70
Robobrain
000A5C6C
Robobrain
000500B8
Robobrain
0009487E
Robobrain
0004B03D
Rotting Brahmin Corpse
0001D3CD
Samuel
000CAADA
Sawbones
0002131F
Scavenger's Dog
00073E07
Scavenger's Dog
00073242
Scavenger's Dog
000C938B
Scavenger's Dog
0007323E
Scavenger's Dog
00073E10
Scavenger's Dog
00073E1D
Scavenger's Yao Guai
00073243
Scavenger's Yao Guai
00073E1E
Scavenger's Yao Guai
0007323F
Scavenger's Yao Guai
0007480F
Scavenger's Yao Guai
00073E23
Scavenger's Yao Guai
00073244
Scavenger's Yao Guai
00073E12
Scavenger's Yao Guai
00073E08
Sentry Bot
000A5D4E
Sentry Bot
0005F9CC
Sentry Bot
000AB4A1
Sentry Bot
0001CF8A
Sentry Bot
0001CF75
Sentry Bot
0001CF71
Sentry Bot
0001CF6E
Sentry Bot
0005F9D1
Sentry Bot
000A5C6E
Sentry Bot
00094881
Sentry Bot
0005F9CB
Sentry Bot
0002D06B
Sentry Bot
00094880
Sentry Bot
0005F9CA
Sentry Bot
0003A6FF
Sergeant RL-3
00094867
Shakes
00018FAE
Stefan
0006C559
Super Mutant
000B05E4
Super Mutant
000B05E5
Super Mutant
00020776
Super Mutant
00094EC5
Super Mutant
00094EC6
Super Mutant
00027FB4
Super Mutant
000BE92D
Super Mutant
0003A147
Super Mutant
000205D9
Super Mutant
0001CF93
Super Mutant
000C8513
Super Mutant
0004147C
Super Mutant
000B05E3
Super Mutant
00014C50
Super Mutant
0002DB93
Super Mutant
0001D529
Super Mutant
0001D6EA
Super Mutant
0001D6EC
Super Mutant
0009E8E8
Super Mutant
0002DB94
Super Mutant
0009E8E4
Super Mutant
0009E8E7
Super Mutant
0009E8E6
Super Mutant
0009EE04
Super Mutant
0009E8E9
Super Mutant
0002AB96
Super Mutant
0004147E
Super Mutant
0009E8E5
Super Mutant
0009E8E3
Super Mutant
000513EE
Super Mutant
000251B2
Super Mutant
00014C79
Super Mutant
000C34D2
Super Mutant
00029035
Super Mutant Behemoth
0001CF95
Super Mutant Behemoth
0001F567
Super Mutant Behemoth
0006F587
Super Mutant Behemoth
00028FED
Super Mutant Behemoth
0004BAF8
Super Mutant Behemoth
00097F30
Super Mutant Brute
0009E8DE
Super Mutant Brute
00092C4C
Super Mutant Brute
0003A148
Super Mutant Brute
00094EC8
Super Mutant Brute
0009E8E1
Super Mutant Brute
0009E8E2
Super Mutant Brute
00094EC7
Super Mutant Brute
0009E8E0
Super Mutant Brute
00092C4F
Super Mutant Brute
00094ECA
Super Mutant Brute
000513F1
Super Mutant Brute
00027FB6
Super Mutant Brute
00027FB3
Super Mutant Brute
00094EC9
Super Mutant Master
00027FB2
Super Mutant Master
00094ECC
Super Mutant Master
0003A149
Super Mutant Master
00094ECE
Super Mutant Master
00094ECB
Super Mutant Master
00094ECD
Super Mutant Master
00092C4D
Super Mutant Master
00092C4E
Talon Company Guard Dog
0008F0CF
Thomas Jefferson
000C053F
Uncle Leo
0004F793
Vicious Dog
000AB48B
Vicious Dog
000381DF
Vicious Dog
0005CC80
Vicious Dog
000406AA
Vicious Dog
0001D418
Wadsworth
0007F477
Wolfgang's Pack Brahmin
00027DE5
Yao Guai
0001CFA0
Yao Guai
000C394C
Yao Guai
000838B4
Pimp clothing items
The location of pimp type clothing is as follows:
Eulogu Jones: Paradise Falls
Mr. Burke: Megaton or Pre-War business wear
Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
Tenpenny: Tenpenny Tower
Plunkett's Valid Points
Plunkett's Valid Points are unique spiked knuckles with 12 base damage and a 12 point critical bonus. They are obtained from Junder Plunkett at Arlington House in Arlington Cemetery after getting the contract for his bounty. Note: You must have the "Lawbringer" perk to get this weapon. Because it is an unarmed weapon, the "Iron Fist" perk will affect it. It must be repaired at merchants. It is very effective when used with the "Paralyzing Palm" perk.
Project Purity code
The code to activate Project Purity at the end of the game is "216".
Protectron's Gaze
This is a unique laser pistol that fires a cluster of beams at the same time with 24 base damage and a 24 point critical bonus. It is usually more effective when fired outside of V.A.T.S. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center in Canterbury Commons.
Prototype Medic Power Armor
You can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to "Very Easy", and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet.
Reservist's Rifle
This a unique sniper rifle with 40 base damage and a 40 point critical bonus. It is found in an abandoned church during the "Drifter" quest.
Reverse pick pocketing
The following method is used to put something into the target's pockets, rather than removing things. You also can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load and you will be able to pickpocket his unique head wrap (Charisma +1. Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.
S.P.E.C.I.A.L. planning
It is important to plan ahead when setting your special values. Make sure you know what each attribute does before choosing how many points to put into it. Things to consider while distributing points are as follows.
Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.
Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.
What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.
Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.
Your Luck does not have to be over 5, because of the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).
Saving VATS Action Points
If you know you can hit an enemy or group of enemies, aim at one in VATS, but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in VATS. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points.
Scrubs reference
In the Republic Of Dave, during the election tell Dave's son, Bob, that he is not meant to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies "So's your face."
Secret Nuka-Cola collection in Girdershade
North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game.
Secret weapons cache in National Guard Armory
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.
Shishkebab
This is a schematic weapon with 40 damage plus 10 fire damage over five seconds. The Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives it to you after the "Blood Ties" quest. Lucky Harith, the wandering merchant, has another. The final set is near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built.
Skip storyline
In main storyline, when you first enter the Wasteland level up until at least level 2. Instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.
Smuggler's End
This is a unique laser pistol with 18 damage. It can be found in the safe in Elder Lyons' room in The Citadel, B-Ring.
Stabhappy
This is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.
Star Trek: Voyager reference
Inside the Citadel there is a robot doctor. When you speak to it, he will say "Please state the nature of the medical emergency". This is a reference to the emergency medical holographic doctor from the television series Star Trek: Voyager and movie Star Trek: First Contact. This is the same thing he says when he is switched on.
Stealing
To successfully steal an item without getting caught you must take it in crouch mode with the "hidden" description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the "Grab" ability. Simply grab the item and move to a darker part of the room until the "detected" description turns to "hidden".
When you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it.
Super Mutant Behemoth locations
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.
Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building: Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.
Sydney's 10mm "Ultra" SMG
This a unique gun with 9 base damage and a 9 point critical bonus. After starting the "Stealing Independence" quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it.
T-51b Power Armor
Successfully complete the "You've Gotta Shoot Them In The Head" mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Go to "Fort Constantine", located in the upper-left corner of the map directly between and slightly to the north of "SATCOM Array NW-05a" and "SATCOM Array NN-03d". Enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the T-51b under glass. Use the computer to free the armor.
Terrible Shotgun
This is a unique combat shotgun with 80 damage. It is in the possession of Smiling Jack at the Evergreen Mills Bazaar. To get it, you must either kill him, shoot it out of his grip and pick it up before he does, or break it in V.A.T.S. so he puts it into his inventory. If you use the third method, put your weapon away immediately or Jack will attack you. It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly.
Text adventure mini-game in Hubris Comics
Go to the Publishing wing of Hubris Comics. You can play a text adventure game named "Reign Of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around in the mini-game and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses.
The Break
This is a unique pool cue with 6 damage. It can be found in the slaver camp at Paradise Falls. Search the pool table outside in the main area (outside the shops, Eulogy Jones' pad, and the slave cages).
The Elder Scrolls 3: Morrowind reference
Early on, when you are turning ten, Lady Palmer will give you a sweetroll. After the robot destroys the cake, the local bully will demand your sweetroll. This is a reference to one of the questions in Morrowind during the class questionnaire, and during The Elder Scrolls 4: Oblivion, where occasionally you will hear an NPC in Skingraad mention being accosted by a bully for their sweetroll.
The Elder Scrolls 4: Oblivion reference
There is a certain location where you can find a building named Fort Faragut. This is the name of the fort where Lucien Lachance lives for the Dark Brotherhood side story in The Elder Scrolls 4: Oblivion.
The Incredible Hulk reference
While searching for you, some robots can overheard saying "Don't make me angry, you wouldn't like me when I'm angry." This is a line that David Banner says repeatedly in The Incredible Hulk.
The Kneecapper
This is a unique sawed-off shotgun with 75 damage. Kill Ronald in Girdershade to obtain it.
The Shocker
This is a unique power fist with 20 damage. It is found at the Sewer Waystation in the flooded Metro near Arlington Library.
The Tenderizer
This is a unique sledgehammer. It is found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only "enchanted" weapon.
Tommy James And The Shondells reference
At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells called "Crimson And Clover".
Torcher's Mask
The Torcher's Mask can be found at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives.
Vampire's Edge
This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the "Blood Ties" quest to make both communities allies. The sword only has 50% durability when found but can be repaired using ordinary Chinese officer's swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage.
Vault 112: Failsafe code
When you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, stop by and talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal and follow through there.
Vengeance
You can find a unique Gatling laser weapon called Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far southeast into the sanctuary as you can. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses, and next to one of them is Vengeance, which is in relatively good condition when found.
Wazer Wifle
This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and find the child named "Biwwy". He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?" option.
Wolverine reference
When you get to level 14, you can get the Adamantium Skeleton perk. This is a reference to the X-Men Origins: Wolverine movie where Logan is bonded to Adamantium and becomes Wolverine.
Xuanlong Assault Rifle
This is a unique Chinese assault rifle with 64 damage. It is found on Prime's body in the diner near the Jury Street Metro Station. However, for Prime's body to be present, you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles.
To get the Xuanlong Assault Rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory (but watch out for the robot guarding it inside).
Zhu-Rong v418
This is a unique experimental Chinese pistol. It is found in the L.O.B. enterprises building in Falls Church East in the D.C. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO's desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.